Good ideas, I will take them in consideration and experiment a little with them...
Are there more suggestions?
Search found 39 matches
- Thu Feb 10, 2022 8:37 pm
- Forum: Creator Discussion
- Topic: A simple doubt
- Replies: 4
- Views: 2742
- Thu Feb 10, 2022 2:11 pm
- Forum: Creator Discussion
- Topic: A simple doubt
- Replies: 4
- Views: 2742
A simple doubt
Hello guys. I'm currently working in a fan game from The Loud House divided into two parts; both will have visual novel elements but the first one will be a kinetic novel. Anyways, I'm there just to ask for suggestions regarding small aspects for the design. Those who know the series know that there...
- Wed Nov 03, 2021 9:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Dungeon engine problem
- Replies: 8
- Views: 1669
Re: Dungeon engine problem
Hello again, still can't figure how to make the minimap to show only the zones the player visited, neither can figure why the dungeon gets darker. These are the rest of the code needed to use the dungeon. ## This file provides adventure game framework that uses event maps. # # A file that adds an ad...
- Sun Oct 17, 2021 11:18 pm
- Forum: Works in Progress
- Topic: Creating a Topic for your Game
- Replies: 42
- Views: 110745
Re: Creating a Topic for your Game
Can I post my game even if its a fan game from a tv show?
- Sun Oct 17, 2021 10:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Dungeon engine problem
- Replies: 8
- Views: 1669
Re: Dungeon engine problem
Nyaatrap also designed other dungeon script that I consider better but have a few issues with it. This is the code: ## This file adds pseudo-3D dungeon crawling function into adventurer framework. ## This framework requires adventure.rpy, tilemap.rpy, and adventure_tilemap.rpy. ## To play the sample...
- Sat Oct 16, 2021 10:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Dungeon engine problem
- Replies: 8
- Views: 1669
Re: Dungeon engine problem
It does, but I have to restart the game to alternate between monsters. Also, there's no problem with 1 monster at a time. Thank you so much for your help.
- Sat Oct 16, 2021 5:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Dungeon engine problem
- Replies: 8
- Views: 1669
Re: Dungeon engine problem
if this is the list of names for the images/etc... ["left2", "right2", "front2", "left1", "right1", "front1", "left0", "right0"] then you can pre-define presets of this... # presets define ancient = ("ancient_left2...
- Fri Oct 15, 2021 11:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: Dungeon engine problem
- Replies: 8
- Views: 1669
Re: Dungeon engine problem
Problem solved, I had to change 'is not' for '!='
Yet I have other question, how do I define different images for the walls? I want to make different dungeons bit the script la a bit limiting.
Yet I have other question, how do I define different images for the walls? I want to make different dungeons bit the script la a bit limiting.
- Thu Oct 14, 2021 11:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: Dungeon engine problem
- Replies: 8
- Views: 1669
Re: Dungeon engine problem
Still can´t solve the problem, here's the script, I hope someone can help me how to figure how to make the walls block the movement and act like proper walls: init -1 python: class Stage(object): ''' Class which contains map itself, auto mapping record, and encounter enemy. ''' def __init__(self, ma...
- Sun Sep 19, 2021 8:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Mixing Engines for a single VN
- Replies: 1
- Views: 902
Re: Mixing Engines for a single VN
I genuinely, can't do anything. I'm trying to open an inventory using a script but no matter what I do, It just crashes: init python: import renpy.store as store class Item(store.object): def __init__(self, name, desc, icon=False, value=0, act=Show("inventory_popup", message="Nothing ...
- Tue Sep 14, 2021 12:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: Dungeon engine problem
- Replies: 8
- Views: 1669
Dungeon engine problem
Hello again. I'm also using this engine as a backup for my project: https://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=19245&start=90 Yet I'm having some problems and will thank you if anyone can help me. It seems there's a bug where you can walk throught walls. Also, events transport yo...
- Mon Sep 13, 2021 10:14 pm
- Forum: Ren'Py Cookbook
- Topic: Animated RPG Battle Engine 1.2
- Replies: 13
- Views: 13372
Re: Animated RPG Battle Engine 1.2
This is an amazing engine, but maybe you should do some tutorials for beginners like me T.T
- Sat Sep 11, 2021 3:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Mixing Engines for a single VN
- Replies: 1
- Views: 902
Mixing Engines for a single VN
Hello dudes, I'm not new in the community but not being there since a long time. You know, I made some kinetic novels back in my time, and was only a writer, so I couldn't give art to my ideas, but now is differents as I can draw (albeit, only cartoon style). Well, enough about my past and focus on ...
- Tue Feb 05, 2013 4:04 pm
- Forum: General Discussion
- Topic: NaNoWriMo '12
- Replies: 113
- Views: 11740
Re: NaNoWriMo '12
Here you have my book for free (only this day and tomorrow).
http://www.amazon.com/dp/B00B1W492G
Warning: It's in spanish.
If you are going to read it, I just ask for a comment in the host page (Amazon).
http://www.amazon.com/dp/B00B1W492G
Warning: It's in spanish.
If you are going to read it, I just ask for a comment in the host page (Amazon).
- Wed Jan 02, 2013 9:46 pm
- Forum: Completed Games
- Topic: The adventure of Tocino
- Replies: 15
- Views: 13214
Re: The adventure of Tocino
Thank you so much for your words. This was my first VN so I had some problems and didn't know how to outline the text, but I promise that the next one will be better.