Search found 15 matches

by Doc_Odd
Wed Nov 19, 2008 2:16 pm
Forum: Ren'Py Questions and Announcements
Topic: ValueError: too many values to unpack
Replies: 2
Views: 545

Re: ValueError: too many values to unpack

That's entirely sufficient; it means that there's some typo that the traceback isn't giving me a line number on. Will get hunting.
by Doc_Odd
Wed Nov 19, 2008 9:07 am
Forum: Ren'Py Questions and Announcements
Topic: ValueError: too many values to unpack
Replies: 2
Views: 545

ValueError: too many values to unpack

I've been actually going back to working on my Tale of Genji project, inspired perhaps by nawrinomo. I add some extra data to a python file I've been importing, and now I get this error message from the renpy file that tries to import that bit of python code. I could do a bunch of trial and error, b...
by Doc_Odd
Wed Mar 05, 2008 12:46 pm
Forum: Creator Discussion
Topic: Artificial Intelligence Personality
Replies: 55
Views: 8734

Re: Artificial Intelligence Personality

It seems to me that there is a lot of potential in just building on the model of point-based games, at least so far as giving the player the feeling of dealing with an intelligence (and maybe not actually being completely frivolous as far as getting closer to AI). Just make the way the points change...
by Doc_Odd
Thu Sep 27, 2007 6:32 am
Forum: Anime, Games, and Japan
Topic: Creator of ALICE is dying.
Replies: 10
Views: 2370

Re: Creator of ALICE is dying.

Monele, yes, a Turing machine can program itself. And on the limits of the UTM, Church's Thesis says that there is no intelligible sense of "computable" on which it can mean more than "computable by a UTM," and nobody has ever found any plausible grounds for rejecting the thesis. If Church is right ...
by Doc_Odd
Sun Sep 09, 2007 10:16 am
Forum: Anime, Games, and Japan
Topic: Princess maker 2
Replies: 38
Views: 8262

Re: Princess maker 2

Thanks for directing us to the PM1 translation! Cool stuff. Why aren't there lots more games like this? Or at least lots more like this that have been translated; I guess I've heard there are a few more like PM in Japanese.
by Doc_Odd
Wed Jul 18, 2007 8:56 pm
Forum: General Discussion
Topic: The age structure of the VN community
Replies: 56
Views: 7560

Re: The age structure of the VN community

I claim the silver medal at 36. Though my taste in games is extremely immature.
by Doc_Odd
Wed Jul 18, 2007 7:25 pm
Forum: Creator Discussion
Topic: Have you ever tried Inform 7?
Replies: 8
Views: 1252

Re: Have you ever tried Inform 7?

I'm not really a fan of the IF format; the mini-game of figuring out exactly which weird option the programmer had in mind for you to do and figuring out exactly how to phrase it irritates the heck out of me. But I do like a lot of interactivity and game-like elements. It seems to me that it's easie...
by Doc_Odd
Mon Jul 16, 2007 7:34 am
Forum: Creator Discussion
Topic: How to do politically correct writting (a simple trick)
Replies: 37
Views: 3313

Re: How to do politically correct writting (a simple trick)

I find this complaint amusing, considering the genre. Look at how any Anime treats anything Western; Anime with Western settings or central Western plot elements pretty much always misrepresents them absurdly. Their view of America is far more wildly inaccurate than what you'd get from Hollywood mov...
by Doc_Odd
Sat Jul 07, 2007 9:37 am
Forum: Creator Discussion
Topic: Multiple main characters in a VN.
Replies: 12
Views: 1803

Re: Multiple main characters in a VN.

Ever17, already mentioned, is what I first thought of when I saw this topic. I liked that game despite what I saw as the quite insufficiently frequent and explicit sex (I know that wasn't the point of the game, which is my entire criticism of the game), so I'd say something like this approach can w...
by Doc_Odd
Tue Jul 03, 2007 5:01 pm
Forum: Creator Discussion
Topic: Multiple main characters in a VN.
Replies: 12
Views: 1803

Re: Multiple main characters in a VN.

Ever17, already mentioned, is what I first thought of when I saw this topic. I liked that game despite what I saw as the quite insufficiently frequent and explicit sex (I know that wasn't the point of the game, which is my entire criticism of the game), so I'd say something like this approach can wo...
by Doc_Odd
Sun Jul 01, 2007 2:57 pm
Forum: Creator Discussion
Topic: Hentai games on Renpy.
Replies: 10
Views: 13886

Re: Hentai games on Renpy.

Just uploaded a super-early draft of my own effort at hentai with ren'py.
by Doc_Odd
Tue Apr 10, 2007 6:17 pm
Forum: Creator Discussion
Topic: On creating characters with two interests
Replies: 4
Views: 1426

Well, one traditional method is to have events involving the girl happen in relevant locations. The girl who's always out clubbing at night is presumably interested in social life, and possibly appearance (since people dress up to go out). Or if the player gets a chance to compete in things involvin...
by Doc_Odd
Sun Apr 08, 2007 1:30 pm
Forum: Completed Games
Topic: MorningStar
Replies: 224
Views: 57277

Wow

Very impressive game. I found the battles to get rather tedious, but I often feel that way about the combats in lots of professionally made games, so I don't know how much of a criticism you should take that as.
by Doc_Odd
Mon Mar 26, 2007 7:07 am
Forum: Creator Discussion
Topic: Game length
Replies: 23
Views: 3135

I was going to comment that reading word by word is not normal in skilled readers. But on the central topic here, I tend to like longer games better, but I also think it's important in a game for the player's choices to matter, and I don't like long stretches of text without choices. A long game wit...
by Doc_Odd
Sun Mar 25, 2007 8:01 am
Forum: Other Story-based Games
Topic: {H} Pick me, honey!
Replies: 2
Views: 1980

Eh.

I thought it was silly that it started out with the premise that you're going to get all the girls, and still did the standard H-game thing of punishing you for not decisively favoring one (well, until you unlock the harem ending). I think there are definitely better H-games (though certainly there ...