Search found 37 matches
- Sat Jul 12, 2014 10:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: Keeping text shown during pauses and transitions in NVL mode
- Replies: 0
- Views: 585
Keeping text shown during pauses and transitions in NVL mode
Currently in NVL mode whenever I use a pause with $ renpy.pause(delay=0.1) or any transition, all the text on-screen disappears when the pause or transition begins and then reappears when the pause or transition is over. Basically, I just want to be able to keep the text shown during these events in...
- Tue Jun 24, 2014 9:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: Skip Mode indicator appears when config.allow_skipping=False
- Replies: 2
- Views: 614
Re: Skip Mode indicator appears when config.allow_skipping=F
Yeah, that does it. Thanks!
- Tue Jun 24, 2014 9:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: Skip Mode indicator appears when config.allow_skipping=False
- Replies: 2
- Views: 614
Skip Mode indicator appears when config.allow_skipping=False
Even when config.allow_skipping is set to False, upon pressing Tab in-game, the words 'Skip Mode' appear at the top left of the screen, despite having no relevance.
Is there a way to hide this indicator?
Is there a way to hide this indicator?
- Tue Apr 24, 2012 7:11 am
- Forum: Ren'Py Questions and Announcements
- Topic: Adding timestamps
- Replies: 1
- Views: 678
Adding timestamps
I'm trying to achieve a chatroom-like effect in my game. Using NVL mode it's not hard to replicate the effect, but I'd love to be able to have a column for timestamps, which I could define for each line of dialogue. Think the top line here, but with an additional column on the far right (just like &...
- Tue Oct 04, 2011 5:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: slow_cps tweak and drop shadow blur
- Replies: 2
- Views: 730
slow_cps tweak and drop shadow blur
Is it possible to have each letter fade in when called by slow_cps?
EDIT: Also, is it possible to blur the drop_shadow slightly? >_>
EDIT: Also, is it possible to blur the drop_shadow slightly? >_>
- Mon Sep 26, 2011 9:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: font is cut off
- Replies: 9
- Views: 1522
Re: font is cut off
PyTom, did you get around to this?
- Fri Sep 23, 2011 8:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: font is cut off
- Replies: 9
- Views: 1522
Re: font is cut off
line_leading does something really weird in that the first line displays as in the screenshot above, but as the line below it rolls in (from slow_cps), the bottom half of the first line is revealed.
This is the font: http://www.mediafire.com/?00dm0f2rha5ru28
This is the font: http://www.mediafire.com/?00dm0f2rha5ru28
- Fri Sep 23, 2011 8:13 am
- Forum: Development of Ren'Py
- Topic: Ren'Py 6.13 Pre-Releases
- Replies: 133
- Views: 17437
Re: Ren'Py 6.13 Pre-Releases
Um. Yes.
>__>
I fail at reading sometimes.
Also can I now assign slow_cps to a variable? :p
>__>
I fail at reading sometimes.
Also can I now assign slow_cps to a variable? :p
- Fri Sep 23, 2011 8:00 am
- Forum: Ren'Py Questions and Announcements
- Topic: font is cut off
- Replies: 9
- Views: 1522
font is cut off
The lower part of a certain pixel font that I am using in Ren'Py is being cut off, like so:
Can I rectify this? How?
Changing line_spacing does nothing.
Can I rectify this? How?
Changing line_spacing does nothing.
- Fri Sep 23, 2011 5:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: separate narration and characters
- Replies: 1
- Views: 535
separate narration and characters
I was wondering if it were possible to achieve a 999-y style effect for narration: http://www.siliconera.com/postgallery/?p_gal=89188|14 As you can see in the above screenshot, characters' "voices" ("Junpei: [5]...?") go in a small textbox in the upper half of the window, whilst ...
- Fri Sep 23, 2011 3:15 am
- Forum: Development of Ren'Py
- Topic: Ren'Py 6.13 Pre-Releases
- Replies: 133
- Views: 17437
Re: Ren'Py 6.13 Pre-Releases
Um. Immediately after launching 6.13.0.1603, I get a typical "An exception has occurred." error, with the following traceback: I'm sorry, but an uncaught exception occurred. While running game code: File "launcher/script.rpy", line 17, in script python: File "launcher/script...
- Sat Jul 09, 2011 2:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: ADV and NVL modes at the same time?
- Replies: 26
- Views: 2764
Re: ADV and NVL modes at the same time?
Outlines work for me. Ah, yeah, can't get slow_cps to work. >_< It will work with non-variables. Maybe you might have to do the hundred screens ... It's just copy/paste anyway. Talked to Py'Tom about this; he's heard about it and it'll be fixed in the next major release. Still want that outline cod...
- Sat Jul 09, 2011 7:10 am
- Forum: Ren'Py Questions and Announcements
- Topic: ADV and NVL modes at the same time?
- Replies: 26
- Views: 2764
Re: ADV and NVL modes at the same time?
Could you copypaste the code that you used for outlines? For the life of me... Instead of: text extra_text size 8 xpos 0.0 ypos 0.5 xanchor 0.0 yanchor 0.0 xoffset 5 yoffset 8 slow_cps True is it possible to have something like text extra_text style woo_style and let "woo_style" deal with ...
- Sat Jul 09, 2011 6:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: ADV and NVL modes at the same time?
- Replies: 26
- Views: 2764
Re: ADV and NVL modes at the same time?
'kay.
I'm super annoyed about slow_cps; that's really the only thing that I desperately want, xD
Did you try to set up outlines, too?
I'm super annoyed about slow_cps; that's really the only thing that I desperately want, xD
Did you try to set up outlines, too?
- Sat Jul 09, 2011 6:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: ADV and NVL modes at the same time?
- Replies: 26
- Views: 2764
Re: ADV and NVL modes at the same time?
Graaah. Just when everything was going perfectly, too.
Would you do me a favour and quickly try to replicate the problem on your side by creating a new project? ^_^ I understand if that's too time consuming.
Would you do me a favour and quickly try to replicate the problem on your side by creating a new project? ^_^ I understand if that's too time consuming.