Search found 28 matches
- Thu Aug 24, 2023 10:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Signing Android build with a new key
- Replies: 4
- Views: 426
Re: [SOLVED] Signing Android build with a new key
Okay, I've found the solution myself. Google instructions for making keystore were no good. I made a keystore file using Unity3D built-in key manager and everything worked!
- Sun Aug 20, 2023 7:02 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Signing Android build with a new key
- Replies: 4
- Views: 426
Re: Signing Android build with a new key
I had the same problem although I did have a bundle.keystore file, and don't worry, you're not really at fault here. PyTom explained a little more about this android/bundle keystore problem in this thread . Don't hesitate to edit your original post to add [Solved] to the title of the thread, and al...
- Sat Aug 19, 2023 6:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Signing Android build with a new key
- Replies: 4
- Views: 426
Re: Signing Android build with a new key
Okay, I've just used my old android.keystore, renamed it to bundle.keystore, builded aab with it and Google accepted the build...
- Sat Aug 19, 2023 5:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Signing Android build with a new key
- Replies: 4
- Views: 426
[SOLVED] Signing Android build with a new key
Hello. I am trying to sign my build for Android with a new key, because I've lost my bundle keystore (maybe didn't have any at all). I've contacted Google and they told me that I need to create a new upload key for App Bubdle apps. So I did and created a new keystore.jks in Android studio. Then I up...
- Fri Jul 13, 2018 2:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: RenPy new version - install Android SDK again...
- Replies: 3
- Views: 2025
Re: RenPy new version - install Android SDK again...
Okay, I have the same question. Can I change SDK Api level to like 28? Because Google will require minimum Api level 26 for the apps from August!
- Fri Mar 11, 2016 5:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: Steam Achievements
- Replies: 1
- Views: 433
Steam Achievements
Okay, so I have a question: does Renpy achievement system even work on Steam? I tried almost everything, read all the threads here, but still to no avail. Do I need to setup something to make it work or what? Any help will be appreciated.
- Thu Mar 26, 2015 9:43 am
- Forum: Development of Ren'Py
- Topic: RAPT - Ren'Py Android Packaging Tool
- Replies: 270
- Views: 98088
Re: RAPT - Ren'Py Android Packaging Tool
I try to build the game using new 6.99 release, but it doesn't work on Anfroid 5.0 (Galaxy Note 3). It builds, installs, but doesn't start - after I launch it, I see just a black screen and some seconds later a red square starts to blink in the corner of the screen. Though the game does create /file...
- Wed Nov 19, 2014 9:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: Bugs with images on Android 5.0
- Replies: 0
- Views: 448
Bugs with images on Android 5.0
Hi! I have to report some bug, found when testing my game on Android 5.0. When a scene changes, image goes to the left bottom corner of the screen foк 1-7 seconds (depending on the device) and rotates 180 degrees. It looks like this: http://imageshack.com/a/img540/1077/bk0OKl.jpg http://imageshack.c...
- Sat Nov 01, 2014 5:11 am
- Forum: Ren'Py Questions and Announcements
- Topic: Translation function
- Replies: 3
- Views: 536
Re: Translation function
PyTom , thanks, but it's not exactly what I wanted. To put it simple, I have text history from here: http://www.renpy.org/wiki/renpy/doc/cookbook/Text_History in my project, and when I switch languages during the game and then open text log, phrases displayed in previously selected language. So, I ...
- Fri Oct 31, 2014 12:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Translation function
- Replies: 3
- Views: 536
Translation function
Ok, so I have a translation in my game, and now I want some function that takes phrase on one language and return it's translation. Something like this: def translate(str): return renpy.translation.translate_string(str) # this exact function doesn't do what I want For example, I have something like ...
- Wed Oct 16, 2013 4:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Choice screen problems
- Replies: 2
- Views: 968
Re: Choice screen problems
Thanks, it helped! It was really that simple, and I didn't get it myself, mehxela wrote:Did you try to set modal to true on choice screen? Might not fix the press enter issue but will at least hint on some other input outside of that screen (I mean if the click on screen trouble disappear afterwards)
- Wed Oct 16, 2013 3:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Choice screen problems
- Replies: 2
- Views: 968
[SOLVED] Choice screen problems
Ok, it's me again, hope, you didn't get tired. My problem tonight is that the game crashes on choice screen if player clicks on something other than choice button (or Enter, supposedly). Another issue is that I cannot reproduce this bug. Many testers report it, but I tried doing exactly like they di...
- Wed Oct 16, 2013 8:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Rollback problems
- Replies: 11
- Views: 9237
Re: Rollback problems
Wouldn't that still cause problem if you rollback further though? Well, no, because problem was only when I roll back using this: renpy.rollback(True, k) If I just use mouse wheel, it goes pretty ok (and in release I intend to fully replace all rollback features with history log). So, while script ...
- Wed Oct 16, 2013 5:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Rollback problems
- Replies: 11
- Views: 9237
Re: Rollback problems
Ok, I guess I solved it, at least partially, by setting like this:
Don't know if it will affect perfomance or something, but the game doesn't crush anymore.config.rollback_length = 1000
config.hard_rollback_limit = 1000
- Wed Oct 16, 2013 4:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Rollback problems
- Replies: 11
- Views: 9237
Re: Rollback problems
Thanks, but I know what exceptions is. But I still want to make it work properly.jesusalva wrote:I will give you a quick solution
Apparently, the problem lies here:
So, maybe there is an other way to roll back exact number of lines in renpy?renpy.rollback(True, k)