Search found 22 matches
- Mon Apr 09, 2012 8:27 pm
- Forum: Old Threads (– September 2014)
- Topic: Recruiting editor/proofreader.<closed>
- Replies: 3
- Views: 559
Re: Recruiting editor/proofreader.
Application is now closed. Thank you for those who had shown interest for this.
- Thu Apr 05, 2012 7:09 am
- Forum: Old Threads (– September 2014)
- Topic: Recruiting editor/proofreader.<closed>
- Replies: 3
- Views: 559
Re: Recruiting editor/proofreader.
Thank you~ Application noted.
I will be opening the recruitment for a week more though, to see more applicants and raise my completion rate for the mean time.
I will be opening the recruitment for a week more though, to see more applicants and raise my completion rate for the mean time.
- Wed Apr 04, 2012 10:36 am
- Forum: Old Threads (– September 2014)
- Topic: Recruiting editor/proofreader.<closed>
- Replies: 3
- Views: 559
Recruiting editor/proofreader.<closed>
I need an editor/proofreader while I'm working on this visual novel. Recently I had released a demo of the game which many stated that I have problem with the grammar. But working on this for countless hours (added with hours of procrastination), I think it's about time for me to buck up and get thi...
- Sun Mar 04, 2012 6:24 am
- Forum: Demos & Beta Testing
- Topic: Stigmata Stories Emotion Notion.<closed>
- Replies: 5
- Views: 1551
Re: Stigmata Stories Emotion Notion.<closed>
DragoonHP>>It's the same reason. Because I switch between nvl mode and adv mode throughout the game, those 'instantaneous grey' appears quite a lot. It seems it can be fixed by placing 'hide window' at every problematic areas. How should I put this, it's like the game hesitated whether to use adv mo...
- Sun Mar 04, 2012 5:25 am
- Forum: Demos & Beta Testing
- Topic: Stigmata Stories Emotion Notion.<closed>
- Replies: 5
- Views: 1551
Re: Stigmata Stories Emotion Notion.
DragoonHP>>Yes, I've noticed it too. Because I used a combination of image buttons and image maps, the system does not flow very correctly. I think it would be better if I switched to complete image map menus, but I didn't have enough time. The assets are there, but I kept on failing to code it prop...
- Thu Mar 01, 2012 12:22 pm
- Forum: Demos & Beta Testing
- Topic: Stigmata Stories Emotion Notion.<closed>
- Replies: 5
- Views: 1551
Stigmata Stories Emotion Notion.<closed>
[CLOSED] Will be opened again when a new stable build is complete. ####################################################### Please post your thoughts. Also, please leave the grammar attacks for now, as far as I can see, I have quite a lot of mistakes here and there, but as current build goes, I'd lik...
- Wed Feb 08, 2012 3:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: Return button on imagemap menu not working.
- Replies: 3
- Views: 1877
Re: Return button on imagemap menu not working.
Still not working. My guess is that there are two main menus, so they clashed. The Return () code doesn't work in the main menu, otherwise it works fine during the game. As long as the game is running, the return code works. Perhaps the game already counted "main_menu_2" as the main menu s...
- Tue Feb 07, 2012 6:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Return button on imagemap menu not working.
- Replies: 3
- Views: 1877
Return button on imagemap menu not working.
(Refer to the picture for better explanation) Basically my game have two main menu screens; the first one is the main start while the second is for selecting episodes. This works similar to Umineko's episode select. However, after getting into the select volume screen (screen #2), there is no way to...
- Mon Dec 26, 2011 10:36 am
- Forum: Asset Creation: Art
- Topic: Style advice.
- Replies: 12
- Views: 5145
Re: Style advice.
Main menu screen. It looks a bit cheap. Any ideas?
- Thu Nov 24, 2011 4:46 pm
- Forum: Old Threads (– September 2014)
- Topic: Requesting (Begging) for Fanart / Guest artist [CLOSED]
- Replies: 37
- Views: 5003
Re: Requesting (Begging) for Fanart / Guest artist
working on it! Pm you later.
When I'm done.
Edit: Done.
When I'm done.
Edit: Done.
- Fri Oct 28, 2011 12:49 pm
- Forum: Asset Creation: Art
- Topic: Style advice.
- Replies: 12
- Views: 5145
Re: Style advice.
Much better?
This filter effectively blurs our real people, but at the cost of the minor detail.
But at least the characters stand out a lot more.
This filter effectively blurs our real people, but at the cost of the minor detail.
But at least the characters stand out a lot more.
- Tue Oct 25, 2011 4:49 am
- Forum: Asset Creation: Art
- Topic: Style advice.
- Replies: 12
- Views: 5145
Re: Style advice.
Well, the idea was that I want to emphasize the place setting. I've played Umineko and was turned off by how heavy the bg was processed. I wanted to use the background as part of the story setting, which takes place in a modern town but still retain a lot of medieval flavor. Which is the reason why ...
- Mon Oct 24, 2011 8:21 am
- Forum: Asset Creation: Art
- Topic: Style advice.
- Replies: 12
- Views: 5145
Re: Style advice.
Taking mugenjohncel advice, it turned out like this. I decided to scrap the idea to copy Huke's style and go with my usual style (actually I'm much better at soft, watercolor-ey style).God rid of the textures used in sprites (it actually made it harder to paint). I also reduced the background detail...
- Mon Oct 24, 2011 5:43 am
- Forum: Asset Creation: Art
- Topic: Style advice.
- Replies: 12
- Views: 5145
Style advice.
Currently I'm in the phase of making the pictures/programming for my game.
I'm testing out the compatibility between the sprite and background... and somehow this doesn't feel right for me. Can anyone give me advice?
btw, I'm a huge fan of Huke, so I'm trying for the sketchy/grungy style.
I'm testing out the compatibility between the sprite and background... and somehow this doesn't feel right for me. Can anyone give me advice?
btw, I'm a huge fan of Huke, so I'm trying for the sketchy/grungy style.
- Fri Apr 22, 2011 12:30 pm
- Forum: Old Threads (– September 2014)
- Topic: Looking for sadists.
- Replies: 8
- Views: 1669
Re: Looking for sadists.
I'm still looking for editors. Here's a sample what the work will be. All instructions are contained within.