I think renpy.pause() is not set a pause behavior, but simply wait timeout or click-to-continue
....
Search found 22 matches
- Mon Mar 26, 2007 4:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Temporary disable click-to-continue, how ?
- Replies: 15
- Views: 6417
- Mon Mar 26, 2007 4:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Temporary disable click-to-continue, how ?
- Replies: 15
- Views: 6417
Temporary disable click-to-continue, how ?
In "Reconstruction" starting intro/splashscreen have different befavior than the other game. In game you use click-to-continue, in splashscreen you don't. When i think about it, they probably directly call nessessary routines and not use standart elena "hi!" Buit the question is ...
- Mon Mar 26, 2007 1:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Pre-menu intro, howtodo ?
- Replies: 3
- Views: 1098
- Mon Mar 26, 2007 1:30 pm
- Forum: Creator Discussion
- Topic: b/w visual novel ?
- Replies: 11
- Views: 2696
- Mon Mar 26, 2007 1:23 pm
- Forum: Creator Discussion
- Topic: b/w visual novel ?
- Replies: 11
- Views: 2696
- Mon Mar 26, 2007 1:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Pre-menu intro, howtodo ?
- Replies: 3
- Views: 1098
Pre-menu intro, howtodo ?
In games such as "Reconstruction" there is some credits/intro before menu. How it can be done ? I read ren'py docs, but probably miss something. A small code example would be really helpful ....
- Mon Mar 26, 2007 12:55 pm
- Forum: Creator Discussion
- Topic: b/w visual novel ?
- Replies: 11
- Views: 2696
b/w visual novel ?
What you think, is a color pictures in visual novel is really necessary ? Most of the works, even a free one, is a color. But manga is b/w and black&white certainly have a style