Search found 39 matches
- Fri Apr 12, 2013 2:54 pm
- Forum: Completed Games
- Topic: Zzombie Infestation 1
- Replies: 10
- Views: 4457
Re: Zzombie Infestation 1
Yes looks interesting, but "folder not found"
- Fri Jun 08, 2012 5:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Using wxPython with Ren'Py
- Replies: 2
- Views: 553
Re: Using wxPython with Ren'Py
Thanks, then I don't need to waste my time trying. It would be nice to have more wx-like controls available in Ren'Py some day.
- Fri Jun 08, 2012 4:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Using wxPython with Ren'Py
- Replies: 2
- Views: 553
Using wxPython with Ren'Py
Is it possible to use a wxPython GUI http://wxpython.org with Ren'Py?
Any idea on how to best do it?
Any idea on how to best do it?
- Fri Jun 08, 2012 3:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Adventure Style Support?
- Replies: 7
- Views: 1136
Re: Adventure Style Support?
I am no expert but to me it sounds like it should work fine. I would just try to code as much as possible as general purpose functions so that you don't have to write a separate open_door() function for each room for example.
- Fri Jun 08, 2012 11:45 am
- Forum: Creator Discussion
- Topic: Looking for advice on strategy/rpg game
- Replies: 2
- Views: 663
Re: Looking for advice on strategy/rpg game
I have looked a little bit into that, but got the impression it would be time-consuming to use when there is a lot of gui to make and also that it does not have very good support for listbox/dropdownbox type of elements. But in this case I am just a beginner and may very well be wrong. I was otherwi...
- Thu Jun 07, 2012 4:52 pm
- Forum: Creator Discussion
- Topic: Looking for advice on strategy/rpg game
- Replies: 2
- Views: 663
Looking for advice on strategy/rpg game
I am planning a game that will be a strategy/rpg mix. It will be turn-based where you control a group of people with different skills/personalities and need to manage limited resources. It is not very graphic-intensive (partially due to lack of skill in this area) but it is quite heavy on calculatio...
- Thu Jun 07, 2012 4:33 pm
- Forum: Creator Discussion
- Topic: How do you feel about sharing code?
- Replies: 30
- Views: 3334
Re: How do you feel about sharing code?
I like it in general. I think if people share code it will result in more exchange/learning and in the end in more games to play for everyone.
- Sat May 05, 2012 3:54 am
- Forum: Completed Games
- Topic: Super Otome Quest [GxB][NaNoRenO 2012]
- Replies: 25
- Views: 45087
Re: Super Otome Quest [GxB][NaNoRenO 2012]
Nice game, I liked the dialogue.
- Sat Sep 17, 2011 6:15 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.13 Released
- Replies: 122
- Views: 15754
Re: Ren'Py 6.13 Released
Ubuntu 11.10 64-bit first gave me this error: File "/opt/renpy/renpy-6.13.0/renpy/loader.py", line 24, in <module> from pickle import loads File "py4renpy-current/linux-x86/lib/python2.6/pickle.py", line 1258, in <module> ImportError: libz.so.1: cannot open shared object file: No...
- Thu Sep 01, 2011 12:12 pm
- Forum: Old Threads (– September 2014)
- Topic: Beta Testers needed for CLANNAD -The Past Path-
- Replies: 36
- Views: 3165
Re: Beta Testers needed for CLANNAD -The Past Path-
I could test it if you don't mind uploading a Linux version.
- Sun Aug 21, 2011 8:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: Releasing a Game or Demo
- Replies: 5
- Views: 1333
- Sun Aug 21, 2011 8:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: Random event generator
- Replies: 6
- Views: 1122
Re: Random event generator
in file options.rpy, change to:
config.rollback_enabled = False
config.rollback_enabled = False
- Sun Aug 21, 2011 6:19 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] 6.12.2 Skipping bug?
- Replies: 3
- Views: 765
Re: 6.12.2 Skipping bug?
That was it, thanks
- Sat Aug 20, 2011 12:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: 【Solved】Showing image right after loading a saved game
- Replies: 3
- Views: 711
Re: Showing image right after loading a saved game
Maybe you could look up the code for the load textbutton and set a variable there that is then checked in your game code to see if the game was recently loaded? Not sure exactly how to do it, but I would try to replace the current action with my own function that does my stuff and then calls the def...
- Sat Aug 20, 2011 11:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] 6.12.2 Skipping bug?
- Replies: 3
- Views: 765
[Solved] 6.12.2 Skipping bug?
Ren'Py 6.12.2.1531
When I disable skipping using:
config.skipping = False
I can still use skipping in my game by pressing Ctrl and "skip mode" appears in top left corner when I do.
Is this a bug or did I miss something? I am not enabling skipping anywhere else as far as I know.
When I disable skipping using:
config.skipping = False
I can still use skipping in my game by pressing Ctrl and "skip mode" appears in top left corner when I do.
Is this a bug or did I miss something? I am not enabling skipping anywhere else as far as I know.