You have minions now? Do they call you "mistress"? Or maybe just "Great Papillion-sama"? ^_^
Nitpick: You don't get the price on the game until you hit the shopping cart. Don't do that, please. I always feel like I'm being scammed into something. >_<
Search found 55 matches
- Sun Jul 20, 2008 11:14 pm
- Forum: Completed Games
- Topic: Summer Session
- Replies: 52
- Views: 16542
- Fri Jul 18, 2008 12:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py @ Otakon 2008
- Replies: 37
- Views: 6877
Re: Ren'Py @ Otakon 2008
Say- regarding the whole "carpool from NYC to Otakon" dealie, I'm planning to drive down and have two seats open in my car, if anyone needs some.
- Sun Jun 22, 2008 1:50 am
- Forum: General Discussion
- Topic: "POOF" (Disappears )
- Replies: 9
- Views: 1752
Re: "POOF" (Disappears )
Ouch! Bad beats, man... do you at least have a friend that could lend you a couch or something for awhile? PLEASE tell me you have insurance...
- Thu Jun 19, 2008 11:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Questions RE: Several Functions for a Game
- Replies: 30
- Views: 4318
Re: Questions RE: Several Functions for a Game
Uhhh... the player does the thing, and you set the variable. Very basic.deinarious wrote:How would I make it so that the spells are learnable, from things like say, meditation, library research, or using a certain item?
- Thu Jun 19, 2008 10:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Questions RE: Several Functions for a Game
- Replies: 30
- Views: 4318
Re: Questions RE: Several Functions for a Game
Well, for the low-rent version: menu: "Punch him in the face": "I punch him in the face." jump punch "Kick him in the shins": "I kick him in the shins." jump kick "KAMEHAMEHA!": if Kamehameha == "known": "I blast him into orbit."...
- Thu Jun 19, 2008 9:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Questions RE: Several Functions for a Game
- Replies: 30
- Views: 4318
Re: Questions RE: Several Functions for a Game
And third, how would I make a special power system, like spells or such, along with stats to go with them? My thought was to make a few spells that the player would know from the start, and would learn through various parts of the game, to do things like predict what the favorable response would be...
- Thu Jun 19, 2008 9:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Inventory Menu/Price Code
- Replies: 12
- Views: 1962
Re: Inventory Menu/Price Code
It doesn't seem hard to me- create a numerical value for the amount of money your character has, insert the price of an item in it's description somewhere, and then just add and subtract as necessary. In a pinch, you don't even need to display the amount of money constantly since the user doesn't ne...
- Mon Jun 16, 2008 4:20 pm
- Forum: Ideas
- Topic: Seeking testers for True Love style dating sim
- Replies: 10
- Views: 2417
Re: Seeking testers for True Love style dating sim
No, you don't. That was tongue-in-cheek. ^_^chronoluminaire wrote:I don't think you need to take Bellos entirely seriously.eclipse wrote:I didn't play True Love for the hentai aspect. Maybe I'm weird, then?BellosTheMighty wrote:No hentai? But isn't that the fun of it?
- Sat Jun 14, 2008 6:20 pm
- Forum: Creator Discussion
- Topic: 800x600?
- Replies: 87
- Views: 16472
Re: 800x600?
GYAAAAAAH!! *wheels around, shoots PyTom in the face*PyTom wrote:Bellos, there's nothing wrong with...
...
Uhh... you're... not a zombie, are you?
Right, sorry about that. Kinda... panicked for a minute. Hehheh... ^_^;;;;;;;;
...
...
*runs away swiftly*
- Sat Jun 14, 2008 4:16 pm
- Forum: Creator Discussion
- Topic: 800x600?
- Replies: 87
- Views: 16472
Re: 800x600?
GYYYYAH! Zombie thread! KILL IT KILL IT KILL IT!!! *fires randomly with shotgun*
- Sat Jun 14, 2008 3:35 pm
- Forum: Ideas
- Topic: Seeking testers for True Love style dating sim
- Replies: 10
- Views: 2417
Re: Seeking testers for True Love style dating sim
No hentai? But isn't that the fun of it?
Seriously, though. I'd be willing to do some testing, if you'd like. It sounds like fun, and we need more rom-sim games in the market.
Seriously, though. I'd be willing to do some testing, if you'd like. It sounds like fun, and we need more rom-sim games in the market.
- Mon Jun 09, 2008 11:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: NVL mode text window
- Replies: 7
- Views: 2120
Re: NVL mode text window
It sounds to me like you want the screen to say those two lines as if they're placards at the intro to a movie? Well, I'm a Ren'Py novice, but it seems to me the best way to do that would be to whip up two backgrounds in an image editor, each a black screen with the relevant line, and then use fades...
- Tue Nov 20, 2007 9:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py must survive the Apocalypse
- Replies: 9
- Views: 2813
Re: Ren'Py must survive the Apocalypse
I suspect Ren'Py could be made to run on XO, although I don't know how well. Moore's law being what it is, I suspect that games that run poorly today will run well 5 years from now, on updated hardware. Hardware, yes. Software, no. When the standard moved from Win95/98 to NT-based systems, a lot of...
- Sat Nov 10, 2007 7:23 pm
- Forum: Creator Discussion
- Topic: Bermuda
- Replies: 74
- Views: 11291
Re: Burmuda Triangle
First off, you misspelled "Bermuda". Second, I frankly don't see this idea working. For one, it assumes the player has fully-functional headphones, and can distinguish which way the sound is coming from. And there are other problems, some of which have been brought up. Like, how do you dea...
- Wed Nov 07, 2007 4:02 am
- Forum: General Discussion
- Topic: Uru Live rant incoming...
- Replies: 0
- Views: 802
Uru Live rant incoming...
Okay, so lately I've been spending way too much time playing Uru Live, the online Myst sequel. Earlier this evening I booted it up to run through one of the early ages, one with a kind of "ancient ruins" feel. It starts out fairly easy- I solve the first puzzle fairly easily due to discove...