Search found 84 matches

by Criptych
Tue Oct 28, 2008 8:38 pm
Forum: Ren'Py Questions and Announcements
Topic: ALICE.NET 1.0 alpha
Replies: 25
Views: 3929

Re: ALICE.NET 1.0 alpha

I cannot access "recolor", nor can I create groups... In fact, the only features available to me are seeing a few things at a time (by clicking on the thumbnails), "New Project", "Open", "Render", and "About". Now, I can understand that this is merely the first version, and so different things won'...
by Criptych
Sun Oct 26, 2008 6:49 pm
Forum: Ren'Py Questions and Announcements
Topic: ALICE.NET 1.0 alpha
Replies: 25
Views: 3929

Re: ALICE.NET 1.0 alpha

I believe you need to download the Alice doll from the same site as well, and open the Doll file from within it before you can use most of the app? The download on the site only has the executable and .config file in, the doll is a separate download. Oh... right. Then it should be about 96kb. I tho...
by Criptych
Sun Oct 26, 2008 5:32 pm
Forum: Ren'Py Questions and Announcements
Topic: ALICE.NET 1.0 alpha
Replies: 25
Views: 3929

Re: ALICE.NET 1.0 alpha

I'm really sorry about the stupendous lack of updates lately, but there has been a lot going on that kind of got dumped in my lap, and I'm still trying to get something resembling a schedule back together. orz A couple things to announce; first, ALICE.NET has a new home on the web, http://www.getali...
by Criptych
Thu May 15, 2008 4:24 pm
Forum: General Discussion
Topic: What are the meaning of your names!? (CHR iN UR GAMES, TOO)
Replies: 59
Views: 6680

Re: What are the meaning of your names!? (CHR iN UR GAMES, TOO)

It's a bastardization of two Greek words: "kryptos" (something hidden, hence "cryptic") and "triptych" (a three-fold panel). I picked it because I like Greek-- and linguistics and languages in general-- and because... well, it just sounds cool. I haven't created any games yet, but while playing with...
by Criptych
Wed May 14, 2008 2:47 pm
Forum: Ren'Py Questions and Announcements
Topic: ALICE.NET 1.0 alpha
Replies: 25
Views: 3929

Re: ALICE.NET 1.0 alpha

Btw, I thought Ren's doll was called "Betty"? (Unless she was renamed...?) So did I, that's how I'd always seen her called, but according to Ren: Now, this might sound strange:I just noticed you call her Betty too in your code...if it wasn't too much disturb, could you go back to Alice if you're pl...
by Criptych
Sat May 10, 2008 10:07 am
Forum: Ren'Py Questions and Announcements
Topic: ALICE.NET 1.0 alpha
Replies: 25
Views: 3929

Re: ALICE.NET 1.0 alpha

Thanks! By the next release I plan to add the "Recolor" and "Save" features. ;) I've been thinking about a similar concept for scenery.... have base unadorned rooms, and have objects and decorations in sets in layers so we can "decorate" each room for a unique look. Way back when-- maybe a year ago-...
by Criptych
Fri May 09, 2008 1:06 pm
Forum: Ren'Py Questions and Announcements
Topic: ALICE.NET 1.0 alpha
Replies: 25
Views: 3929

ALICE.NET 1.0 alpha

At last, I've got a "playable demo" of ALICE.NET ready for testing. It's still lacking a great deal, but you can play with the layers and groups, and render images. Anyone who wants to put it through some paces and tell me about their experience can head over to the other end of the internet to down...
by Criptych
Wed Apr 30, 2008 4:30 pm
Forum: Ren'Py Questions and Announcements
Topic: ALICE 1.1 Released
Replies: 74
Views: 13019

Re: ALICE 1.1 Released

I would suggest adding at least one thing to this - conditional switching for layers. [...] Or worse still, I might have to the two poses defined as totally different AliceDoll documents so that if I want to have a character who has multiple poses than I have to switch between several different dol...
by Criptych
Wed Apr 30, 2008 1:32 pm
Forum: Ren'Py Questions and Announcements
Topic: ALICE 1.1 Released
Replies: 74
Views: 13019

Re: ALICE 1.1 Released

I hadn't really thought about that. Somehow ALICE's method actually made more sense to me, but I'll see what I can do. Perhaps some sort of compromise... How does ALICE do it currently? I don't think I've ever looked at the metadata... Actually, I meant the way layers were selected in the GUI, thou...
by Criptych
Wed Apr 30, 2008 9:33 am
Forum: Ren'Py Questions and Announcements
Topic: ALICE 1.1 Released
Replies: 74
Views: 13019

Re: ALICE 1.1 Released

I'm glad to see you're reviving the project^_^ Until now it looks good, I hope you'll somehow mimic the way layers and folders work in Photoshop since it's really practical(especially for the way I organized the hair...). I hadn't really thought about that. Somehow ALICE's method actually made more...
by Criptych
Tue Apr 29, 2008 11:47 pm
Forum: Ren'Py Questions and Announcements
Topic: ALICE 1.1 Released
Replies: 74
Views: 13019

ALICE Reborn?

It's been a long time since I checked in here... At any rate, I recently came across my RenPy folder again, and (after updating of course :P) have since been dreaming up a "better," or at least "re-imagined," ALICE, tentatively called ALICE.NET. While PyTom says he's not much of a GUI programmer, I ...
by Criptych
Tue Oct 30, 2007 9:25 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.3.3 Released
Replies: 12
Views: 1974

Re: Ren'Py 6.3.3 Released

It was certainly inspired by it, but IIRC nscripter only lets you use bmps, which are bigger than pngs. Also, we divide the image up into two files to prevent jpeg compression artifacts from spanning the two files. Hm, I thought there was a way to use a separate mask image, though I haven't read an...
by Criptych
Mon Oct 29, 2007 2:38 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.3.3 Released
Replies: 12
Views: 1974

Re: Ren'Py 6.3.3 Released

JCC seems a lot like the mask format used by NScripter. Any relation?
by Criptych
Thu Sep 27, 2007 7:31 pm
Forum: Ren'Py Questions and Announcements
Topic: Strange font issues
Replies: 2
Views: 617

Re: Strange font issues

PyTom wrote:No idea. Can you email the game to pytom@bishoujo.us? I'll take it apart and see if it's Ren'Py's fault. But it really shouldn't be, unless you're doing something like using {size=} or something like that.
It's not nearly a game... yet, just a starting framework. But sure.
by Criptych
Thu Sep 27, 2007 6:57 pm
Forum: Ren'Py Questions and Announcements
Topic: Mathematical functions (Solved)
Replies: 5
Views: 1258

Re: Mathematical functions

monele wrote:
Actually, in python, power is **
I *always* mix it up XD...
Well, a lot of other modern languages use Math.Pow() or some variant, so you have a good excuse. :P