Search found 161 matches

by Friendbot2000
Fri Mar 01, 2013 1:50 pm
Forum: Ren'Py Cookbook
Topic: RPG Battle Engine - Alpha 7.5, downloads in first post
Replies: 274
Views: 66853

Re: RPG Battle Engine - Alpha 7.5, downloads in first post

Unfortunately using Renpy for action oriented games really isnt feasible. It is possible, but it will require a lot of skill and you will have to sacrifice a lot to load balance. Action games are processor heavy and require a lot of rendering power that Renpy probably can't handle. If you infuse it ...
by Friendbot2000
Wed Feb 20, 2013 10:48 am
Forum: Ren'Py Cookbook
Topic: RPG Battle Engine - Alpha 7.5, downloads in first post
Replies: 274
Views: 66853

Re: RPG Battle Engine - Alpha 7.5, downloads in first post

geraldLevels.AddLevel(30, {'Speed': 2, 'Attack': 5, 'Defence': 3, 'Health':15}) #lv 2 Azure, Is the 30 the XP threshold that the character has to meet to level up? Also, got another question for you Jake. So for my game I plan to do Fire Emblemesque battles with isometric grids and whatnot. In the ...
by Friendbot2000
Mon Feb 11, 2013 10:49 am
Forum: Ren'Py Cookbook
Topic: RPG Battle Engine - Alpha 7.5, downloads in first post
Replies: 274
Views: 66853

Re: RPG Battle Engine - Alpha 7.5, downloads in first post

Haha, okay. I was just asking because your comment kind of alluded to there being a benefit to using the reference to the asset file. At least that was my inference :P
by Friendbot2000
Sun Feb 10, 2013 3:33 pm
Forum: Ren'Py Cookbook
Topic: RPG Battle Engine - Alpha 7.5, downloads in first post
Replies: 274
Views: 66853

Re: RPG Battle Engine - Alpha 7.5, downloads in first post

# Note that we're just passing the name of the image defined in assets.rpy; we could equally pass a Displayable instance if we preferred. So I have yet another question for you Jake, sorry for the bombardment of questions. I was wondering what the benefits are of passing the name of the background ...
by Friendbot2000
Sat Feb 09, 2013 5:02 pm
Forum: Ren'Py Cookbook
Topic: RPG Battle Engine - Alpha 7.5, downloads in first post
Replies: 274
Views: 66853

Re: RPG Battle Engine - Alpha 7.5, downloads in first post

Thanks Jake, you answered my question perfectly :)
by Friendbot2000
Sat Feb 09, 2013 3:47 pm
Forum: General Discussion
Topic: Ask Lemma, the LSF mascot girl!
Replies: 49
Views: 4668

Re: Ask Lemma, the LSF mascot girl!

Strange thread is strange...

I suppose I should put forth my question...Lemma, do you think this strange thread is strange? :P

Edit: It appears I am late to the party...
by Friendbot2000
Sat Feb 09, 2013 3:42 pm
Forum: Ren'Py Cookbook
Topic: RPG Battle Engine - Alpha 7.5, downloads in first post
Replies: 274
Views: 66853

Re: RPG Battle Engine - Alpha 7.5, downloads in first post

# Order a list to have the items with a higher Priority nearer the beginning of the list. def Battle_Priority_Compare(a, b): if a.Priority > b.Priority: return -1 elif b.Priority > a.Priority: return 1 else: #equal return 0 # Order a list to have the items with a Position nearer the bottom of the s...
by Friendbot2000
Fri Feb 08, 2013 9:44 am
Forum: Ren'Py Cookbook
Topic: RPG Battle Engine - Alpha 7.5, downloads in first post
Replies: 274
Views: 66853

Re: RPG Battle Engine - Alpha 7.5, downloads in first post

Oh, I totally realized why you put it in one file :) You are right though, for actual characters it would probably be best to place all their characteristics and stats at the beginning rather than modularize them. Hmmm doing enemies ala Advance Wars seems like a good idea. As for autoscrolling...I c...
by Friendbot2000
Thu Feb 07, 2013 10:00 pm
Forum: Ren'Py Cookbook
Topic: RPG Battle Engine - Alpha 7.5, downloads in first post
Replies: 274
Views: 66853

Re: RPG Battle Engine - Alpha 7.5, downloads in first post

So I am fiddling with the BattleEngine to create my own custom engine for my game and I just want a reality check here for my peace of mind. So I noticed in the ActiveBattleDemo that when the engine sets up the battle it adds the player character along with his stats in the actual battle setup code....
by Friendbot2000
Mon Feb 04, 2013 5:34 pm
Forum: Ren'Py Questions and Announcements
Topic: The Emacs compatibility plugin for Ren'py
Replies: 0
Views: 344

The Emacs compatibility plugin for Ren'py

I read on the wiki about the available plugin for the text editor Emacs and I am wondering where to put the downloaded file to make it compatible. The instructions aren't that specific and I am a bit confused. Can anyone help me with this?
by Friendbot2000
Tue Nov 27, 2012 11:17 am
Forum: Ideas
Topic: Mutagen : Journey to Haven's Landing
Replies: 7
Views: 1239

Re: Mutagen : Journey to Haven's Landing

Character Class Teaser Doctor The Doctor class is a healing centric class. All classes can fight and the doctor is no exception. He/She fights with chemical weapons, mainly chemical grenades. The doctor is an essential battlefield component as he can provide buffing medicines, heal wounds, and repa...
by Friendbot2000
Tue Nov 27, 2012 11:01 am
Forum: Ideas
Topic: Mutagen : Journey to Haven's Landing
Replies: 7
Views: 1239

Re: Mutagen : Journey to Haven's Landing

If you like science fiction, the Foundation series is absolutely wonderful. It is full of philosophy and excellent storytelling. I have always believed that in order to be a good writer you have to read more than you write. Reading inspires you and keeps your bad ideas in check. Also peer review is ...
by Friendbot2000
Mon Nov 26, 2012 11:57 am
Forum: Ideas
Topic: Mutagen : Journey to Haven's Landing
Replies: 7
Views: 1239

Re: Mutagen : Journey to Haven's Landing

Sorry, been too busy with the holiday weekend. I will be fleshing this out quite a bit with art and stuff. I recognize that nothing is truly original, but there is no harm in striving for it :) Here are some answers to your questions Conflicts As you can imagine with an apocalypse event, the charact...
by Friendbot2000
Tue Nov 20, 2012 11:32 am
Forum: Ideas
Topic: Mutagen : Journey to Haven's Landing
Replies: 7
Views: 1239

Mutagen : Journey to Haven's Landing

I am a part of a four person development company called Timekeeper Games. We are working on our first release called "Mutagen : Journey to Haven's Landing". Mutagen is an SRPG that is set in Post Apocalyptic North America; that's right I said NORTH AMERICA, not just America. One story path will star...
by Friendbot2000
Fri Nov 16, 2012 10:14 am
Forum: Creator Discussion
Topic: What factors are important to commercial games?
Replies: 15
Views: 1792

Re: What factors are important to commercial games?

Simply put, marketing. Social media marketing sells games like hotcakes because we live in an information society now. Create a facebook page for your game, a twitter account, and a blog. Post regularly and get your friends to follow and like you. Also post frequently on related pages such as review...