Search found 54 matches
- Mon Nov 23, 2015 6:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to make an inventory system?
- Replies: 8
- Views: 1204
Re: How to make an inventory system?
Screens are going to be your new best friend once you learn how to use them. They show and hide just like images, and while they can do complicated things, you can still start with something simple. You say you just want to show an item? Do you mean like examining a thing in detail, or just showing ...
- Mon Nov 23, 2015 8:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: Deep Copy? [Solved]
- Replies: 4
- Views: 1340
Re: Deep Copy?
I had no idea that was a possibility! Thanks, Zetsubou.
Off to rewrite my code, now. *g*
Off to rewrite my code, now. *g*
- Sun Nov 22, 2015 8:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Deep Copy? [Solved]
- Replies: 4
- Views: 1340
Re: Deep Copy?
Unfortunately, I'm unable to paste my actual code, but I'm handling stats mainly like this: Stat is a Class, defining XP, level, and methods for adjusting such. combat = Stat("Combat") magic = Stat("Magic") social = Stat("Social") baseStats = [combat, magic, social] Cla...
- Sun Nov 22, 2015 4:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Deep Copy? [Solved]
- Replies: 4
- Views: 1340
Deep Copy? [Solved]
In the game I'm making, all of the players stats are objects of a Stat class so that each can track its own gains, losses, etc. So far so good, except that if I want to have a party of multiple characters, each with their own levels of stats and skills, I need a way to give them all an individual CO...
- Fri Jun 13, 2014 11:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: Screen Tags
- Replies: 2
- Views: 567
Re: Screen Tags
I can only assume it's my computer glitching, then. Script-wise, that's 98% of all I had coded when I had the problem There was also: label start: jump choose_party return And two uncalled place-holding labels elsewhere. The only other context I can add is that I'm using the latest version of Renpy ...
- Fri Jun 13, 2014 12:00 am
- Forum: Ren'Py Questions and Announcements
- Topic: Screen Tags
- Replies: 2
- Views: 567
Screen Tags
What am I doing wrong? The manual says that showing a screen will replace another screen with the same tag, which is what I want; but when I run my code, both screens are showing simultaneously. screen choosePartyScreen: tag pineapple vbox xalign 0.0: text"Party Members: %d" % partyMembers...
- Tue Sep 20, 2011 1:34 am
- Forum: Ren'Py Questions and Announcements
- Topic: Buttons and Ui.interact [SOLVED]
- Replies: 5
- Views: 1009
Re: Buttons and Ui.interact [Partly Solved]
Aleema, I could kiss you! *smooch* It works! Thanks so much!
- Tue Sep 20, 2011 1:11 am
- Forum: Ren'Py Questions and Announcements
- Topic: Buttons and Ui.interact [SOLVED]
- Replies: 5
- Views: 1009
Re: Buttons and Ui.interact [Partly Solved]
Hm, no, renpy.restart_interaction() just gives me the "can't call None!" thingy again. :( As for how my game works; I'm not experienced enough to tell you *how* it's working, but what i'm trying to go for is a Room Escape; you click on items to pick them up, and navigate by arrows at the e...
- Tue Sep 20, 2011 12:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: Adventure game framework
- Replies: 10
- Views: 1177
Re: Adventure game framework
If it's at all comforting, Anarchy, I'm still noobish myself and am still learning how and when to use Screen Language. ^_~ As such, someone else can field that one. :p (Personally, I have an easier time with the python bits, but only because that part of the manual is easier to copy/paste into my c...
- Mon Sep 19, 2011 11:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Buttons and Ui.interact [SOLVED]
- Replies: 5
- Views: 1009
Re: Buttons and Ui.interact
Okay, I finally got it to where it stopped crashing. I have it so Items only work with internal methods and variables. (For some reason, I am terrible at working with universal variables and methods.) if self.moved == False: ui.imagebutton(self.pic, self.pic, xpos = xpos, ypos = ypos, clicked = [sel...
- Mon Sep 19, 2011 10:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Adventure game framework
- Replies: 10
- Views: 1177
Re: Adventure game framework
Hey, that's kinda like what I'm doing! :D (current project is roomescape/dating sim) Want to join forces? I haven't gotten anything perfect yet, but I can tell you it's definitely plausible. Didn't think to use image map; I've been trying it with individual image buttons. ETA: For the record, here's...
- Sun Sep 18, 2011 11:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Buttons and Ui.interact [SOLVED]
- Replies: 5
- Views: 1009
Buttons and Ui.interact [SOLVED]
Okay, I'm trying to make a game where you can pick up items by clicking on them -- basically an imagebutton that stops showing when clicked. However, when I click the item, my game crashes. According to the trace file, this has something to do with my $ui.interact() statement. Here's the trace: I'm ...
- Sat Aug 13, 2011 1:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can't Add displayable during Init Phase? [SOLVED]
- Replies: 2
- Views: 889
Re: Can't Add displayable during Init Phase?
Hm, that make sense. Looks like I'll need to find another way, then.
ETA: Okay, I moved $key1 = Item("key.PNG", xalign = 0.5, yanchor = 0.0, ypos = 0.7) to a spot in one of the labels. It works, now! ^_^ Thanks, Pytom~!
ETA: Okay, I moved $key1 = Item("key.PNG", xalign = 0.5, yanchor = 0.0, ypos = 0.7) to a spot in one of the labels. It works, now! ^_^ Thanks, Pytom~!
- Fri Aug 12, 2011 11:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can't Add displayable during Init Phase? [SOLVED]
- Replies: 2
- Views: 889
Can't Add displayable during Init Phase? [SOLVED]
I'm trying to make a class of imagebuttons, and thus have this code under init python: class Item: def __init__(self, pic, xpos=0, ypos=0, xanchor=0, yanchor=0, xalign=0, yalign=0, do = [None]): self.moved = False self.pic = pic self.xpos = xpos self.ypos = ypos self.xanchor = xanchor self.yanchor =...
- Fri Aug 12, 2011 12:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Show Python Function At Right? [Solved]
- Replies: 2
- Views: 687
Re: Show Python Function At Right?
Thanks, Alex!