Search found 17 matches

by SpoilerDuck
Tue Mar 06, 2012 4:27 pm
Forum: Creator Discussion
Topic: How many options are too many?
Replies: 16
Views: 2882

Re: How many options are too many?

In the Persona games, for example, dialogue options have no effect on the plot but can be used to customize character development. I don't think you can call that pointless, especially in such a character-driven medium like VNs. May not affect plot, but it does affect how other characters react to ...
by SpoilerDuck
Mon Mar 05, 2012 1:51 pm
Forum: Ren'Py Questions and Announcements
Topic: help please! :_:/(User Choices)
Replies: 6
Views: 3077

Re: help please! :_:/(User Choices)

In both the first and second visit you're sending the player to "ki2". You wouldn't notice a difference because there isn't one. Also, in your code for has_visited_kitchen == True: has_visited_kitchen == True: jump ki2 stop music fadeout 1.5 scene black with aaa c"Whats the matter wit...
by SpoilerDuck
Sun Mar 04, 2012 7:14 pm
Forum: General Discussion
Topic: Where is everybody?
Replies: 44
Views: 3881

Re: Where is everybody?

Oh, and Plymouth, England, UK for myself.
by SpoilerDuck
Sun Mar 04, 2012 3:08 pm
Forum: Ren'Py Questions and Announcements
Topic: help please! :_:/(User Choices)
Replies: 6
Views: 3077

Re: help please! :_:/(User Choices)

Did you declare the variable has_visited_kitchen as 'false' at the beginning of your game? You'd want to place it in your Start label, so:

Code: Select all

label start:
    $ has_visited_kitchen = False
    jump cho2
Replace cho2 with whatever label you actually want the player to go to first etc.
by SpoilerDuck
Sun Mar 04, 2012 3:04 pm
Forum: Creator Discussion
Topic: How many options are too many?
Replies: 16
Views: 2882

Re: How many options are too many?

HigurashiKira wrote:I would like to bring up that the pink nodes are the only ones that bring anything to the narrative, everything else is just filler.
Ouch. What game was that?
by SpoilerDuck
Sun Mar 04, 2012 11:38 am
Forum: Ren'Py Questions and Announcements
Topic: help please! :_:/(User Choices)
Replies: 6
Views: 3077

Re: help please! :_:/(User Choices)

The simplest way would be to have a variable check at the beginning of each scene. So say you choose "kitchen", you have: if has_visited_kitchen == False: #Events for the first time visit $ has_visited_kitchen = True jump next_label elif has_visited_kitche == True: #Events for the second v...
by SpoilerDuck
Sun Mar 04, 2012 11:29 am
Forum: Creator Discussion
Topic: How many options are too many?
Replies: 16
Views: 2882

Re: How many options are too many?

The moment you have an option that fails to impact the narrative in a meaningful way, you have too many options. A VN with a hundred different branching points could seem like the right amount of options, so long as each was well designed and written. A VN with just three options could have too many...
by SpoilerDuck
Fri Mar 02, 2012 3:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Unable to empty dictionary (referred to as a string?)
Replies: 3
Views: 812

Re: Unable to empty dictionary (referred to as a string?)

All I know is that you probably want to say room.clear() instead of room.clear But that's the thing - room.clear calls a separate function that does a clear() and add a fade. Would using a different name for the function, like 'empty' be advisable? But yeah, that still doesn't explain the string th...
by SpoilerDuck
Fri Mar 02, 2012 2:38 pm
Forum: Asset Creation: Writing
Topic: How to deal with pesky loose ends?
Replies: 5
Views: 1269

Re: How to deal with pesky loose ends?

If there's no reason for them to be there later in the story, don't force it. It'll seem, well, forced. A better question might be: do the parents need to be there at all? Every single scene, line of dialogue or character has to serve a purpose. How essential are they to the story? Does the setting ...
by SpoilerDuck
Fri Mar 02, 2012 2:19 pm
Forum: Development of Ren'Py
Topic: 6.13/6.14 Plans - Launcher Designer Needed
Replies: 5
Views: 1679

Re: 6.13/6.14 Plans - Launcher Designer Needed

If you're building the launcher out of screen language, does this mean it'll be theoretical customisable by the end user? I always enjoying skinning programs to suit me just so where the option is offered.
by SpoilerDuck
Fri Mar 02, 2012 1:50 pm
Forum: Ren'Py Questions and Announcements
Topic: Unable to empty dictionary (referred to as a string?)
Replies: 3
Views: 812

Unable to empty dictionary (referred to as a string?)

Hi guys, this is more a Python question than a Renpy question but I figure this is as good a place as any. So I'm building a point and click interface using a similar system to that of a messaging interface: init python: class Object: def __init__(self, path, target, xp, yp): self.path = path self.t...
by SpoilerDuck
Thu Mar 01, 2012 3:54 pm
Forum: Creator Discussion
Topic: The Order Of Choices
Replies: 15
Views: 2092

Re: The Order Of Choices

If it's genuine roleplaying you want to present to the player, than consistent good-to-bad ordering isn't what you want. In life, we rarely know what the "right" or "good" option is - we agonise over our choices because there are no stats. Sometimes we can be really lustful, but ...
by SpoilerDuck
Wed Feb 29, 2012 8:36 pm
Forum: Creator Discussion
Topic: The Order Of Choices
Replies: 15
Views: 2092

Re: The Order Of Choices

For me, personally, it would depend on how 'gamey' your morality system is. Is it like in a WRPG such as Mass Effect where you have a linear morality scale, ranging from 'goody-two-shoes'-to-'drowns puppies for fun', and every action moves you along the scale in either direction, with your position ...
by SpoilerDuck
Wed Feb 29, 2012 8:08 pm
Forum: General Discussion
Topic: Where is everybody?
Replies: 44
Views: 3881

Re: Where is everybody?

misamane wrote:I'm one of those Europeans that seem to be ever so rare around here~
To be more specific, I'm from Britain. Even more specific? ENGLAND c:
Rare rare rare~
Snap. What city do you hail from?
by SpoilerDuck
Sat Apr 09, 2011 12:21 pm
Forum: Ren'Py Questions and Announcements
Topic: Need help with custom in-game UI
Replies: 8
Views: 1295

Re: Need help with custom in-game UI

Now with my problem. I'm trying to create a game that has a similar interface like Digital - A Love Story . It would be a interface of an imaginary OS. The problem is I don't know where to start, so I need so help. I've looked in to the code of Digital, and it was really hard to understand. Actuall...