Search found 65 matches
- Tue May 12, 2009 5:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: downloading a file through Renpy
- Replies: 27
- Views: 3443
Re: downloading a file through Renpy
I'm browsing python modules to see if there's one that does that, but basically my idea is: I'd like to include OPTIONAL voiceovers in my games in future (even if considering how slow are some voice actors, in particular male ones, might result in a impossible mission!! lol). However voiceovers can...
- Wed Apr 01, 2009 2:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [April Fools] More Feature Deprecations
- Replies: 21
- Views: 2752
Re: More Feature Deprecations
Oh noes, not my precious Python sound commands! I don't mind losing imagemaps, that'll just force me to make Tentacularity 2's imagemaps by hand (and hence Better Than Stock), but I need Python audio if I want sound effects in network play mode that are anything resembling sane to code. In general, ...
- Wed Feb 18, 2009 3:16 pm
- Forum: Creator Discussion
- Topic: Packaging CD / DVD box sleeve specifications and templates
- Replies: 48
- Views: 7987
Re: Boxed Ren'Py game jacket sleeve specifications
The only boxed version that I know exists made by anyone on these forums is Cute Knight. (though I haven't seen it in person). edit: When I Rule the World in CD case? in some UK conventions. I've handmade a few Tentacularity and Yuri no Yume boxes for mailorder customers and to sell at a friend's s...
- Wed Dec 24, 2008 12:58 am
- Forum: Ren'Py Questions and Announcements
- Topic: Trying to add per-project persistent launcher settings
- Replies: 4
- Views: 1101
Re: Trying to add per-project persistent launcher settings
Hm... I'm wondering if these files really need to be user-readable, or if we can get away with using a python pickle for the launcher info. If they have to be user-readable, then I'd much rather use a real language parser, which supports comments and so on. (But if we're re-writing the data, that's...
- Mon Dec 22, 2008 5:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Trying to add per-project persistent launcher settings
- Replies: 4
- Views: 1101
Re: Trying to add per-project persistent launcher settings
After banging my head futilely on the way I was trying to produce persistent launcherinfo, I finally broke down and made it reread the info file at every interaction (which is generally annoying practice, but parsing a tiny text file a few times during 'build project' isn't that bad - and I can clai...
- Mon Dec 22, 2008 2:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Development Thread
- Replies: 180
- Views: 26392
Re: Ren'Py Development Thread
Adding to the Playstation comparison... it's an entirely different dynamic. You have full motion 3D games which don't look so bad until you manage to get a screenshot. Agreed. Also, televisions are fuzzy and as a result you get some free off-chip antialiasing. Ages ago, when CRT monitors actually c...
- Fri Dec 19, 2008 1:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Development Thread
- Replies: 180
- Views: 26392
Re: Ren'Py Development Thread
Well, it seems to be not particularly difficult to get the framerate for GL - so one could do a handful of GL ops on the presplash, maybe, time them, and if they take too long automatically fallback to software rendering? Also, on video modes SDL gives us a limited pool of modes it can switch to. On...
- Fri Dec 19, 2008 12:06 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Development Thread
- Replies: 180
- Views: 26392
Re: Ren'Py Development Thread
Shouldn't this be something handled by SDL and not Ren'Py? Doesn't SDL come with an OpenGL software renderer? If so, Ren'Py games can just select with a switch whether to use the software renderer or hardware (if available). i do agree that the default should be software, though. The times I've enc...
- Sat Dec 06, 2008 11:46 am
- Forum: Creator Discussion
- Topic: A few question re: Linux Distro Repositories
- Replies: 4
- Views: 1020
Re: A few question re: Linux Distro Repositories
* Just for curiosity: Would any repository even accept adult content? I think it's highly probable that nobody even tried before. Well, if the distro repositories don't like adult content, I'd be happy to set up a hentai .deb repository. (Probably also an RPM one, but I've never packaged RPMs so do...
- Fri Nov 14, 2008 2:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Trying to add per-project persistent launcher settings
- Replies: 4
- Views: 1101
Trying to add per-project persistent launcher settings
I started a stab at one of my wishlist items for Ren'Py - tweaking the launcher so that launcher settings are per-project rather than global. At the moment, I'm trying to move the list of files to archive into the launcherinfo.py file. However, while I can change the project info within the archive_...
- Fri Nov 14, 2008 2:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.8.0 Released
- Replies: 83
- Views: 10588
Re: Ren'Py 6.8.0 Released
Okay, I'm getting reports that it now works. Thanks!PyTom wrote:Okay, I think I fixed the presplash problem. Please download launcher/distribute.rpy from the following url, and rebuild distributions.
Do you still want a Mac zip showing the problem?
- Sun Nov 09, 2008 2:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.8.0 Released
- Replies: 83
- Views: 10588
Re: Presplash crashes on MacOS 10.4
I've gotten reports that Mac builds crash on 10.4 with 'OSError: [Errno 2] No such file or directory' (full console output attached) if there's a presplash.png present in the game dir on at least some machines. Deleting the presplash.png enables the game to start normally. *sheepish bump, since I s...
- Mon Nov 03, 2008 12:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: Play Ren'Py games online, like flash games?
- Replies: 14
- Views: 4013
Re: Play Ren'Py games online, like flash games?
A script to convert simple VN code from Ren'Py to some mix of CGI/JS/HTML wouldn't be at all hard, but the trouble is that all but the simplest of Javascript seems to behave wildly differently from browser to browser. (Also, image load latency would, I think, be unpleasant to most users.) Actually,...
- Sun Nov 02, 2008 7:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: An advanced debugger for Ren'py: anyone interested?
- Replies: 16
- Views: 4246
Re: An advanced debugger for Ren'py: anyone interested?
I would really love a Ren'Py debugger. I suspect that the only things that could keep me from using one would be if it didn't run under Linux, or if the Ren'Py environment under the debugger was different enough that it would miss bugs that would crash games in the actual distributed form. Hm. Pytho...
- Sun Nov 02, 2008 6:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Play Ren'Py games online, like flash games?
- Replies: 14
- Views: 4013
Re: Play Ren'Py games online, like flash games?
I'm kinda thinking that an eventual goal for Ren'Py might be to abstract out the pygame and ren'py module functionality somehow. If that was placed into a single central place, we could then replace it with new versions, such as an opengl version, and maybe jython/java and ironpython/silverlight ve...