Search found 20 matches
- Mon Sep 07, 2020 6:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Background with Borders
- Replies: 2
- Views: 396
Background with Borders
Hello, I need help in display the GUI design of my game. I want to achieve that the bachgrounds should have a top and bottom border which is black (for example see red marked area in the attached image). screen-with-border.png In the black areas top and bottom I want to place some GUI elements, for ...
- Wed Jun 08, 2016 2:35 pm
- Forum: Creator Discussion
- Topic: Japanese voice actors / Seiyus
- Replies: 16
- Views: 4898
Re: Japanese voice actors / Seiyus
it will be quite expensive if you contact the agencies, since you will need to pay the agency fees as well. getting japanese VA is very easy and cheap if you have japanese script and can speak japanese to recruit them. some of them even will to work for free since the number of Japanese VA has been...
- Mon May 30, 2016 4:37 pm
- Forum: Creator Discussion
- Topic: Japanese voice actors / Seiyus
- Replies: 16
- Views: 4898
Re: Japanese voice actors / Seiyus
As we have common goals, if you find information please let me know TuT Alright (◕‿◕) Though I agree that VAs can create a better, more immersive experience, I'm wondering if you'll get your bang for your buck if your chief condition to including VAing is 'must be Japanese'. What would be your budg...
- Mon May 30, 2016 10:45 am
- Forum: Creator Discussion
- Topic: Japanese voice actors / Seiyus
- Replies: 16
- Views: 4898
Re: Japanese voice actors / Seiyus
I think the disconnect we're seeing is that: if you don't speak Japanese, and your game is in English, what do you expect your Japanese Voice actors to SAY? Are you going to engage a translator to translate your novel into Japanese for the SOLE PURPOSE of having a side "livening up" featu...
- Mon May 30, 2016 6:21 am
- Forum: Creator Discussion
- Topic: Japanese voice actors / Seiyus
- Replies: 16
- Views: 4898
Re: Japanese voice actors / Seiyus
I genuinely don't see the point of adding Japanese voice acting to a game if you can't speak or read Japanese. Is the game in English? It would just be better to use the language your game is in to avoid communication issues, timezone problems, and just the general hassle of not speaking Japanese. ...
- Sun May 29, 2016 5:11 pm
- Forum: Creator Discussion
- Topic: Japanese voice actors / Seiyus
- Replies: 16
- Views: 4898
Japanese voice actors / Seiyus
Hello dear LSF community and creators, I have a question regarding voice actors for visual novels. Actually I'm interested in japanese voice actors and looking for some, but I don't know where I should start my research. Unfortunately I can't speak or read japanese well (I'm a beginner) and now I fi...
- Wed May 06, 2015 1:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Does Ren'Py support Live 2D?
- Replies: 143
- Views: 45598
Re: Does Ren'Py support Live 2D?
I've also watching the progress of Live2D, now it really is open for Free User (with some restrictions though) I would really like to see a support for Ren'Py thus you can combine both to integrate animated sprites and figures :3 i'm hoping for that too! :mrgreen: alright, so apparently in Unity yo...
- Mon Apr 06, 2015 5:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: Does Ren'Py support Live 2D?
- Replies: 143
- Views: 45598
Re: Does Ren'Py support Live 2D?
I've also watching the progress of Live2D, now it really is open for Free User (with some restrictions though) I would really like to see a support for Ren'Py thus you can combine both to integrate animated sprites and figures :3
- Sat Sep 06, 2014 12:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Occulus Rift/Sony Morpheus Support?
- Replies: 1
- Views: 495
Occulus Rift/Sony Morpheus Support?
Will there be any chance of an Occulus Rift/Sony Morpheus Support in future? =3
For what you ask?
For what you ask?
e.g. a Waifu-Simulator ...
- Thu Sep 08, 2011 8:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: The main menu and animation
- Replies: 17
- Views: 4132
Re: The main menu and animation
Sadly I'm not so pro in this, so can you tell/show me how I can realize it concretely with a code pls? =) At the moment I use this in the script.rpy: init python: ################################################################# # Here we use random module for some random stuffs (since we don't # wa...
- Wed Sep 07, 2011 3:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: The main menu and animation
- Replies: 17
- Views: 4132
Re: The main menu and animation
Has somone a solution pls?
- Tue Sep 06, 2011 1:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: The main menu and animation
- Replies: 17
- Views: 4132
Re: The main menu and animation
I have something like this for one of my main menus. You'll have to rebuild the main menu and NOT use imagemaps. Imagemaps, in my experience, do not let anything overlap them, so you'll have to use buttons (either image or text). You'd build the main menu screen like you would any other label, and ...
- Tue Sep 06, 2011 12:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Problem with main menu/navigation
- Replies: 8
- Views: 3444
Re: Problem with main menu/navigation
Oh my god ... I'm so baka baka baka xD Thank you very very much senpai! :3
It works now (^_^) *happy*
It works now (^_^) *happy*
- Tue Sep 06, 2011 12:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Problem with main menu/navigation
- Replies: 8
- Views: 3444
Re: Problem with main menu/navigation
Ok now I've tried to make a new Project and pasted the navi/main-menu code in it. Unfortunately the same problem =(
I uploaded the new project, maybe you find something, onegai. http://www.mediafire.com/?d1v0afaf2v81dho
I uploaded the new project, maybe you find something, onegai. http://www.mediafire.com/?d1v0afaf2v81dho
- Tue Sep 06, 2011 12:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Problem with main menu/navigation
- Replies: 8
- Views: 3444
Re: Problem with main menu/navigation
I've tried it. No changes. It always shows up with the navigation menu =(