Search found 481 matches

by AxemRed
Sat Feb 13, 2016 11:06 am
Forum: Ren'Py Questions and Announcements
Topic: JDK Problem
Replies: 9
Views: 538

Re: JDK Problem

The JDK contains a JRE. JAVA_HOME should point to the root folder of the JDK, not the embedded JRE.
by AxemRed
Wed Feb 03, 2016 2:42 pm
Forum: Ren'Py Questions and Announcements
Topic: Retrieving cached images?
Replies: 3
Views: 285

Re: Retrieving cached images?

What's the advantage of using integers instead of strings?
by AxemRed
Tue Apr 14, 2015 3:53 pm
Forum: Ren'Py Questions and Announcements
Topic: Bink Format Support and Parental Control
Replies: 7
Views: 531

Re: Bink Format Support and Parental Control

250MB/30s corresponds to a bitrate of 66.67Mbit/s which is absurdly high for a modern video codec. You seem to be grossly underestimating the efficiency of h.264 and WebM -- both are capable of encoding good looking 1080p video in a tenth of that.
by AxemRed
Tue Apr 14, 2015 2:37 pm
Forum: Ren'Py Questions and Announcements
Topic: Bink Format Support and Parental Control
Replies: 7
Views: 531

Re: Bink Format Support and Parental Control

What is 'extremely heavy' supposed to mean in the context of video codecs?
by AxemRed
Wed Apr 08, 2015 2:13 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Error with Android Package Building
Replies: 3
Views: 900

Re: Error with Android Package Building

"com.try" isn't a valid package name (try is a keyword in Java).

http://developer.android.com/guide/topi ... ml#package
by AxemRed
Thu Apr 02, 2015 12:17 pm
Forum: Creator Discussion
Topic: How can characters' image be .bmp files?!
Replies: 8
Views: 874

Re: How can characters' image be .bmp files?!

BMP with alpha is rare, but it exists.
by AxemRed
Sat Feb 07, 2015 8:40 am
Forum: Ren'Py Questions and Announcements
Topic: Showing images and memory
Replies: 6
Views: 473

Re: Showing images and memory

On my machine, your demo starts at ~720MB internal memory and eventually stabilizes at ~900MB. There are no noticeable garbage collection pauses. In fact, it doesn't seem like any images ever get unloaded.
by AxemRed
Wed Jul 30, 2014 2:57 pm
Forum: Ren'Py Questions and Announcements
Topic: How to turn off vsync in Ren'Py?
Replies: 2
Views: 482

Re: How to turn off vsync?

vsync doesn't cause lag spikes. The most lag it can cause is 1 frame.
by AxemRed
Fri Jul 25, 2014 2:19 pm
Forum: Ren'Py Questions and Announcements
Topic: is faster Sprites or CustomDisplayable? (very technical!)
Replies: 16
Views: 1673

Re: is faster Sprites or CustomDisplayable? (very technical!

Code: Select all

img=im.MatrixColor(ImageReference(img),im.matrix.tint(Ir,Ig,Ib)*im.matrix.saturation(Is)*im.matrix.brightness(Il))
im.MatrixColor creates a copy of its input image and multiplies every pixel with a 4x4 matrix. That's not something you want to be doing every frame.
by AxemRed
Fri Jul 25, 2014 9:42 am
Forum: Ren'Py Questions and Announcements
Topic: is faster Sprites or CustomDisplayable? (very technical!)
Replies: 16
Views: 1673

Re: is faster Sprites or CustomDisplayable? (very technical!

It's hard to say what's the bottleneck in your rendering without more information.

Can you post the actual code that draws the tile map?
How large are the tile images?
by AxemRed
Tue Jul 08, 2014 3:45 pm
Forum: Ren'Py Questions and Announcements
Topic: What are some OpenGL benefits and how to utilize them?
Replies: 4
Views: 634

Re: What are some OpenGL benefits and how to utilize them?

Ren'Py is already using OpenGL under the hood.
by AxemRed
Sun Jun 22, 2014 2:19 am
Forum: Other Visual Novel Engines
Topic: Cross platform C++ engine (with Cocos2DX as graphics engine)
Replies: 15
Views: 3309

Re: Cross platform C++ engine (with Cocos2DX as graphics eng

AxemRed, pages describe all the animation/changes that are supposed to happen, not just the text. What you're proposing is trying to force it to behave more like Ren'py, which isn't bad in and of itself, problem is it ASSUMES that's the kind of behavior the developer wants, which isn't always true....
by AxemRed
Sat Jun 21, 2014 6:33 pm
Forum: Other Visual Novel Engines
Topic: Cross platform C++ engine (with Cocos2DX as graphics engine)
Replies: 15
Views: 3309

Re: Cross platform C++ engine (with Cocos2DX as graphics eng

>What you've written couldn't be used because each page has also a character definition - a page isn't a line, so you can't separate them in a <scene> just by a newline - because you can have a newline in a <page too>. You can also encode newlines in text with "\n" or with a <br/> tag. I don't under...
by AxemRed
Sat Jun 21, 2014 5:30 pm
Forum: Other Visual Novel Engines
Topic: Cross platform C++ engine (with Cocos2DX as graphics engine)
Replies: 15
Views: 3309

Re: Cross platform C++ engine (with Cocos2DX as graphics eng

Keeping definitions local and understandable tag names aren't what's making your XML verbose. Currently, you have syntax like this: <page text="Lorem ipsum dolor sit amet, consectetur adipiscing elit." /> <page text="Praesent convallis nisl sit amet velit ultricies, at placerat lorem cursus."> <over...
by AxemRed
Sat Jun 21, 2014 12:05 pm
Forum: Other Visual Novel Engines
Topic: Cross platform C++ engine (with Cocos2DX as graphics engine)
Replies: 15
Views: 3309

Re: Cross platform C++ engine (with Cocos2DX as graphics eng

XML is indeed easy to parse, but it's a nightmare to write by hand. If you insist on XML scripts, they can be made far, far less verbose than what you have here.