Search found 23 matches
- Thu Sep 06, 2007 11:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Change right-click to prefs instead of save? +BONUS question
- Replies: 1
- Views: 1071
Re: Change right-click to prefs instead of save? +BONUS question
Okay, I figured out the solution to the main question - In 00gamemenu.rpy I commented out: _game_menu_screen = "_save_screen" -and changed it to: _game_menu_screen = "_prefs_screen" I'm not sure if there's a way to change that in my own options script instead, but it'll work for ...
- Thu Sep 06, 2007 4:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Change right-click to prefs instead of save? +BONUS question
- Replies: 1
- Views: 1071
Change right-click to prefs instead of save? +BONUS question
Long time no see! :mrgreen: I have this tiny short little thing where saving the game is totally unnecessary, and I was wondering if there's a way to change it so that when I right-click (or hit Esc), it will go to the preferences menu instead of the regular game menu. ALSO, I want to change the pre...
- Thu May 03, 2007 8:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: movie_cutscene doesn't loop?
- Replies: 0
- Views: 1090
movie_cutscene doesn't loop?
I've been playing around with animation and movie functions, and I've run into a problem. I created an animated movie mpeg-1 for testing, and it loops just fine if I define the movie and show it on a displayable (even though it tears like crazy because it's 800x600). But when I just use the cutscene...
- Fri Apr 27, 2007 11:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: Bpen's Simplistic Battle Engine
- Replies: 3
- Views: 1535
What I did for exponential player XP in my RPG battle engine was to zero out the XP when the player went up a level, then just require Level*99, or whatever. So it would always be a greater amount to get from 0 to the next level requirement. You could also do a lookup table, something like: if EXP >...
- Fri Apr 27, 2007 11:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: ALBS - RPG Battle/Inventory System
- Replies: 19
- Views: 5960
Thanks for the plug DaFool
My one-on-one engine is here, in case anyone is looking:
http://lemmasoft.renai.us/forums/viewto ... c&start=28
My one-on-one engine is here, in case anyone is looking:
http://lemmasoft.renai.us/forums/viewto ... c&start=28
- Sat Apr 14, 2007 3:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Help with an animated RPG combat system?
- Replies: 33
- Views: 9855
- Wed Apr 11, 2007 8:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Help with an animated RPG combat system?
- Replies: 33
- Views: 9855
FINISHED!
Well, for what it is - a proof of concept demo - it's done. At least, I'm done working on it. Not bad for four days of work - with LOTS of help from PyTom, thanks very much! I'm not sure if there's a better place to post it... 640x480 version - this is the one the graphics and positions are really m...
- Wed Apr 11, 2007 2:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Help with an animated RPG combat system?
- Replies: 33
- Views: 9855
- Wed Apr 11, 2007 1:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Help with an animated RPG combat system?
- Replies: 33
- Views: 9855
Code: Select all
TypeError: 'tuple' object is not callable
- Wed Apr 11, 2007 11:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: Help with an animated RPG combat system?
- Replies: 33
- Views: 9855
What I want to do is jump to the label = result. Using ui.jumps(label) instead of ui.returns(label) makes it work, sort of, but it doesn't seem quite right. I'm running into a worse problem with the spell menu: I need to jump to a label, assign a text string of the spell's name to the variable "...
- Wed Apr 11, 2007 10:06 am
- Forum: Ren'Py Questions and Announcements
- Topic: Help with an animated RPG combat system?
- Replies: 33
- Views: 9855
- Wed Apr 11, 2007 1:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: Help with an animated RPG combat system?
- Replies: 33
- Views: 9855
stuck again
Well, the manual is missing descriptions and examples of all the menu functions, and I had a hard time translating the custom menu in the Ren'Py demo, so... I'm a little stuck. I actually got the menu working, except for actually GOING to the assigned label. I tried pretty much copying the menu in t...
- Tue Apr 10, 2007 10:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: Help with an animated RPG combat system?
- Replies: 33
- Views: 9855
I had been basing it on the old Shining Force games -- as I recall, there were a bunch of characters on a battle map, and you would move them into single combat (almost like a chessboard) - the actual combat would be one-on-one. That's beyond the scope of what I want to do with it, but that's how it...
- Mon Apr 09, 2007 7:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: renpy.show clarification request
- Replies: 4
- Views: 1483
Thanks, like I said I don't actually need to do it in this case, but it's good to know. When I ask questions like these in a public forum, I always like to explore the issue more completely, both to get a good understanding for related problems, but also to help anyone else who might end up searchin...
- Mon Apr 09, 2007 5:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Help with an animated RPG combat system?
- Replies: 33
- Views: 9855
Thanks, that worked! Using the old version in a few places, I've still been able to display just the enemy's or just the player's stats - whenever one is not on the screen (such as at the beginning or end of the battle, or if one runs away). Before I dive into trying to create custom ui objects for ...