Search found 14610 matches

by PyTom
Fri Jul 13, 2018 5:02 pm
Forum: Ren'Py Questions and Announcements
Topic: RenPy new version - install Android SDK again...
Replies: 3
Views: 214

Re: RenPy new version - install Android SDK again...

A total rewrite of the android build system is being worked on. The goal is going to be to use a version of the Android SDK installed using Android Studio, and that's going to support a new API version. It's going to be tight to meet the deadline, but I hope to at least have a compliant prerelease o...
by PyTom
Fri Jul 13, 2018 4:56 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.0.1 Prereleased
Replies: 14
Views: 887

Re: Ren'Py 7.0.1 Prereleased

Good to hear it is in progress, Thanks Tom :) . That is quite important for me too and I’ve seen a few people with similar concerns. Weirdly, the best thing you can do to help with the 7.1 Android stuff is to take a look at 7.0.1. The sooner that release comes out, the sooner I can have to stop div...
by PyTom
Fri Jul 13, 2018 12:41 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.0.1 Prereleased
Replies: 14
Views: 887

Re: Ren'Py 7.0.1 Prereleased

7.0.1.291) This fixes the problem with the updater, and has a few more minor changes. If you're having trouble updating from the old version, please grab https://raw.githubusercontent.com/renpy/renpy/4185bbd0b3c74fd2d64c63a37f08eeb763c1f8be/launcher/game/updater.rpy and replace launcher/game/updater...
by PyTom
Fri Jul 13, 2018 12:38 am
Forum: Ren'Py Questions and Announcements
Topic: character_callback vs. say_arguments_callback
Replies: 3
Views: 90

Re: character_callback vs. say_arguments_callback

The problem is it's more a sort of feature that's there because people might use it. There's a lot of things you can do, but they're mostly forms of passing arguments to a screen, something like that.
by PyTom
Thu Jul 12, 2018 11:46 pm
Forum: Ren'Py Questions and Announcements
Topic: character_callback vs. say_arguments_callback
Replies: 3
Views: 90

Re: character_callback vs. say_arguments_callback

I don't really get what you're trying to do here. It might be similar to the new monologue mode introduced in 7.0.1, in which case I'd suggest using that. As for the variables, they let you customize different parts of the say process. You could also store the arguments passed to say_arguments_callb...
by PyTom
Wed Jul 11, 2018 1:35 pm
Forum: Ren'Py Questions and Announcements
Topic: Turn off anti aliasing for images
Replies: 2
Views: 120

Re: Turn off anti aliasing for images

It's hard to understand what you want. If you're looking for something like pixel art, consider using config.nearest_neighbor:

Code: Select all

define config.nearest_neighbor = True
by PyTom
Wed Jul 11, 2018 1:29 pm
Forum: Ren'Py Questions and Announcements
Topic: [RESOLVED] "Launch Project" taking up loads of CPU and causing computer crashes?
Replies: 9
Views: 157

Re: [Re-UnRESOLVED] "Launch Project" taking up loads of CPU and causing computer crashes?

I'll be honest, I think you're probably dealing with some sort of hardware problem here. The point of an operating system is to protect programs from each other. So if there's anything a single program can do to bring down the operating system, it means that the operating system is failing in its mo...
by PyTom
Wed Jul 11, 2018 2:14 am
Forum: Development of Ren'Py
Topic: [Solved] config.speaking_attribute does not play nice with config.layers
Replies: 7
Views: 191

Re: config.speaking_attribute does not play nice with config.layers

That's correct. config.tag_layer is used to find the layer with the image on it, with the master layer being used if one is not found. You're allowed to have different images with the same tag on different layers - for example, you can have a screen with the same name as a sprite tag. (I don't recom...
by PyTom
Wed Jul 11, 2018 2:09 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] config.say_attribute_transition and 2 Characters, 1 Sprite Bug?
Replies: 2
Views: 68

Re: config.say_attribute_transition and 2 Characters, 1 Sprite Bug?

It's always been doing this, you probably just never noticed. If you want this, maybe use a dict transition on the master layer.
by PyTom
Tue Jul 10, 2018 11:48 am
Forum: Development of Ren'Py
Topic: [Solved] config.speaking_attribute does not play nice with config.layers
Replies: 7
Views: 191

Re: config.speaking_attribute does not play nice with config.layers

If you assign it correctly - using your tag_layer - it will work. If not, it will not. I don't consider this to be a problem.
by PyTom
Mon Jul 09, 2018 5:42 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.0.1 Prereleased
Replies: 14
Views: 887

Re: Ren'Py 7.0.1 Prereleased

Oh that's bad. I will fix this shortly, and I apologize for the inconvenience.
by PyTom
Mon Jul 09, 2018 2:20 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.0.1 Prereleased
Replies: 14
Views: 887

Re: Ren'Py 7.0.1 Prereleased

It should be fixed in 7.0.1.

But when you say "crashed your Ren'Py", what do you mean? If it's causing a crash, you should file a bug report, or at least let me know so I can fix it.
by PyTom
Sun Jul 08, 2018 11:13 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.0.1 Prereleased
Replies: 14
Views: 887

Re: Ren'Py 7.0.1 Prereleased

7.0.1.284) There's one big semantic change, which is that dynamic images (of the form "foo [variable]") can now be used as the backgrounds of windows, buttons, bars, and frames. There's also a big bugfix, which was that modal True was consuming 100% CPU. Other than that, the prerelease is basically ...