Search found 15 matches

by tyrantus
Tue Apr 29, 2008 1:14 pm
Forum: Ideas
Topic: Deeplake - Demo v 1.3 Released! 22/09/07
Replies: 196
Views: 30985

Re: Deeplake - Demo v 1.3 Released! 22/09/07

good trailer there, shows some of the nice asspects of the game. im sure if people picked up the demo and tried it out without assuming they know what the games like from the get go theyd acctaully enjoy it as there is obviously more than there seems to this game. when the game gets its first major...
by tyrantus
Fri Apr 25, 2008 8:44 am
Forum: Ideas
Topic: Deeplake - Demo v 1.3 Released! 22/09/07
Replies: 196
Views: 30985

Re: Deeplake - Demo v 1.3 Released! 22/09/07

but a length of the size you seem to be shooting for seems a bit pointless Not that i normally like to be pick, but i gotta ask how? how can aiming for a long story assuming you can come up with an good enough plot be pointless? as far as i know all the longer stories assuming they can keep people ...
by tyrantus
Tue Oct 02, 2007 4:09 pm
Forum: Ideas
Topic: Deeplake - Demo v 1.3 Released! 22/09/07
Replies: 196
Views: 30985

Re: Deeplake - Demo v 1.3 Released! 22/09/07

it was obvious that ruri's seemed a good route to start on heh. and im surprised, nobody mentioned the sowing box frame (see if you can spot a resemblamce with that)
by tyrantus
Sat Sep 22, 2007 7:52 pm
Forum: Ideas
Topic: Deeplake - Demo v 1.3 Released! 22/09/07
Replies: 196
Views: 30985

Re: Deeplake - Demo v 1.3 Released! 22/09/07

ah just a quick explaination of those menus lol, route demo ending unlocks each time you get to the end of a character, this basically takes you to the last bit of the demo with that character. the route select is there for full game useage, basically lets you skip to the part with that character a...
by tyrantus
Sat Sep 22, 2007 6:28 pm
Forum: Ideas
Topic: Deeplake - Demo v 1.3 Released! 22/09/07
Replies: 196
Views: 30985

Re: Deeplake - Demo v 1.3 Released! 22/09/07

starting menu? errrr they shouldnt be unlocked on that menu after start until uve acctually done em in the game heh, unless of course you mean something else. how do u like the trophies btw?
by tyrantus
Sat Sep 22, 2007 5:39 pm
Forum: Ideas
Topic: Deeplake - Demo v 1.3 Released! 22/09/07
Replies: 196
Views: 30985

Re: Deeplake - Demo v 1.3 Released! 22/09/07

nice fan art, like ur charis the best outta the 3
by tyrantus
Sat Sep 22, 2007 4:43 am
Forum: Ideas
Topic: Deeplake - Demo v 1.3 Released! 22/09/07
Replies: 196
Views: 30985

Re: Deeplake - Demo v 1.3 Released! 22/09/07

to those who have already started it, remeber you can copy ur old saves from the 1.0 to the v1.3
by tyrantus
Fri Sep 21, 2007 6:33 pm
Forum: Ideas
Topic: Deeplake - Demo v 1.3 Released! 22/09/07
Replies: 196
Views: 30985

Re: Deeplake - Demo v 1.0 Released! 21/09/07

just fully tested the demo now and love it, great game and look forward to more. expect some more lil fixes sometime soonish. shouldnt change the game at all really just a few sfx the build just didnt seem to want to do.. and a few tiny other things. nothing game breaking. personally i like tessa ,...
by tyrantus
Tue Sep 04, 2007 4:13 pm
Forum: Ideas
Topic: Deeplake - Demo v 1.3 Released! 22/09/07
Replies: 196
Views: 30985

Re: Deeplake - Demo of Demo Released!

ive tested day 1 now :) really liking this game so far, and done a nice lil trophy thing that is pritty cool. hope you all enjoy this game as much as i enjoy testing it
by tyrantus
Fri Aug 31, 2007 5:08 pm
Forum: Ideas
Topic: Deeplake - Demo v 1.3 Released! 22/09/07
Replies: 196
Views: 30985

Re: Deeplake

the demo will be nicely polished as its being used for the whole game and wont be changed to much after. ill be playing through for demo first without having seen the script or most pics and be thinking of nice extra's to add or change or use effects during the play though (i can code abit heh). af...
by tyrantus
Sun Aug 05, 2007 5:30 am
Forum: Ideas
Topic: Deeplake - Demo v 1.3 Released! 22/09/07
Replies: 196
Views: 30985

Re: Deeplake

some very nice artwork for this so far, cant wait to play this game. i love long / heavy story driven VN's so this should be cool. some of the music sounds nice for it so far aswell
by tyrantus
Sun Jun 10, 2007 8:18 pm
Forum: Asset Creation: Art
Topic: Art Dumpage! Show your art ^^
Replies: 7876
Views: 1140246

The rider and millia pic is full of awesomeness!
by tyrantus
Sun Jun 10, 2007 5:22 pm
Forum: Creator Discussion
Topic: Question about disabling click to continue text
Replies: 14
Views: 2439

Here you go ^^ -> working in my game so it should be working in your too.
thankyou very much :D cant belivie it was that easy.. lol been trying all sorts of stuff.
by tyrantus
Sun Jun 10, 2007 8:30 am
Forum: Creator Discussion
Topic: Question about disabling click to continue text
Replies: 14
Views: 2439

almost there then, centered "--Prologue--" $ renpy.pause(3.5, hard=True) thats what i got it does pause for 3.5 seconds but u can still skip the txt it just waits on a black screen for the rest of the time, tried it after or before the writing and both dont fully work. any ideas? and than...
by tyrantus
Sun Jun 10, 2007 5:34 am
Forum: Creator Discussion
Topic: Question about disabling click to continue text
Replies: 14
Views: 2439

Question about disabling click to continue text

hi, i dont know if this is the right place for this but i was wondering if anyone could help me slightly, been having problems making it so this bit of text at start of a game cannot be skipped by the player. is there anyway to disable user controls for a very short time then enabling them again af...