Search found 10 matches

by stop66
Fri Oct 29, 2010 8:48 pm
Forum: Ren'Py Questions and Announcements
Topic: ¿ingame 2 screen resolution?
Replies: 3
Views: 884

Re: ¿ingame 2 screen resolution?

yeah, i probably will try adding a souround frame....
i'm thinking on it , putting my bg scene and over it the souround using a transparent color zone in the center... umm interesting hehehehehh.
a lot of thanks i can continue making my game without too much changes :) :)
by stop66
Thu Oct 28, 2010 7:11 pm
Forum: Skill Development
Topic: Available Voices (LSF Voice Bank)
Replies: 24
Views: 3810

Re: Available Voices (LSF Voice Bank)

Beauty voice, masculine voice no work (i think) hehehe, is a pain that i need spanish form spain voices :P
by stop66
Thu Oct 28, 2010 6:23 pm
Forum: Ren'Py Questions and Announcements
Topic: ¿ingame 2 screen resolution?
Replies: 3
Views: 884

¿ingame 2 screen resolution?

hello, i'm developing a game with a graphic novel section, card game section and rpgbattle, for card and novel 800x600 resolution fits well, but in rpg battle, scroll bars, estadistics and selection menus (graphics of units too) 800x600 it's not enought. i'm wondering if i can mantain 800x600 in nov...
by stop66
Tue Oct 26, 2010 10:46 pm
Forum: Ren'Py Questions and Announcements
Topic: ¿how to "jump" to a label pointed by a variable?
Replies: 4
Views: 666

Re: ¿how to "jump" to a label pointed by a variable?

Code: Select all

init python:
    def go(site):             
        renpy.jump(site)

label start:
    go ("hellhouse")
Ok, worked perfectly... ummm very powerfull with things like string lists or matrix. :mrgreen:
by stop66
Tue Oct 26, 2010 9:56 pm
Forum: Ren'Py Questions and Announcements
Topic: ¿how to "jump" to a label pointed by a variable?
Replies: 4
Views: 666

Re: ¿how to "jump" to a label pointed by a variable?

wow, never imagined it could be so simple :shock:
thanks you very much, i was suffering coding without it (too much crapy lines ¬_¬)
by stop66
Tue Oct 26, 2010 9:07 pm
Forum: Ren'Py Questions and Announcements
Topic: ¿how to "jump" to a label pointed by a variable?
Replies: 4
Views: 666

¿how to "jump" to a label pointed by a variable?

Hello, i'm wondering how to do:

def go(sitetogo):
ui.jump ("%s" %sitetogo)



go("happyhouse")



label happyhouse:
------

somebody know how to make it works???
by stop66
Mon Oct 25, 2010 8:40 am
Forum: Creator Discussion
Topic: Argos~ Passion Ignites the Flame
Replies: 3
Views: 789

Re: Argos~ Passion Ignites the Flame

Hello :) 1º buy a scanner or use a digital tablet heheheh 2º Try using gimp, is a powerfull painting program and it not takes too much space in hard disk. For using transparences see that web: http://elescaparatederosa.blogspot.com/2008/04/imagen-con-fondo-transparente-usando.html It helped me so mu...
by stop66
Fri Oct 15, 2010 5:54 pm
Forum: Ren'Py Questions and Announcements
Topic: Help!! How to use functions?
Replies: 5
Views: 755

Re: Help!! How to use functions?

Thanks again :D I recently made a "jump distributor": It need a variable set to True, when return is needed jump to distributor and it move us to the selected flaged label. label distributor: if back1: $ back1= False jump back1 if back2: $ back2=False jump back2 if back3: $ back3=False jump back3 la...
by stop66
Fri Oct 15, 2010 1:27 pm
Forum: Ren'Py Questions and Announcements
Topic: Help!! How to use functions?
Replies: 5
Views: 755

Re: Help!! How to use functions?

Thanks you!!!, it worked perfectly, i throught that functions were dissabled or something like that :mrgreen:
I want create a distribution function for jump to differents labels depending of a variable.
Next step investigate how to return values :lol:
by stop66
Fri Oct 15, 2010 1:02 pm
Forum: Ren'Py Questions and Announcements
Topic: Help!! How to use functions?
Replies: 5
Views: 755

Help!! How to use functions?

Hello, i'm new in ren'py and python language, perhaps somebody could help me. (and sorry about my english in advance :oops: ) Ok, the main subject is, that i don't know how to make an "user funcion", (not Ren'py a "predefined function"). For example: (Extracted from Ren'py webpage) init python: def ...