Search found 11 matches
- Mon Oct 01, 2007 10:01 am
- Forum: Completed Games
- Topic: Felix, Gaijin [First Non-English Ren'Py release]
- Replies: 46
- Views: 12798
Re: Felix, Gaijin [First Non-English Ren'Py release]
Hello people! Sorry, I have been very busy with other projects, so I didn't have time to reply earlier. So thanks Chris for stepping in. I think you answered most of it... The translation is postponed for some time (as I'm busy) - so, don't wait for it, just be positively surprised when it's happene...
- Wed Aug 22, 2007 5:48 am
- Forum: Completed Games
- Topic: Felix, Gaijin [First Non-English Ren'Py release]
- Replies: 46
- Views: 12798
Re: Felix, Gaijin [First Non-English Ren'Py release]
Ooops, that was me, not logged in.
- Fri Aug 17, 2007 6:11 am
- Forum: Completed Games
- Topic: Felix, Gaijin [First Non-English Ren'Py release]
- Replies: 46
- Views: 12798
Re: Felix, Gaijin [First Non-English Ren'Py release]
Ah thanks! I did some research on the Web, and it appears that Honey Hotel actually is Italian, and you probably have a German translation. It is sold in Italy together with a hentai encyclopedia. They call it an anime game. It's still interesting because I hadn't heard of a German translation of a ...
- Fri Aug 17, 2007 3:36 am
- Forum: Completed Games
- Topic: Felix, Gaijin [First Non-English Ren'Py release]
- Replies: 46
- Views: 12798
Re: Felix, Gaijin [First Non-English Ren'Py release]
Well then... expect a translation to happen some time in the following weeks
- Fri Aug 17, 2007 3:31 am
- Forum: Completed Games
- Topic: Felix, Gaijin [First Non-English Ren'Py release]
- Replies: 46
- Views: 12798
Re: Felix, Gaijin [First Non-English Ren'Py release]
Really excellent - except for that disco... I played at night, with only the monitor's glow, and I thought I would get that Pokemon fit or if I'm lucky that only some veins in my eyes explode. It was really hard to read, I covered the screen with my hand, trying to have only the textbox in view, bu...
- Fri Aug 17, 2007 3:02 am
- Forum: Ren'Py Questions and Announcements
- Topic: Automatic Scaling
- Replies: 30
- Views: 5169
Re: Automatic Scaling
Just a note, for people who are interested in our VN, but haven't stumbled over the corresponding thread somewhere else. Felix, Gaijin is released now and can be found at http://www.kreativrauschen.de/felix/ and http://www.serik.de/felix and also one day at my German-language visual novel blog http:...
- Fri Aug 17, 2007 2:46 am
- Forum: Completed Games
- Topic: Felix, Gaijin [First Non-English Ren'Py release]
- Replies: 46
- Views: 12798
Re: Felix, Gaijin [First Non-English Ren'Py release]
Hi! First of all, thanks for all the great comments on our visual novel. The praise is very rewarding, and the few negative remarks will definitely help us in future projects. :D We're currently working on putting up Linux and Mac versions that work. On the language issue... Thanks for your requests...
- Wed Jul 25, 2007 7:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Annoying warning when using a background for text
- Replies: 5
- Views: 995
Re: Annoying warning when using a background for text
Hmmm, what can I add to what Florian already said about our problem? Since this concerns the text window, it might be helpful to know what we're doing to it: if ((target_data[3]) <= 1.4): # i.e. if the user has a 4:3 screen resolution style.window.yminimum = 0.125 else: # i.e. if the user has a diff...
- Tue Jul 10, 2007 11:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: Automatic Scaling
- Replies: 30
- Views: 5169
Re: Automatic Scaling
Hm... I think xminimum (and xmaximum) need to be an absolute number of pixels, not a relative size. I tried with an absolute size. It works fine for buttons, but not for the frame around them, meaning they extend beyond the frame's borders. $ style.prefs_button.xminimum = 300 works! $ style.prefs_f...
- Tue Jul 10, 2007 7:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: Automatic Scaling
- Replies: 30
- Views: 5169
Re: Automatic Scaling
Wow, our first fan, I'm flattered
Sorry for keeping you waiting. Yes, we presented "Felix, Gaijin" on 28th June. But then it still had some bugs and did not have the automatic scaling. Expect it to be downloadable at http://www.serik.de/felix by the end of the week
Sorry for keeping you waiting. Yes, we presented "Felix, Gaijin" on 28th June. But then it still had some bugs and did not have the automatic scaling. Expect it to be downloadable at http://www.serik.de/felix by the end of the week
- Tue Jul 10, 2007 6:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: Automatic Scaling
- Replies: 30
- Views: 5169
Re: Automatic Scaling
Dear PyTom et al, I'm on the project with Florian. Thanks a lot for your help with automatic scaling, it's working fine :) The code we included in scale.py was: import pygame pygame.display.init() modes = pygame.display.list_modes() if (modes[0][0] >= 1920): factor = 1 else: factor = modes[0][0] / 1...