Search found 31 matches

by yukipon
Mon Aug 06, 2012 11:52 pm
Forum: Asset Creation: Writing
Topic: How do you make long story more concise?
Replies: 24
Views: 2783

Re: How do you make long story more concise?

Dim Sum wrote:
=_=;;;

Okay... so ignoring that really weird tangent...

Either way, it really comes down to this: If you didn't understand what I meant in those two very concise bullet points, this tells me that you don't know what your story is.

So, let's start with that. What is your story?
by yukipon
Mon Aug 06, 2012 11:21 pm
Forum: Asset Creation: Writing
Topic: How do you make long story more concise?
Replies: 24
Views: 2783

Re: How do you make long story more concise?

Story is frankenplot. As in story with no story. (Yes, this is identification not confusion about what story is.) Can't revise everything else cause don't know how to code new game+ or use variables plus FSN not only way to do route branch. Even if know, it's not like that fixes it. There are VNs t...
by yukipon
Sun Aug 05, 2012 3:18 am
Forum: Asset Creation: Writing
Topic: How do you make long story more concise?
Replies: 24
Views: 2783

Re: How do you make long story more concise?

Sooo~ Going back to the original topic summarized in one line:
Dim Sum wrote:How do you make a long story more "concise"?
-Identify "what" your story "is".
-Revise everything else.

Here you go~.
by yukipon
Thu Jul 05, 2012 6:45 pm
Forum: General Discussion
Topic: Has OELVN development peaked?
Replies: 87
Views: 9614

Re: Has OELVN development peaked?

...it ate my response. T_T But if I were to pick an example of what I think a "western" VN would look like, it would be Cinders. It breaks the mold JVN's have made and did something uniquely western. What does it do differently then? I played the demo and other than the art it really didn't seem to ...
by yukipon
Thu Jul 05, 2012 5:41 pm
Forum: General Discussion
Topic: Has OELVN development peaked?
Replies: 87
Views: 9614

Re: Has OELVN development peaked?

KS is unusual in that it was made in the English community, but approaches the scope of JVNs on a non-existent budget. Surely it's inspired many to think there is hope for the OELVN, and produced a number of idea guys who want to follow in its footsteps. However, from a game design perspective KS h...
by yukipon
Sun Jul 01, 2012 9:27 pm
Forum: General Discussion
Topic: Has OELVN development peaked?
Replies: 87
Views: 9614

Re: Has OELVN development peaked?

That is not true. First, I can name from memory quite a few visual novels of Japanese origin which did not initially have adult content, and which were not later adapted into adult VNs. Without looking on the VNDB, here's thirteen examples I thought of within a few minutes: the entire Tokimeki Memo...
by yukipon
Thu Jun 28, 2012 9:24 am
Forum: Asset Creation: Music, Sound, and Movies
Topic: What and when to tell your musician
Replies: 10
Views: 1714

Re: What and when to tell your musician

At the moment I'm telling him what kind of mood the track should have, give some example tracks which have the same mood, and give him an example of a scene in which it would be used. There are still misunderstandings though, so I was just wondering if I could make it even more clear, maybe by pres...
by yukipon
Wed Jun 20, 2012 2:08 pm
Forum: General Discussion
Topic: Jobs
Replies: 131
Views: 10466

Re: Jobs

Full-time student during the Fall and Winter semesters.

During the Summer, I am a "self-employed home bodyguard". But I also frequently work as a pianist as well.
by yukipon
Wed Jun 20, 2012 11:14 am
Forum: Completed Games
Topic: Cinders - (PC/Mac/Steam/Switch) [commercial]
Replies: 132
Views: 33850

Re: Cinders - a serious take on a fairytale

Taleweaver wrote:Ooh, it's out? Buying now!
Congratulations on the release~!
by yukipon
Wed Jun 20, 2012 10:25 am
Forum: Asset Creation: Writing
Topic: Narrator thinking too much between dialog lines ?
Replies: 10
Views: 1278

Re: Narrator thinking too much between dialog lines ?

What do you think ? Is it really annoying for you that the narrator stops talking and just think for 2 to 5 screens about what he sees, hears and feels ? Or do you prefer it that way ? Well, I thought it wasn't awkward until someone pointed it out (u_u") Actually, I didn't even noticed. It just mad...
by yukipon
Fri Jun 15, 2012 7:02 pm
Forum: General Discussion
Topic: Get that thing off your chest... Now...
Replies: 5252
Views: 389147

Re: Get that thing off your chest... Now...

I lost most of my writing portfolio about 2-3 years ago because of my flash drive failing, and I've been rebuilding it ever since then. It is also why I carry 3 different flash drives, and use an external hard drive along with two different cloud services. So, don't feel like you're the only one who...
by yukipon
Mon Jun 11, 2012 10:25 am
Forum: Asset Creation: Writing
Topic: Seeking VN narrative help
Replies: 11
Views: 1226

Re: Seeking VN narrative help

I'll just combine the two, if you don't mind~. Character A: “What are you doing?” I stop working and look up at 'character A' Is she seriously asking me that question? She told me to fix the dog house less than an hour ago. I'll never get things done if she keeps interrupting me. The second line has...
by yukipon
Mon Jun 11, 2012 4:37 am
Forum: Creator Discussion
Topic: Premature endings - aka game overs?
Replies: 12
Views: 1036

Re: Premature endings - aka game overs?

Since everyone gave their opinions on bad endings, I'll just tell you examples of Bad Ends that I remember from the VN's I've played. 11eyes (Lass): In this VN, the majority of the decisions that you face during the transitions into the Red World typically amount to, "Pick the right decision or die,...
by yukipon
Mon Jun 11, 2012 12:44 am
Forum: Asset Creation: Writing
Topic: Seeking VN narrative help
Replies: 11
Views: 1226

Re: Seeking VN narrative help

A way to avoid "overuse" of "I" is actually immerse/imagine yourself in that position and write what you think. If that doesn't work and you end up using "I" a lot, I'll just show you instead of trying to explain it: Around the corner, there was a door with a sign reading: Student Council Lounge. Lo...