Search found 28 matches
- Thu Oct 04, 2012 4:37 pm
- Forum: Completed Games
- Topic: Lífþrasir Main
- Replies: 6
- Views: 9957
Re: Lífþrasir Main
It was a really strange and original game / story (there is so little interaction), I enjoyed the mood of it, even if I didn't understand all.
- Sat Jun 04, 2011 4:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: a new tool for creating Ren'Py games
- Replies: 7
- Views: 1469
Re: a new tool for creating Ren'Py games
I really don't know how I could achieve this, I don't even know how to program in python, I'm afraid. Why not ask to commission PyTom instead?
- Fri Jun 03, 2011 6:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: a new tool for creating Ren'Py games
- Replies: 7
- Views: 1469
Re: a new tool for creating Ren'Py games
I've already programmed in Inform 6 and 7. I know a bit some of those games, but they involve to type the commands anyway. What do you have in mind, for porting them to Ren'Py? Could you develop more?
- Fri Jun 03, 2011 7:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: a new tool for creating Ren'Py games
- Replies: 7
- Views: 1469
Re: a new tool for creating Ren'Py games
yes they do (only numerical links are working). Btw I forgot to upload the EPUB export, it's done now. On this version, there is also only one chapter / pagenope wrote: A fool's question - e-readers support the links in the text you used for skipping from page to page?
I never actually used such a device.
- Thu Jun 02, 2011 7:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: a new tool for creating Ren'Py games
- Replies: 7
- Views: 1469
a new tool for creating Ren'Py games
Hello, I've developped some tools for creating traditional gamebooks (CYOA) and exporting them to PDF, HTML and such. It's using a very simple syntax, for creating chapter you just surround the number with "==" for example "== 15 ==" and to create nodes you just type "- desc...
- Wed Sep 16, 2009 6:33 pm
- Forum: General Discussion
- Topic: Jianghu
- Replies: 4
- Views: 967
Re: Jianghu
oops sorry
- Wed Sep 16, 2009 4:21 pm
- Forum: General Discussion
- Topic: Jianghu
- Replies: 4
- Views: 967
Jianghu
do you know this game made using Renpy?
http://sites.google.com/site/legend2jh/
it looks awesome, unfortunately I don't understand Japaneese.
http://sites.google.com/site/legend2jh/
it looks awesome, unfortunately I don't understand Japaneese.
- Sun Jul 05, 2009 12:57 pm
- Forum: Development of Ren'Py
- Topic: Android RenPy?
- Replies: 64
- Views: 12848
Re: Android RenPy?
maybe it's possible at the beginning to be able to parse the renpy code, for having the CYOA part of the game, even without sounds and pictures.
It would be a pity not to have the multimedia parts, but being able to play some renpy games on Android would be cool indeed.
It would be a pity not to have the multimedia parts, but being able to play some renpy games on Android would be cool indeed.
- Sun Mar 22, 2009 5:12 pm
- Forum: Completed Games
- Topic: Apology project: Medieval mystery
- Replies: 37
- Views: 27911
Re: Apology project: Medieval mystery
I've just finished this great game! - I liked the graphics, music and mood very much (I'm quite found of medieval Germany) - The reference to the "dollars" is much out of place and out of time! (Or was it happenning at the Disney's castle :lol: ?) - I wished I got a native linux / mac os x...
- Sun Mar 22, 2009 12:44 pm
- Forum: Completed Games
- Topic: [VN][30][Slow][Science Fantasy]Monochromie : Blanche
- Replies: 7
- Views: 15455
Re: [VN][30][Slow][Science Fantasy]Monochromie : Blanche
(French reply, because I read the game in French... sorry) C'est un peu vieux comme sujet, mais je voulais donner mon avis : déjà, félicitations pour ce moment de poésie, même si "on ne comprend pas tout" par moment. C'est une belle histoire, mais elle mériterait d'être un peu améliorée : ...
- Tue Mar 03, 2009 5:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: packaging Ren'Py into linux distributions
- Replies: 0
- Views: 598
packaging Ren'Py into linux distributions
I'm making a package of Ren'Py for my linux distribution (archlinux) : http://aur.archlinux.org/packages.php?ID=23983 The problem is software usually go into for example a /usr/share/renpy folder, which is not writable for everyone. Besides, Renpy expects the starting folder to be writable, otherwis...
- Mon Dec 01, 2008 2:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.8.0 Released
- Replies: 83
- Views: 10635
Re: Ren'Py 6.8.0 Released
It's good you've made this module so we can use Scite again. Jedit is way too slow on my system (and it's not a really old computer).
- Mon Aug 11, 2008 7:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: Chaining transitions
- Replies: 7
- Views: 1560
Re: Chaining transitions
it's working well like that. Thank you very much Monele!
- Mon Aug 11, 2008 2:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: Chaining transitions
- Replies: 7
- Views: 1560
Re: Chaining transitions
it seems too complicated for me :( What I was thinking of would be a kind of user defined "macro" like this : def showmypic(mypic): show mypic at centertop with dissolve then you can call it by "showmypic(picture1.png)" and it will replace it by: show picture1.png at centertop wi...
- Sun Aug 10, 2008 6:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Chaining transitions
- Replies: 7
- Views: 1560
Re: Chaining transitions
in a similar way, is it possible to combine several elements such as the placement and the transition? I have many pictures to display with always the same construction for ex: show mypicture at centertop with dissolve Would it be possible to label this function "displaypic" and call it on...