Search found 75 matches
- Mon Feb 24, 2020 12:10 pm
- Forum: General Discussion
- Topic: What are your favorite/least favorite VN tropes?
- Replies: 6
- Views: 1890
Re: What are your favorite/least favorite VN tropes?
I really don't like the "Everything is a simulation" reveal as an ending in Fantasy and Sci-Fi stories especially when the beginning has a solid world-building foundation and magic system. Like come on now, if you can create a fantasy world and have all these characters I believe you're go...
- Wed Nov 02, 2016 12:26 am
- Forum: Ren'Py Cookbook
- Topic: Imagebutton GUI Framework [GxImagebuttons]
- Replies: 105
- Views: 89406
Re: Imagebutton GUI Framework [GxImagebuttons]
Hello! I don't want to necropost but I get this error when I attempt to Launch the Project. Would love to brush up on Imagebuttons again with the latest Ren'Py. I'm sorry, but an uncaught exception occurred. While running game code: File "game/example.rpy", line 113, in script image exampl...
- Sun Aug 19, 2012 10:31 am
- Forum: Old Threads (– September 2014)
- Topic: (Ib fangame/visual novel) Looking for artist!
- Replies: 7
- Views: 3132
Re: (Ib fangame/visual novel) Looking for artist!
Just wanting to let you know... I'm willing! I'm interested! And it's because it's Ib and a fangame, I want to contribute, at least my style of drawing. Because I'm facing frustrations with my own fangames as well... EDIT: This is what I have as of the moment. http://www.deviantart.com/download/3222...
- Sat Jun 09, 2012 11:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Faking a layered Main Menu entrance!
- Replies: 11
- Views: 2537
Re: A layered Main Menu?
Ah. My mistake... >.<Alex wrote:You missed screen tagCode: Select all
screen main_menu: # This ensures that any other menu screen is replaced. tag menu
Everything works like a charm now! Thanks!
CASE CLOSED!
- Sat Jun 09, 2012 10:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Faking a layered Main Menu entrance!
- Replies: 11
- Views: 2537
Re: A layered Main Menu?
You seem to have "imagemap" twice, you should remove the one above "ground" and see if it works. Hopefully you can use a transform with an imagemap like that - I haven't tested it out. If that fails, you can always use a vbox. Also, you can remove "mainmenu4" and just ...
- Sat Jun 09, 2012 5:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Faking a layered Main Menu entrance!
- Replies: 11
- Views: 2537
Re: A layered Main Menu?
Just make the fading in into an ATL Transform and add it to the main menu screen in screens.rpy. For example, transform mainmenu1: alpha 0.1 linear 1.0 alpha 1.0 transform mainmenu2: alpha 0.1 1.0 linear 1.0 alpha 1.0 transform mainmenu3: alpha 0.1 2.0 linear 1.0 alpha 1.0 these are to fade in 3 di...
- Fri Jun 08, 2012 10:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Faking a layered Main Menu entrance!
- Replies: 11
- Views: 2537
Re: A layered Main Menu?
Something like this scene background_mm with dissolve show overlay_image1 with dissolve show overlay_image2 with dissolve #And then hide these and show the imagemap I still don't understand how I'm going to do it... @.@ So, should I go edit something in the screens.rpy or options.rpy or script.rpy ...
- Fri Jun 08, 2012 8:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Faking a layered Main Menu entrance!
- Replies: 11
- Views: 2537
Re: A layered Main Menu?
Uhmm... Could you please clarify how? Should I use ATL or something?DragoonHP wrote:You can fake this effect by doing all that you mentioned and then showing the imagemap
Sorry. I'm confused @.@...
- Fri Jun 08, 2012 7:00 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Faking a layered Main Menu entrance!
- Replies: 11
- Views: 2537
[SOLVED] Faking a layered Main Menu entrance!
I don't know how I should phrase my question but I want to achieve something like this: I want my imagemapped Main Menu to have a graceful entry. Certain parts of the picture enter one after the other like layers. The background comes in first (dissolve), http://www.deviantart.com/download/307067470...
- Wed May 23, 2012 8:24 am
- Forum: Creator Discussion
- Topic: Writing, Art, Or Coding...What Do You Find the Hardest?
- Replies: 80
- Views: 8351
Re: Writing, Art, Or Coding...What Do You Find the Hardest?
Writing is ALWAYS the hardest for me and it was further supported by the fact that I always get an F in Writing for Animation class. In my opinion about visual novels, the writing's the most important-- It's that factor that will get your audience to continue reading the story you want to tell! (Urg...
- Sun May 20, 2012 12:06 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]Where to place the Scrolling Load/Save Screen coding
- Replies: 20
- Views: 5415
[SOLVED] Where to place the Scrolling Load/Save Screen codin
Thank you, THANK YOU! <3Alex wrote:Yes, layouts are using old style hotspot coordinates.
You might be interested in reading this thread about imagemap screen-based menus - http://lemmasoft.renai.us/forums/viewto ... 15#p141051
- Sat May 19, 2012 7:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]Where to place the Scrolling Load/Save Screen coding
- Replies: 20
- Views: 5415
Re: Help me understand the Scrolling Load/Save Screen coding
And just to make sure, are old style hotspots written this way: X,W,Y,H No, old imagemap hotspots were (x1, y1, x2, y2), where x1, y1 - coordinates of top left corner and x2, y2 - coordinates of bottom right corner of hotspot. http://www.renpy.org/wiki/renpy/doc/reference/functions/renpy.imagemap h...
- Fri May 18, 2012 11:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]Where to place the Scrolling Load/Save Screen coding
- Replies: 20
- Views: 5415
Re: Help me understand the Scrolling Load/Save Screen coding
Mmm, wait a bit. So you already have "Preferences" made of imagemap, don't you? And what about "Navigation" for it - do you have it? If "yes" then you don't need to make another one using layout, but if "no" and you want to make it using layout - then try to ...
- Fri May 18, 2012 9:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]Where to place the Scrolling Load/Save Screen coding
- Replies: 20
- Views: 5415
Re: Help me understand the Scrolling Load/Save Screen coding
Khm, not sure, but you could try... The new (screen language) imagemap hotspots are (x, y, width, height) where x, y - coordinates of top left corner of hotspot, but old imagemap hotspots were (x1, y1, x2, y2), where x2, y2, coordinates of bottom right corner of hotspot. So, change coordinates for ...
- Fri May 18, 2012 12:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]Where to place the Scrolling Load/Save Screen coding
- Replies: 20
- Views: 5415
Re: Help me understand the Scrolling Load/Save Screen coding
Anything I need to change in the Navigation screens or in the script? Yes, of course - http://www.renpy.org/wiki/renpy/doc/reference/functions/layout.imagemap_navigation and http://www.renpy.org/wiki/renpy/doc/reference/functions/layout.imagemap_load_save That did the trick for the navigation! But ...