Search found 70 matches

by @berration
Thu Jul 21, 2016 10:26 am
Forum: Completed Games
Topic: Errant Heart
Replies: 10
Views: 4374

Re: Errant Heart

Holy hell, I remember when I first started coming here that this was being developed (Roughly aroun '11?). Good to see that it's finally finished! Yeah, that's what happens when one only has spare time to devote to a project. Well, it also didn't help that we decided that we wanted to go crazy with...
by @berration
Sat May 04, 2013 6:30 am
Forum: Asset Creation: Art
Topic: Hand-drawn Sketches Vs. Sketching Straight into the Comp
Replies: 45
Views: 4318

Re: Hand-drawn Sketches Vs. Sketching Straight into the Comp

Comic/Manga Studio is GREAT for line art. I used to dread doing line art and now I enjoy it because of the program. :P Oh yeah, I fell in love with Comic Studio when I first saw it demonstrated at Comic Con. The speedline and perspective rulers were really impressive. Even though I don't really do ...
by @berration
Fri May 03, 2013 10:20 pm
Forum: Asset Creation: Art
Topic: Hand-drawn Sketches Vs. Sketching Straight into the Comp
Replies: 45
Views: 4318

Re: Hand-drawn Sketches Vs. Sketching Straight into the Comp

This is an intriguing technique. So basically artists who do this are getting all the anatomy and poses knocked out on the computer, then going the extra mile to get the look of a hand-inked drawing? That's pretty amazing. The trick seems to be getting it to work. You have to be able to print in a ...
by @berration
Fri May 03, 2013 9:29 pm
Forum: Asset Creation: Art
Topic: Hand-drawn Sketches Vs. Sketching Straight into the Comp
Replies: 45
Views: 4318

Re: Hand-drawn Sketches Vs. Sketching Straight into the Comp

I know one problem is that I like to keep my digital art extremely clean and vector-style, but I'm also wondering if I'd just do better if I started scanning in stuff, instead of trying to work point blank from a computer screen. If you're doing vector art, that could be a big part of your problem ...
by @berration
Tue Apr 23, 2013 12:29 pm
Forum: Works in Progress
Topic: Errant Heart - Kickstarter update
Replies: 43
Views: 7486

Re: Errant Heart - Kickstarter update

Woah! Looks like you're over halfway there! Yeah, it's slowly creeping forward. We got a nice boost from the Shovel Knight creators, thanks to our composer, Jake Kaufman. Jake wants to use some real musicians and instruments in the score, and part of the reason for the Kickstarter (not to mention o...
by @berration
Fri Apr 05, 2013 11:17 pm
Forum: Works in Progress
Topic: Errant Heart - Kickstarter update
Replies: 43
Views: 7486

Re: Errant Heart - Kickstarter update

I'm not someone who does a lot of blogging (I pretty much didn't do any while working on VVH), but I've finally gotten around to writing a little more for Errant Heart. The latest post might interest anyone who's ever wondered just what I do for EH when I'm not working on artwork (mostly the end res...
by @berration
Wed Nov 07, 2012 3:33 pm
Forum: Works in Progress
Topic: Errant Heart - Kickstarter update
Replies: 43
Views: 7486

Re: Errant Heart - No more beta, but 11/5/12 update

Any chance you can make a screencast of the text appearing? It's hard to judge based on just this screenshot. I'll have to leave that to @berration. Right now, he's the keeper of the current build, and the only one who can post an animated sample. Although, I can provide a basic description of how ...
by @berration
Mon Jul 02, 2012 9:23 am
Forum: Ren'Py Questions and Announcements
Topic: The problem of switching between NVL mode and ADV mode
Replies: 6
Views: 926

Re: The problem of switching between NVL mode and ADV mode

Uhm, about the text box... I want to keep the text box on the screen during the transition (character's transition, BG's transition). You know, normally the text box will disappear for a second when "with dissolve/fade" or some kind of other transition commands run. I want to keep the text box stic...
by @berration
Mon Jan 30, 2012 11:58 pm
Forum: Ren'Py Questions and Announcements
Topic: ATL movement glitch
Replies: 11
Views: 1121

Re: ATL movement glitch

PyTom wrote:As a quick test - are you specifying the problematic zooms as integers? If so, can you try specifying it as a float? Like 2.0 instead of 2?
The version I uploaded was using a float, actually (zoom 1.25).
by @berration
Fri Jan 27, 2012 4:10 pm
Forum: Ren'Py Questions and Announcements
Topic: Algorithm for tallying values of variables?
Replies: 4
Views: 568

Re: Algorithm for tallying values of variables?

PyTom wrote:Sorry, turns out you have to turn it into a list first:
Ah, now that does work for me. Thanks!
by @berration
Fri Jan 27, 2012 3:22 pm
Forum: Ren'Py Questions and Announcements
Topic: Algorithm for tallying values of variables?
Replies: 4
Views: 568

Re: Algorithm for tallying values of variables?

Ah, that looks like precisely the kind of thing I'm looking for. Certainly better than the embarrassing alternative I came up with due to my lack of Python knowledge. I didn't actually test this code - let me know if it works. Unfortunately, I received this error: TypeError: object of type 'generato...
by @berration
Fri Jan 27, 2012 2:58 pm
Forum: Ren'Py Questions and Announcements
Topic: Algorithm for tallying values of variables?
Replies: 4
Views: 568

Algorithm for tallying values of variables?

I wasn't quite sure how to phrase the subject line, but I had another weird question. I'm toying with the idea of having a “Percentage complete” report for the player. Thanks to a scene skip system I managed to cobble together, each scene has a variable at the end that keeps track of whether or not ...
by @berration
Fri Jan 27, 2012 2:51 pm
Forum: Ren'Py Questions and Announcements
Topic: ATL movement glitch
Replies: 11
Views: 1121

Re: ATL movement glitch

I've been playing around with this a bit, and it does look like something might've changed in how RenPy handles zooming. I tried my sample in 6.11.2, 6.12.2 and 6.13.8. It zooms smoothly in 6.11, but the other two have that same jerky motion.
by @berration
Thu Jan 26, 2012 4:31 pm
Forum: Ren'Py Questions and Announcements
Topic: Is there a Zoom offset? (And other ATL questions)
Replies: 2
Views: 471

Re: Is there a Zoom offset? (And other ATL questions)

Multiple transforms can be chained, as long as there's a sensible way to do so, using the syntax you gave above. <facepalm> I just tried it, and sure enough, it works just fine. :oops: Funny, I could have sworn I attempted it before and got an error. Ah well, good to know it works. :) There isn't a...
by @berration
Thu Jan 26, 2012 3:36 pm
Forum: Ren'Py Questions and Announcements
Topic: Is there a Zoom offset? (And other ATL questions)
Replies: 2
Views: 471

Is there a Zoom offset? (And other ATL questions)

I've got a couple of questions for the coding gurus here. I know there's an xoffset and yoffset that allows you to move a displayable away from it's current position like: show eileen happy: linear 0.5 xoffset +50 But what I was wondering about, is whether or not something similar can be done with z...