Search found 41 matches

by Free Time Machine
Sat Sep 08, 2007 10:20 am
Forum: Creator Discussion
Topic: Colors or Poses?
Replies: 9
Views: 2245

Re: Colors or Poses?

Hey, plenty of artists work with a colorist. Post help wanted in recruitment and I'm sure you'd get some takers. I might even think about it if I saw a sample of the art.
by Free Time Machine
Sat Aug 25, 2007 3:25 pm
Forum: Ren'Py Questions and Announcements
Topic: Any editor options for the Mac?
Replies: 27
Views: 7796

Re: Any editor options for the Mac?

I use Smultron! It comes with Python syntax definition from which it's very easy to make a Ren'py one. I did have it crash once or twice, though, but I'm willing to deal with it because it's got all the features I want.
by Free Time Machine
Thu Aug 16, 2007 10:27 pm
Forum: Completed Games
Topic: Felix, Gaijin [First Non-English Ren'Py release]
Replies: 46
Views: 12795

Re: Felix, Gaijin [First Non-English Ren'Py release]

I don't speak one bit of German... Florian, since you're clearly comfortable with English (is it your second language or first? I did not realize you spoke German earlier), I'd highly encourage you--no, I'd desperately beg you--to release a translation in English. I believe your game will be able to...
by Free Time Machine
Thu Aug 16, 2007 9:07 pm
Forum: Ideas
Topic: Hold on Tight (pics added!)
Replies: 9
Views: 2773

Re: Hold on Tight (pics added!)

I prefer Miss Dandies when they dress androgynously but flatter their natural figures rather than attempt to obscure them. That said, I recognize that everyone has a different taste. I edited my first post to mention that there will be a few outfits that the player must work to see. Haruka is bindin...
by Free Time Machine
Sun Aug 12, 2007 5:31 pm
Forum: Ren'Py Questions and Announcements
Topic: Money??? please give advice
Replies: 14
Views: 2415

Re: Money??? please give advice

Hey, this is awesome as a debug tool. I tried a similar thing debugging with a ui bar, but I feel a digit value is much more useful for any game with hidden stats. Let me suggest the following changes/comments to the first init block to make it easier for new people to get... init: $ statlabel = 'ST...
by Free Time Machine
Sat Aug 11, 2007 9:50 pm
Forum: Ideas
Topic: Hold on Tight (pics added!)
Replies: 9
Views: 2773

Re: Hold on Tight (pics added!)

Hello all! Here's the status on my project! The game has been entitled "Hold on Tight." You play the recently awakened Sailor Neptune as you struggle to get to know your predestined comrade and longtime crush, Haruka Tenoh. It takes about twenty to thirty minutes to play and has five endin...
by Free Time Machine
Mon Aug 06, 2007 5:51 pm
Forum: Ren'Py Questions and Announcements
Topic: Help with the new image gallery: events, persistence, thumbn
Replies: 8
Views: 1946

Re: Help with the new image gallery: events, persistence, thumbn

For #2, don't you want to just delete "persistent" from your save folder? (Sorry, I didn't really understand the specifics of your question...)
by Free Time Machine
Mon Aug 06, 2007 5:46 pm
Forum: Ren'Py Questions and Announcements
Topic: Questions about a point system.
Replies: 7
Views: 1810

Re: Questions about a point system.

Remember that you don't need to start a new label after a menu or an if statement, as long as you indent correctly. If your character scene is long enough that you'd like to make it into its own section, you can use a call statement. Let me show you what I mean: label start: "Blah, blah, blah.&...
by Free Time Machine
Mon Aug 06, 2007 8:07 am
Forum: Creator Discussion
Topic: NYC Creators?
Replies: 2
Views: 1179

Re: NYC Creators?

I live in Philly! And I'm scheduled to be a creator within the next 24 hours :D Get back to me next week!
by Free Time Machine
Fri Aug 03, 2007 5:05 pm
Forum: Creator Discussion
Topic: filtered background photos
Replies: 3
Views: 1135

filtered background photos

My game has to be finished within the next four days or it won't count as an anniversary present! If only I had the time, I would lovingly hand-craft every single bg in the game. But since this is not the case, they might as well all be filtered photos (for the sake of uniformity). Now, advice, plea...
by Free Time Machine
Tue Jul 31, 2007 12:07 pm
Forum: Completed Games
Topic: White Nights
Replies: 20
Views: 10814

Re: White Nights

I played through and thought the story was beautiful and perfectly suited to the VN format as well. I didn't want the story to end where it did, but it was probably better of Dostoyevsky to leave it there. Also, I thought the backgrounds really captured the mood, except that I did have one little pr...
by Free Time Machine
Sun Jul 29, 2007 1:05 pm
Forum: Creator Discussion
Topic: Need help with a title (chosen: The Rook's Mark)
Replies: 18
Views: 3416

Re: Need help with a title (chosen: The Rook's Mark)

What do you mean, ugly sprites?? Those were very nice to look at. I know we are all our own worst critics... but I'd hate to see you or anyone else pour work into a project where there's already a very nice solution in place :(
by Free Time Machine
Mon Jul 23, 2007 6:26 pm
Forum: Ren'Py Questions and Announcements
Topic: best way to do expressions using miniature avatars
Replies: 7
Views: 1811

best way to do expressions using miniature avatars

I've decided that in my game, the main character will have a small avatar on the left of the text box. That's easy enough to copy from the demo, but what about showing different facial expressions? Should I create a different character for each expression? What's the elegant way to code this? I'm th...
by Free Time Machine
Mon Jul 23, 2007 5:39 pm
Forum: Creator Discussion
Topic: A little help, maybe?
Replies: 4
Views: 1241

Re: A little help, maybe?

Maybe it's the never-been-seen-by-the-public sequel to Elven Relations. OH NOES SP0ILERZZ!!!!1
by Free Time Machine
Fri Jul 20, 2007 12:41 pm
Forum: General Discussion
Topic: Charlie Brown as Anime
Replies: 14
Views: 3970

Re: Charlie Brown as Anime

It was interesting to see this artist's conception of the Peanuts characters.

But, nobody's going to sell the license to remake the Peanuts cartoon in a new style anytime soon.