Thanks.
Actually it was not a file I'm using in my game, but it was a file from this friend I was talking about that should not have been in my game folder at all....
Thanks^^;
Search found 10 matches
- Wed Apr 23, 2008 3:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: I can't build distributions anymore [solved]
- Replies: 2
- Views: 1020
- Wed Apr 23, 2008 2:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: I can't build distributions anymore [solved]
- Replies: 2
- Views: 1020
I can't build distributions anymore [solved]
Hi ! I wanted to send a first version of my game to a friend of mine, so i built a distribution. I've made some changes and I want to send him the new one, but it looks like I can't build distribution anymore... I get the following error : I'm sorry, but an exception occured while executing your Ren...
- Sun Apr 20, 2008 5:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: In-game menu buttons
- Replies: 13
- Views: 2665
Re: In-game menu buttons
Okay thanks for you reply!
I was using show_two_window=True and show_two_window_vbox_properties={'box_spacing':-20} but the name would be under the text so the result was not what I had in mind...
I was using show_two_window=True and show_two_window_vbox_properties={'box_spacing':-20} but the name would be under the text so the result was not what I had in mind...
- Sun Apr 20, 2008 4:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: NVL dialog and normal dialog at the same time?
- Replies: 6
- Views: 1888
Re: NVL dialog and normal dialog at the same time?
Yeah, I was first using a lot of images then I told myself that maybe there was something else to do the trick...
Oh well... too bad... I guess I'll just use the crop function, thanks again !
Oh well... too bad... I guess I'll just use the crop function, thanks again !
- Sat Apr 19, 2008 4:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: NVL dialog and normal dialog at the same time?
- Replies: 6
- Views: 1888
Re: NVL dialog and normal dialog at the same time?
Err... to give an exemple : init: $ computer = NVLCharacter('SAF48', what_prefix=': ') $ angel = Character('Angel', color="#c8ffc8") image bg screen = "screen.png" label start: scene bg screen nvl clear computer "Access Denied" angel "How come?" return You can...
- Sat Apr 19, 2008 4:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: In-game menu buttons
- Replies: 13
- Views: 2665
Re: In-game menu buttons
How did you manage to get the box with the character name on top on the box with the text?
Thanks.
Thanks.
- Sat Apr 19, 2008 2:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: NVL dialog and normal dialog at the same time?
- Replies: 6
- Views: 1888
NVL dialog and normal dialog at the same time?
Hello! I have a question : is it possible to use both NVL dialogs and normal dialogs at the same time? I'm using the NVL mode to simulate command lines on a computer (the screen is my background scene), but I'd like the main character to comment on what he's typing, but when he speaks with a Charact...
- Sun Sep 16, 2007 2:09 am
- Forum: Ren'Py Questions and Announcements
- Topic: A few adjustments for the NVL mode...
- Replies: 10
- Views: 2940
Re: A few adjustments for the NVL mode...
Thanks a lot !
- Sun Sep 09, 2007 9:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: Possible to make NVL text box smaller?
- Replies: 5
- Views: 1424
Re: Possible to make NVL text box smaller?
yes it is possible
just play around with "style.nvl_window.xmargin" and "style.nvl_window.ymargin" ^^
just play around with "style.nvl_window.xmargin" and "style.nvl_window.ymargin" ^^
- Thu Aug 16, 2007 6:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: A few adjustments for the NVL mode...
- Replies: 10
- Views: 2940
Re: A few adjustments for the NVL mode...
But how should I do if I want the space beetween two entries and the space between 2 lines from the same entry (when the text is too long or when you use a line feed "\n") to be same ? I tried playing with style.nvl_dialogue.line_spacing and style.nvl_entry.ymargin but i couldn't do what i...