Search found 13 matches

by Bombermans
Wed Dec 06, 2023 8:48 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Normal NVL Menu in NVL Text Box Frame
Replies: 1
Views: 615

Re: Normal NVL Menu in NVL Text Box Frame

YESSS!! I was helped in the discord! Thank you SO MUCH Mr Robot and AxelKong! So the code is now: screen nvl: frame: xpos 1390 ypos 0 top_padding 10 bottom_padding 10 left_padding 10 right_padding 10 has side "c r": area (0, 0, 510, 1080) viewport id "vp": draggable True yadjustm...
by Bombermans
Tue Dec 05, 2023 6:04 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Normal NVL Menu in NVL Text Box Frame
Replies: 1
Views: 615

[SOLVED] Normal NVL Menu in NVL Text Box Frame

Hi, I have a NVL Text Box in my game, as following this tutorial: So NVL text does show inside a framebox. It works and is scrollable! https://i.imgur.com/RIJ3dYM.png However, as it can be seen in the screenshot, the nvl menu choices appear in the center of the screen, and do not appear inside the f...
by Bombermans
Mon Mar 03, 2014 5:50 pm
Forum: Ren'Py Questions and Announcements
Topic: Code Folds in Ren'Py? [Resolved]
Replies: 10
Views: 2599

Re: Code Folds in Ren'Py? [Resolved]

Will this be added in the foreseeable future? It's been a year of this topic... I know that the codefolds are not really a big deal, but... you know... you miss them when you have gotten accustomed to them on Scite >_<
by Bombermans
Mon Mar 03, 2014 4:03 pm
Forum: Ren'Py Cookbook
Topic: Unofficial Launcher Skin Directory [Abandoned]
Replies: 4
Views: 4058

Re: Unofficial Launcher Skin Directory [Under Construction]

------------------------------------------------------- ORIGINAL POST: These skins doesn't work anymore with the new Renpy Editor :( It gives the following error: I'm sorry, but an uncaught exception occurred. While running game code: File "game/front_page.rpy", line 248, in script File &q...
by Bombermans
Sat Sep 01, 2012 7:27 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.14 Released
Replies: 107
Views: 15165

Re: Ren'Py 6.14 Released

I also have Blane Doyle and WispoWill problem. Back in 6.14.0 I couldn't download editra from the launcher. Now in 6.14.1 it's fixed, but editra keeps not working, showing the error during 3 seconds, then closing and staying in memory. I also use Windows XP. :(
by Bombermans
Fri May 16, 2008 5:15 pm
Forum: Ren'Py Questions and Announcements
Topic: A bug in timed menus (ui.timer)
Replies: 0
Views: 741

A bug in timed menus (ui.timer)

In NVL Mode, this just don't work. Is there any form to fix that? Could be fixed in the next relaxe? $ ui.timer(10.0, ui.jumps("menu2_v2")) menu: "Choice 1 fast": hide countdown2 e "You chosed 'Choice 1' fast" jump menu2_end "Choice 2 fast": hide countdown2 e ...
by Bombermans
Fri May 02, 2008 10:03 am
Forum: Ren'Py Questions and Announcements
Topic: A Problem with the ui.timer (Timed Menus)
Replies: 3
Views: 1185

Re: A Problem with the ui.timer (Timed Menus)

I'm using 6.6.1 too. Did you use the nvl menu? If i don't use the

Code: Select all

 $ menu = nvl_menu 
the script works. In NVL mode it doesn't work... Is there any form to fix that?
by Bombermans
Thu May 01, 2008 2:52 pm
Forum: Ren'Py Questions and Announcements
Topic: A Problem with the ui.timer (Timed Menus)
Replies: 3
Views: 1185

A Problem with the ui.timer (Timed Menus)

Well...I just copied the second script on http://www.renpy.org/wiki/renpy/doc/cookbook/Timed_menus and it just don't work. I'm using NVL Mode. $ ui.timer(10.0, ui.jumps("menu2_v2")) menu: "Choice 1 fast": hide countdown2 e "You chosed 'Choice 1' fast" jump menu2_end &qu...
by Bombermans
Thu May 01, 2008 2:39 pm
Forum: Ren'Py Questions and Announcements
Topic: Limit of time to take decisions
Replies: 2
Views: 883

Re: Limit of time to take decisions

Thank you very much. That's just what I was looking for. :mrgreen:
by Bombermans
Thu May 01, 2008 10:13 am
Forum: Ren'Py Questions and Announcements
Topic: Limit of time to take decisions
Replies: 2
Views: 883

Limit of time to take decisions

Is there any way of putting a menu with a limit of time to take the decisions? For example, if a monster appears and you do not react on time, something happens.

Again, sorry for my bad english. I have used a translator. 8)
by Bombermans
Sat Jun 16, 2007 6:03 pm
Forum: Ren'Py Questions and Announcements
Topic: Question: How to stop the text a few seconds
Replies: 6
Views: 2083

Is it possible now do that with the new version?
I heard that it is possible...how?
by Bombermans
Mon Apr 02, 2007 5:51 pm
Forum: Ren'Py Questions and Announcements
Topic: Question: How to stop the text a few seconds
Replies: 6
Views: 2083

English text: Thank you very much you both. ^^ I tried your code, PyTom, it works, but it is not as I was waiting, two texts appear, and can skip the text.-_- I have used it both in NVL mode and in Normal mode. The same happens exactly... Well...I will have to wait to the new version... mokenju1, al...
by Bombermans
Sun Apr 01, 2007 8:41 am
Forum: Ren'Py Questions and Announcements
Topic: Question: How to stop the text a few seconds
Replies: 6
Views: 2083

Question: How to stop the text a few seconds

Well...I'm spanish so sorry for my bad english. ^^U My question is this: Is there any way of stopping the text a few seconds, without having to click? Something like that: n " I am... {INTERRUPT FOR 3 SECONDS} crazy " This is the spanish text.I used an online translator for the english tex...