Search found 5 matches

by KawaiiAquarius
Wed Sep 16, 2020 1:48 pm
Forum: Ren'Py Questions and Announcements
Topic: How to dynamically changing quick menu text color with Character object?
Replies: 0
Views: 328

How to dynamically changing quick menu text color with Character object?

Hi, I am trying to define custom character objects that also control the style of the quick menu. I have tried various approaches and all don't work the way I am hoping. 1. I tried to follow the convention of namebox in screens.rpy and attempted adding the reference of the quick menu in config.chara...
by KawaiiAquarius
Fri Feb 04, 2011 11:17 am
Forum: Ren'Py Questions and Announcements
Topic: Python & If Statements Help!
Replies: 3
Views: 602

Re: Python & If Statements Help!

No, I haven't, and now it works perfectly! Oh my gosh, thank you so much! :lol: I need to get better at this...
by KawaiiAquarius
Fri Feb 04, 2011 2:26 am
Forum: Ren'Py Questions and Announcements
Topic: Python & If Statements Help!
Replies: 3
Views: 602

Python & If Statements Help!

I'm trying to get an if statement to work, but the error keeps saying it's not defined..It worked before I added other if statements, and now it just doesn't...work. Here's the traceback: I'm sorry, but an uncaught exception occurred. NameError: name 'wolf' is not defined While running game code: - ...
by KawaiiAquarius
Sun Jan 30, 2011 11:45 pm
Forum: Ren'Py Questions and Announcements
Topic: Python Help!
Replies: 2
Views: 474

Re: Python Help!

Oh my gosh! Thank you so much! :D I was going to rip my hair out because I couldn't find any answers. Thank you, thank you, thank you!! :)
by KawaiiAquarius
Sun Jan 30, 2011 11:13 pm
Forum: Ren'Py Questions and Announcements
Topic: Python Help!
Replies: 2
Views: 474

Python Help!

Hi, I'm new at using Ren'Py, so I'm not that great and knowing about the codes... :( I'm planning to have a flagging system in the game I'm reading, and I've read that I need to use Python and if statements for that. I understand that pythons are $ and the >=, <=, +=, and -= keep track of the points...