Search found 263 matches
- Thu Jun 28, 2012 12:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Problem with a class variable not updating properly
- Replies: 0
- Views: 399
Problem with a class variable not updating properly
I have this variable instance here, which stands for a character the player has to fight: foe1 = Playing_Character("Enemy1", health = 100, stamina =100, weapon_melee = [none], weapon_bow = [none], weapon_arrows = [none], weapon_arrows_number = 0, weapon_throwing = [none], weapon_throwing_n...
- Wed Jun 27, 2012 2:02 pm
- Forum: Works in Progress
- Topic: Smith-Lords of the Grey Mountain (VN/Sandbox RPG experiment)
- Replies: 6
- Views: 1554
Re: Smith-Lords of the Grey Mountain (VN/Sandbox RPG experim
My writing philosophy is to never, ever include anything remotely romantic into any work I do. This one is no exception, I'm afraid.
- Wed Jun 27, 2012 1:27 pm
- Forum: Ideas
- Topic: One Province Minor (Economic Simulator) (Intro Uploaded)
- Replies: 20
- Views: 7291
Re: One Province Minor (Economic Simulator) (Intro Uploaded)
If you are talking about cost of *production*, likely none but my blood, toil and sweat. I'm but a poor student :wink: If you're talking about whether this game is commercial or not? Well, let's just say I'm hyperbolically willing to give people money to play my game rather than the other way around...
- Wed Jun 27, 2012 1:23 pm
- Forum: Works in Progress
- Topic: Smith-Lords of the Grey Mountain (VN/Sandbox RPG experiment)
- Replies: 6
- Views: 1554
Re: Smith-Lords of the Grey Mountain (VN/Sandbox RPG experim
Well, I just went through the demo (I think... more on that later), and honestly, I skipped through about half of the story, since I was more interested in gameplay, so that's what I'll focus on. Positives: - I like how the player can define the character's past. It reminds me of the opening sequen...
- Tue Jun 26, 2012 10:38 am
- Forum: Asset Creation: Art
- Topic: Art Dumpage! Show your art ^^
- Replies: 7876
- Views: 1134099
Re: Art Dumpage! Show your art ^^
Sailor Fuku uniform + mail skirt + plate pauldrons + splinted leather boots + Gondor Tower Guard spear = This lineart. http://i499.photobucket.com/albums/rr358/Argeus/NatsukiLineart.jpg Small image on purpose, so I can add background later. Once I'm done with that, my project will have a new title s...
- Tue Jun 26, 2012 6:25 am
- Forum: Creator Discussion
- Topic: Ideas Dump
- Replies: 1532
- Views: 228887
Re: Ideas Dump
Personally I think that idea would take "ontological clusterscrew" to a whole new level. And then we'll get into a debate on what exists and what doesn't, and whether an objective truth exist, and whether truth is independent of the human mind. Ladies and gentlemen, I suppose we have just ...
- Mon Jun 25, 2012 7:18 pm
- Forum: Creator Discussion
- Topic: Ideas Dump
- Replies: 1532
- Views: 228887
Re: Ideas Dump
Sounds really interesting and informative, but it would take lots of research, me thinks. --- The periodic table: the otome. The noble gases are very passive, pretty much inviting to be stepped on, Helium has weird voice, Oxygen only wants to date 2 Hydrogen simultaneously... Ununtrium and co are t...
- Mon Jun 25, 2012 2:41 pm
- Forum: Works in Progress
- Topic: Smith-Lords of the Grey Mountain (VN/Sandbox RPG experiment)
- Replies: 6
- Views: 1554
Smith-Lords of the Grey Mountain (VN/Sandbox RPG experiment)
Magical Girl: Smith-Lords of the Grey Mountain [/b][/size] Ver. 0.01a Download: http://www.mediafire.com/?vsej7j1zetzc1xw I/ What is SLotGM? Magical Girl: Smith-Lords of the Grey Mountain is an experimental RPG idea I have been entertaining and working on over the past month. The goal of this proje...
- Sun Jun 24, 2012 8:22 am
- Forum: General Discussion
- Topic: Your Writing Stats
- Replies: 47
- Views: 5082
Re: Your Writing Stats
These days I am programming much more than I am writing. So... it's along the lines of 7000 words in one week, sadly, despite my constant working.
- Sun Jun 24, 2012 6:45 am
- Forum: Creator Discussion
- Topic: DSE + RPG question
- Replies: 8
- Views: 1398
Re: DSE + RPG question
In my opinion, the dating sim engine, essentially, is just the RPG engine with support for events. They are, given a bit of skill and ingenuity, entirely combinable. It will take a lot of time, however. Needless to say, if you want to create any halfway complex RPG, you need at least a cursory under...
- Sun Jun 24, 2012 3:20 am
- Forum: General Discussion
- Topic: Who is your favourite character of all times, and why?
- Replies: 18
- Views: 3613
Re: Who is your favourite character of all times, and why?
Manuel I Komnenos, Basileus ton Rhomaion. Badass Orthodox knight. Good emperor. Great commander most of the time. The last true son of the Byzantine imperial line before it tumbled into the travesty of the next few centuries. On that same line, Constantine IX Palaiologos. Man's not dubbed "King...
- Sun Jun 24, 2012 1:11 am
- Forum: Group Plays
- Topic: [Group Play 3] Quine
- Replies: 11
- Views: 5442
Re: [Group Play 3] Quine
Apart from the others' comments on the technical aspect of this work, there is one thing I have to say... This game is scary. And not in the horror sense. It is basically everything that is wrong about a weaboo/American otaku rolled into one package, played awfully true to the stereotype. The main c...
- Fri Jun 22, 2012 10:13 am
- Forum: Ren'Py Questions and Announcements
- Topic: Problem with init block and declaring variables
- Replies: 4
- Views: 831
Re: Problem with init block and declaring variables
Seems to work well now. Thanks again!
- Fri Jun 22, 2012 5:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: Changing the font size in menu options?
- Replies: 2
- Views: 467
Re: Changing the font size in menu options?
Hmm... The only thing I could change is the maximum size of the menu button. That helps, but not a whole lot. Could you elaborate a little more? A link to a tutorial is fine as well.
Thanks.
Thanks.
- Fri Jun 22, 2012 5:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: Changing the font size in menu options?
- Replies: 2
- Views: 467
Changing the font size in menu options?
Quick question: Is there a way to change the default font size in menu options? In my current project, the text for some menu options can take up to 4-5 lines, and in size 22 this is simply unworkable.