Search found 23 matches

by kamiomi
Thu Sep 06, 2007 11:31 pm
Forum: Ren'Py Questions and Announcements
Topic: Change right-click to prefs instead of save? +BONUS question
Replies: 1
Views: 1071

Re: Change right-click to prefs instead of save? +BONUS question

Okay, I figured out the solution to the main question - In 00gamemenu.rpy I commented out: _game_menu_screen = "_save_screen" -and changed it to: _game_menu_screen = "_prefs_screen" I'm not sure if there's a way to change that in my own options script instead, but it'll work for ...
by kamiomi
Thu Sep 06, 2007 4:34 pm
Forum: Ren'Py Questions and Announcements
Topic: Change right-click to prefs instead of save? +BONUS question
Replies: 1
Views: 1071

Change right-click to prefs instead of save? +BONUS question

Long time no see! :mrgreen: I have this tiny short little thing where saving the game is totally unnecessary, and I was wondering if there's a way to change it so that when I right-click (or hit Esc), it will go to the preferences menu instead of the regular game menu. ALSO, I want to change the pre...
by kamiomi
Thu May 03, 2007 8:47 am
Forum: Ren'Py Questions and Announcements
Topic: movie_cutscene doesn't loop?
Replies: 0
Views: 1089

movie_cutscene doesn't loop?

I've been playing around with animation and movie functions, and I've run into a problem. I created an animated movie mpeg-1 for testing, and it loops just fine if I define the movie and show it on a displayable (even though it tears like crazy because it's 800x600). But when I just use the cutscene...
by kamiomi
Fri Apr 27, 2007 11:55 am
Forum: Ren'Py Questions and Announcements
Topic: Bpen's Simplistic Battle Engine
Replies: 3
Views: 1535

What I did for exponential player XP in my RPG battle engine was to zero out the XP when the player went up a level, then just require Level*99, or whatever. So it would always be a greater amount to get from 0 to the next level requirement. You could also do a lookup table, something like: if EXP >...
by kamiomi
Fri Apr 27, 2007 11:44 am
Forum: Ren'Py Questions and Announcements
Topic: ALBS - RPG Battle/Inventory System
Replies: 19
Views: 5955

Thanks for the plug DaFool :mrgreen:

My one-on-one engine is here, in case anyone is looking:
http://lemmasoft.renai.us/forums/viewto ... c&start=28
by kamiomi
Sat Apr 14, 2007 3:33 pm
Forum: Ren'Py Questions and Announcements
Topic: Help with an animated RPG combat system?
Replies: 33
Views: 9837

I thought about trying to set it up for a "party", but I didn't really need that for what I might use it for, and it would have been a lot of additional work. At the very least, you'd have to keep swapping out the various "player___" variables, with each character's stats, howeve...
by kamiomi
Wed Apr 11, 2007 8:03 pm
Forum: Ren'Py Questions and Announcements
Topic: Help with an animated RPG combat system?
Replies: 33
Views: 9837

FINISHED!

Well, for what it is - a proof of concept demo - it's done. At least, I'm done working on it. Not bad for four days of work - with LOTS of help from PyTom, thanks very much! I'm not sure if there's a better place to post it... 640x480 version - this is the one the graphics and positions are really m...
by kamiomi
Wed Apr 11, 2007 2:31 pm
Forum: Ren'Py Questions and Announcements
Topic: Help with an animated RPG combat system?
Replies: 33
Views: 9837

Okay, THAT was just an issue of putting in commas after my tuples :oops:

I had to fix that variable spelllevel, to match my spelllvl - and NOW, it seems to work.

:mrgreen:
by kamiomi
Wed Apr 11, 2007 1:04 pm
Forum: Ren'Py Questions and Announcements
Topic: Help with an animated RPG combat system?
Replies: 33
Views: 9837

Code: Select all

TypeError: 'tuple' object is not callable
I tried it, and that's what I got. :cry:
by kamiomi
Wed Apr 11, 2007 11:38 am
Forum: Ren'Py Questions and Announcements
Topic: Help with an animated RPG combat system?
Replies: 33
Views: 9837

What I want to do is jump to the label = result. Using ui.jumps(label) instead of ui.returns(label) makes it work, sort of, but it doesn't seem quite right. I'm running into a worse problem with the spell menu: I need to jump to a label, assign a text string of the spell's name to the variable "...
by kamiomi
Wed Apr 11, 2007 10:06 am
Forum: Ren'Py Questions and Announcements
Topic: Help with an animated RPG combat system?
Replies: 33
Views: 9837

Well, a simple menu would suffice, if it worked. :roll:

For some reason, the clicked=ui.returns(label), isn't working, the buttons are displaying properly, but clicking a button isn't returning anything, so there must be a problem with how I assigned the label...

:?:
by kamiomi
Wed Apr 11, 2007 1:23 am
Forum: Ren'Py Questions and Announcements
Topic: Help with an animated RPG combat system?
Replies: 33
Views: 9837

stuck again

Well, the manual is missing descriptions and examples of all the menu functions, and I had a hard time translating the custom menu in the Ren'Py demo, so... I'm a little stuck. I actually got the menu working, except for actually GOING to the assigned label. I tried pretty much copying the menu in t...
by kamiomi
Tue Apr 10, 2007 10:28 am
Forum: Ren'Py Questions and Announcements
Topic: Help with an animated RPG combat system?
Replies: 33
Views: 9837

I had been basing it on the old Shining Force games -- as I recall, there were a bunch of characters on a battle map, and you would move them into single combat (almost like a chessboard) - the actual combat would be one-on-one. That's beyond the scope of what I want to do with it, but that's how it...
by kamiomi
Mon Apr 09, 2007 7:32 pm
Forum: Ren'Py Questions and Announcements
Topic: renpy.show clarification request
Replies: 4
Views: 1482

Thanks, like I said I don't actually need to do it in this case, but it's good to know. When I ask questions like these in a public forum, I always like to explore the issue more completely, both to get a good understanding for related problems, but also to help anyone else who might end up searchin...
by kamiomi
Mon Apr 09, 2007 5:31 pm
Forum: Ren'Py Questions and Announcements
Topic: Help with an animated RPG combat system?
Replies: 33
Views: 9837

Thanks, that worked! Using the old version in a few places, I've still been able to display just the enemy's or just the player's stats - whenever one is not on the screen (such as at the beginning or end of the battle, or if one runs away). Before I dive into trying to create custom ui objects for ...