version 6.9.3c
there is no screens.rpy file in a folder.
More than that, it will not appear by creating a new game.
Now, I should update my renpy. But it will take a lot of time. Anyway, "thank you" from alone russian user.
Search found 4 matches
- Sun Feb 27, 2011 7:02 am
- Forum: Ren'Py Questions and Announcements
- Topic: how to call the load screen?
- Replies: 7
- Views: 989
- Sun Feb 27, 2011 6:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: how to call the load screen?
- Replies: 7
- Views: 989
Re: how to call the load screen?
# is the current root scene black with flashout "..." "Something hot went through my neck. " "I do not feel anything ...." jump root_end1 label root_end1: play sound "endsound.ogg" show screen load # it should be here label root2: # is the other root "it...
- Sun Feb 27, 2011 6:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: how to call the load screen?
- Replies: 7
- Views: 989
Re: how to call the load screen?
game shows a black screen with this:Anima wrote:should work. But there may be unintended side effects.Code: Select all
show screen load
Undefined images
screen load
- Sun Feb 27, 2011 5:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: how to call the load screen?
- Replies: 7
- Views: 989
how to call the load screen?
Hello.
How can I call up the load screen directly from the body of the game script?
For example
can be debated, but my google English is not pretty good
How can I call up the load screen directly from the body of the game script?
For example
Code: Select all
e "bad root"
e "But don't worry, try to select another answer"
# and here I need to call the load screen