Search found 14898 matches

by PyTom
Tue Feb 18, 2020 2:44 pm
Forum: Ren'Py Questions and Announcements
Topic: iOs Video Formats - Two versions of game REQUIRED???
Replies: 5
Views: 178

Re: iOs Video Formats - Two versions of game REQUIRED???

So are we to assume that, in order to have videos in games that will be released for PC, Android, AND iOS/Mac, we will have to make MULTIPLE versions of the games with the respective supported formats or is there some hidden gem file type that is supported ALL AROUND? The answer is "yes, probably"....
by PyTom
Wed Jan 22, 2020 1:29 pm
Forum: Development of Ren'Py
Topic: Android keystore
Replies: 2
Views: 550

Re: Android keystore

Different installations of Ren'Py is probably the way to do it here.
by PyTom
Fri Jan 10, 2020 5:53 pm
Forum: Ren'Py Questions and Announcements
Topic: Trying to create an Animated Actors behind the scenes section for my game.
Replies: 8
Views: 371

Re: Trying to create an Animated Actors behind the scenes section for my game.

It's not a bug. Replay takes a locked= argument that determines if the Replay is locked or not. You could give it locked=False if you want it to always be unlocked.
by PyTom
Fri Jan 10, 2020 12:19 am
Forum: Ren'Py Questions and Announcements
Topic: Clannad on iOS! Possible?
Replies: 5
Views: 262

Re: Clannad on iOS! Possible?

This thread is off-topic for LSF.
by PyTom
Thu Jan 09, 2020 3:19 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Fullscreen for 21:9 ratio of IOS
Replies: 2
Views: 323

Re: Use get_physical_size in Mobile Platform?

Ios is intended to scale the same way Android does. Are you doing something odd to prevent Ren'Py from going into fullscreen mode? I think it might be possible to be overly clever and come up with something that doesn't work, but it should work well right out of the box. (If you have old code that m...
by PyTom
Wed Dec 25, 2019 11:19 pm
Forum: Ren'Py Questions and Announcements
Topic: Only temporarily deactivate Rollback
Replies: 1
Views: 271

Re: Only temporarily deactivate Rollback

Code: Select all

$ _rollback = False
to disable it. To re-enable, use:

Code: Select all

$ _rollback = True
by PyTom
Tue Dec 24, 2019 11:04 pm
Forum: Ren'Py Questions and Announcements
Topic: Renpy claim infinite loop while I dispute it. Need help [Solved]
Replies: 3
Views: 314

Re: Renpy claim infinite loop while I dispute it. Need help

I'll also note that the infinite loop check is actually just a timer - it's more just a way of breaking out of a game that's been unresponsive for 10 seconds or so. So if you're just doing a huge amount of work, you can get the warning, even if it's not technically an infinite loop.
by PyTom
Thu Dec 19, 2019 5:45 pm
Forum: Ren'Py Questions and Announcements
Topic: Renpy and OBB expansion files
Replies: 1
Views: 589

Re: Renpy and OBB expansion files

That's not supported at the moment - it seems like it would be somewhat difficult, as we'd have to decide what goes where. Patches welcome, but this is pretty low priority for me.
by PyTom
Wed Dec 11, 2019 8:02 pm
Forum: Ren'Py Questions and Announcements
Topic: Adding another directory to the auto image assignment
Replies: 4
Views: 390

Re: Adding another directory to the auto image assignment

(no idea why the unobsolete one doesn't) It's mostly because you can use renpy.list_files() to iterate over the image files - this means that you can define your own images using renpy.image, however you want. Basically, the idea is that we support one way to do it - a single way that's simple to e...
by PyTom
Tue Dec 10, 2019 2:59 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] My watch is not updated in real time ...
Replies: 9
Views: 430

Re: My watch is not updated in real time ...

You'll want to use a DynamicDisplayable. init python: import datetime def wall_time_functon(st, at): now = datetime.datetime.now() next_minute = (now + datetime.timedelta(minutes=1)).replace(second=0, microsecond=0) remaining = next_minute - now return Text(now.strftime("%H:%M"), remaining.seconds +...
by PyTom
Mon Dec 09, 2019 11:31 pm
Forum: Ren'Py Questions and Announcements
Topic: "Clicked" actions
Replies: 9
Views: 6610

Re: "Clicked" actions

There isn't a difference. At some point, clicked was renamed to action, as the action can be triggered in different ways (like using a keyboard key, touch screen, or game controller), other than clicking on it. It also makes the action argument to a button the same as other things that have actions ...
by PyTom
Mon Dec 09, 2019 11:28 pm
Forum: Ren'Py Questions and Announcements
Topic: problem creating apk
Replies: 2
Views: 514

Re: problem creating apk

This probably happened because there was an incompatible change between two versions of the game on his device, such that the reload-save is no longer compatible.
by PyTom
Mon Dec 09, 2019 11:26 pm
Forum: Ren'Py Questions and Announcements
Topic: History with button Voice Replaying
Replies: 2
Views: 424

Re: History with button Voice Replaying

You want to look at the voice field on history, especially the .filename argument. Basically, you can do something like:

Code: Select all

if h.voice and h.voice.filename:
     textbutton "Replay" action Play("voice", h.voice.filename)
by PyTom
Mon Nov 25, 2019 6:07 pm
Forum: Ren'Py Questions and Announcements
Topic: Load Screen doesn't appear
Replies: 6
Views: 523

Re: Load Screen doesn't appear

Could you please create a new game, and see if the screen appears there? It's possible to customize that screen right out of existence.