Search found 481 matches
- Sat Mar 15, 2014 2:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Memory management?
- Replies: 67
- Views: 7385
Re: Memory management?
I'm not sure what the on-disk size of the images has to do with anything?
- Sat Mar 15, 2014 1:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Memory management?
- Replies: 67
- Views: 7385
Re: Memory management?
60 x 1920 x 1080 x 4 x 2 = 949MiB bytes of RAM use for the image cache alone (worst case).
- Thu Mar 13, 2014 3:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: Nested label not executing in right order
- Replies: 2
- Views: 381
Re: Nested label not executing in right order
jump != call
- Tue Mar 11, 2014 4:44 am
- Forum: Creator Discussion
- Topic: Questions about Android resolution
- Replies: 13
- Views: 1838
Re: Questions about Android resolution
A lot of phones are [800-854]x480 though, and would downscale 800x600 to 640x480. Developing something with a 4:3 aspect ratio is pretty silly when almost every phone/tablet is widescreen.
- Sun Mar 09, 2014 8:43 am
- Forum: Creator Discussion
- Topic: Questions about Android resolution
- Replies: 13
- Views: 1838
Re: Questions about Android resolution
"The Internet" isn't the most credible of sources. The data could be biased, outdated or just plain incorrect.
- Sun Mar 09, 2014 6:56 am
- Forum: Creator Discussion
- Topic: Questions about Android resolution
- Replies: 13
- Views: 1838
Re: Questions about Android resolution
Where did you get that list from?
- Mon Mar 03, 2014 7:40 pm
- Forum: Other Visual Novel Engines
- Topic: Essential features for EVEN: a new visual novel engine
- Replies: 74
- Views: 23512
Re: Essential features for EVEN: a new visual novel engine
Neither Java Web Start, nor Applets are available on Android/iOS. Then again, I don't think WebGL works on their default web browsers either. The only relevant part of WebGL security concerns is that they might slow down or stop WebGL adoption. >EVNE can animate thousands of sprites simultaneously D...
- Sat Feb 15, 2014 12:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Android permissions
- Replies: 3
- Views: 590
Re: Android permissions
The internet permission is required to download APK expansion files.
- Fri Feb 14, 2014 12:09 pm
- Forum: Creator Discussion
- Topic: What's you opinion on screen resolution?
- Replies: 45
- Views: 9383
Re: What's you opinion on screen resolution?
It doesn't give you more real estate. Full-screen is full-screen.
- Fri Feb 14, 2014 10:15 am
- Forum: Creator Discussion
- Topic: What's you opinion on screen resolution?
- Replies: 45
- Views: 9383
Re: What's you opinion on screen resolution?
The increase in text sharpness is already worth it.
- Thu Feb 13, 2014 12:37 pm
- Forum: Creator Discussion
- Topic: What's you opinion on screen resolution?
- Replies: 45
- Views: 9383
Re: What's you opinion on screen resolution?
You don't want to use upscaled images -- you'll get scaling artifacts for any non-integer scale factor. 960x540 is the only one that would scale cleanly, but 960x540 is really tiny. If you're worried about performance, 1280x720 images on a 1280x720 screen is likely to be faster than 960x540 on a 192...
- Wed Feb 12, 2014 11:13 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.17.0 Prerelease (RAPT is now part of Ren'Py)
- Replies: 60
- Views: 9727
Re: Ren'Py 6.17.0 Prerelease (RAPT is now part of Ren'Py)
I don't think Ren'Py renders to a fixed-size buffer (yet), instead it scales each sprite as it's drawn to the screen. Under those circumstances, if your window size is larger than your game's resolution and your sprites normally downscaled, your sprites actually take advantage of the larger resoluti...
- Wed Feb 12, 2014 9:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.17.0 Prerelease (RAPT is now part of Ren'Py)
- Replies: 60
- Views: 9727
Re: Ren'Py 6.17.0 Prerelease (RAPT is now part of Ren'Py)
Are you (down)scaling your sprites in any way at runtime?
- Wed Feb 12, 2014 4:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: DirectX Problem
- Replies: 7
- Views: 1373
Re: DirectX Problem
>Renderer: 'Intel 965/963 Graphics Media Accelerator'
>Version: '1.5.0 - Build 7.14.10.1329'
November 2007
>Version: '1.5.0 - Build 7.14.10.1329'
November 2007
- Tue Feb 11, 2014 4:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: DirectX Problem
- Replies: 7
- Views: 1373
Re: DirectX Problem
>Renderer: 'Intel 965/963 Graphics Media Accelerator'
>Version: '1.5.0 - Build 7.14.10.1227'
Unless I'm reading that wrong, it's using a driver released on March 13, 2007
>Version: '1.5.0 - Build 7.14.10.1227'
Unless I'm reading that wrong, it's using a driver released on March 13, 2007