Search found 36 matches
- Mon Aug 14, 2017 9:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Creating a label in a user-defined statement
- Replies: 1
- Views: 459
Creating a label in a user-defined statement
I'm making an event system for our project and thought it would be easier on the people writing the events if they could put all of the information on an event in a header at the top of it, rather than away from the event in a separate event selection method - so I've tried out making that work with...
- Thu Jun 08, 2017 10:34 pm
- Forum: I am an Artist
- Topic: [OPEN] Sprites and illustrations - quick, flexible style!
- Replies: 0
- Views: 804
[OPEN] Sprites and illustrations - quick, flexible style!
https://i.imgur.com/zpB8DI5.png I have experience drawing various body types, skin tones, and genres - if there's something in particular you'd like an example of, ask and I'll see if I have one on hand. :) Short deadline? Talk with me about availability - depending on circumstances and complexity,...
- Thu Dec 29, 2016 2:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: HELP - trying to reverse engineer old code
- Replies: 4
- Views: 924
Re: HELP - trying to reverse engineer old code
I don't see where you've defined perry, perry.quests, or perry.remove_quest. I do see that you're using perry as your sayer, which is what is causing the error to refer to 'perry' as an 'ADVCharacter' object. Showing where you've assigned the things in that list might help people to figure out how t...
- Thu Sep 08, 2016 11:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Character Gender Select Problem/Question
- Replies: 22
- Views: 2683
Re: Character Gender Select Problem/Question
That's closer, but you don't actually need to define the images twice. If you look at the lines you're putting in after `gender="male"`, they're the same as the ones before it. All of those (as well as the `gender="male"` line) are not necessary, since the images will automatical...
- Thu Sep 08, 2016 11:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Character Gender Select Problem/Question
- Replies: 22
- Views: 2683
Re: Character Gender Select Problem/Question
Why would I still need to make two character files? I'm not sure entirely what you mean by that. Do you mean that you need an image for a girl and an image for a boy? Or something else? It seems to me like you already have two sets (one for each gender) of many more than two images each. If you wan...
- Thu Sep 08, 2016 11:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Screen button hitboxes in inaccurate locations
- Replies: 2
- Views: 1043
Re: Screen button hitboxes in inaccurate locations
It works! Before, I think `xsize .5` reduced the background to half of a default menu option, but now it seems like they are dynamically sized by default, and xsize might only be in pixels? `xsize 500` makes the backgrounds the same width.
Thank you for your help!
Thank you for your help!
- Thu Sep 08, 2016 10:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Character Gender Select Problem/Question
- Replies: 22
- Views: 2683
Re: Character Gender Select Problem/Question
While I don't know anything about the method you tried the second time, I can tell you what's happening with your first attempt to set the images. `image` statements are always run before the game starts, so whichever one is furthest down in the file, no matter what, is the one that will stick - Tha...
- Thu Sep 08, 2016 10:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Screen button hitboxes in inaccurate locations
- Replies: 2
- Views: 1043
Screen button hitboxes in inaccurate locations
Ever since I updated to 6.99.11, I've been having trouble with my custom screens. I initially thought they were disabled, but they are actually just showing up with the hitbox completely to the left of the text - since the buttons are aligned with the left edge, that means they are only accessible b...
- Wed Apr 02, 2008 4:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ability to "mass" un/comments in Scite?
- Replies: 7
- Views: 2552
Re: Ability to "mass" un/comments in Scite?
if you want to comment large areas you can also put triple quotes (''') at the beginning and end of your block, and it will all be commented.
- Mon Mar 17, 2008 9:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is there an icon-maker in the house?
- Replies: 21
- Views: 4445
Re: Is there an icon-maker in the house?
Those are cool! Very fancy and smooth-looking. I like all of the effects, but some of that cool stuff might become virtually invisible when shrunk. They're all really beautiful, though!
- Wed Mar 05, 2008 3:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is there an icon-maker in the house?
- Replies: 21
- Views: 4445
Re: Is there an icon-maker in the house?
What would you put as metaphor?
Blue? Cool.... Okay, done! How are these?
Blue? Cool.... Okay, done! How are these?
- Tue Mar 04, 2008 10:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is there an icon-maker in the house?
- Replies: 21
- Views: 4445
Re: Is there an icon-maker in the house?
Attacked by tentacles? Hehe... I can't see it, but that's funny.
Do them without my precious little snakey? Nooooo!
..Ah, well.... Do you mean kind of like these?
Do them without my precious little snakey? Nooooo!
..Ah, well.... Do you mean kind of like these?
- Mon Mar 03, 2008 6:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is there an icon-maker in the house?
- Replies: 21
- Views: 4445
Re: Is there an icon-maker in the house?
How would these do for New and Open? Good? Bad?
edit: I was originally thinking open project, but it may be more suited to open directory.
edit: I was originally thinking open project, but it may be more suited to open directory.
- Sat Mar 01, 2008 10:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is there an icon-maker in the house?
- Replies: 21
- Views: 4445
Re: Is there an icon-maker in the house?
Sounds neat! I think the launcher is pretty friendly already, though. Nice and simple, with Ren'py's very cute logo on it. Not to mention text is easier to read than icons. Open, new and such are pretty standard, and can be come up with and drawn pretty easily, but, sorry for the ignorance, what kin...
- Fri Feb 29, 2008 9:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Copying instances?
- Replies: 2
- Views: 892
Re: Copying instances?
Thanks! It caused some problems with the way my game was figuring out what type an item was, but now it works great! Thanks a lot!