Search found 23 matches
- Mon Apr 09, 2007 3:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Help with an animated RPG combat system?
- Replies: 33
- Views: 10218
I tried it, and it's not working. I might just not be clear on where to put that piece of code. I've tried a few different ways, and in no case did setting $ show_stats = True make anything appear. One problem that I foresee though, is that I'm showing the enemy overlay first - because the enemy app...
- Mon Apr 09, 2007 1:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Help with an animated RPG combat system?
- Replies: 33
- Views: 10218
I tried that - a value around 80 seemed to leave room for three-digit current and max hp. This system isn't set up for multiple monsters or players on the screen at one time. If I were going to try something like that, it would be in succession, or in turns - they wouldn't be displayed at the same t...
- Mon Apr 09, 2007 5:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: Help with an animated RPG combat system?
- Replies: 33
- Views: 10218
- Mon Apr 09, 2007 4:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: renpy.show clarification request
- Replies: 4
- Views: 1536
- Sun Apr 08, 2007 9:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: renpy.show clarification request
- Replies: 4
- Views: 1536
renpy.show clarification request
I couldn't quite get the hang of the example for renpy.show, but I know it will do what I want it to do, if I can put in the information correctly. I have two questions that should be relatively simple to answer - it's just a question of the proper format for the code, and the manual example is too ...
- Sun Apr 08, 2007 5:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Help with an animated RPG combat system?
- Replies: 33
- Views: 10218
update
Okay, now I've been tinkering with it - adding some details, some new variables and checks - like current hp, max hp, level, and other stuff... I can describe exactly what I want (which is important) - I just don't know how to program it. http://members.aol.com/kamiomi/bars.jpg That's pretty much it...
- Sun Apr 08, 2007 2:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Help with an animated RPG combat system?
- Replies: 33
- Views: 10218
Actually, I was thinking of using a world map - using an image map. It's a little difficult to do things like, unlocking new locations, or just handling how the story breaks up depending on the different locations you go to, but otherwise doable (I'm thinking about even if I don't use any RPG featur...
- Sun Apr 08, 2007 2:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: Help with an animated RPG combat system?
- Replies: 33
- Views: 10218
Help with an animated RPG combat system?
Hello It's my first post! :mrgreen: I've been playing with Ren'Py for a while, and I came up with something that's been giving me some trouble. I got all nostalgic over Shining Force I and II, and I tried to make a simple RPG combat system that sort of mimics it. There are a few important elements m...