Search found 269 matches

by squark
Wed Jul 15, 2015 7:19 am
Forum: Works in Progress
Topic: Paradise Plus(GXG)
Replies: 60
Views: 20814

Re: Paradise Plus(GXG)

No information since April. Right now, I'm cautiously hopeful that we'll hear something one way or the other.
by squark
Fri Jun 19, 2015 11:42 am
Forum: Asset Creation: Writing
Topic: Technical question about writing a script for the game
Replies: 21
Views: 2511

Re: Technical question about writing a script for the game

There are two main ways to implement branching that I know of. One I don't particularly like and one I do. You could manage both with flags, or rewrite all the common/non-specific text in each file for the first method. One is the "lock-in" method. This essentially sets one choice in particular (usu...
by squark
Sat Apr 04, 2015 8:18 am
Forum: Works in Progress
Topic: Paradise Plus(GXG)
Replies: 60
Views: 20814

Re: Paradise Plus(GXG)

Don't worry, I'll try to prevent the characters from sounding like kids hopefully. I'm still really new on that. I hope Paradise Plus will be special. ^^ Nope, Kotoro is actually is person and not a pet. Probably will need to revisit it that and make it clear in the demo and game. She is mention in...
by squark
Fri Apr 03, 2015 8:59 am
Forum: Works in Progress
Topic: Paradise Plus(GXG)
Replies: 60
Views: 20814

Re: Paradise Plus(GXG)

While I don't mind voices, I really just hope they're not laden with so much post-processing that the characters sound like kids. I haven't downloaded yet, but I really should. It looks like it's shaping up to something special ^^ I take it the Kotoro referred to in the preamble is the family pet? I...
by squark
Wed Mar 11, 2015 1:27 pm
Forum: Ren'Py Questions and Announcements
Topic: All dialogue text shows in white? [Solved]
Replies: 3
Views: 325

Re: All dialogue text shows in white?

Thanks, PyTom. That's exactly what I was looking for ^^
by squark
Tue Mar 10, 2015 8:13 pm
Forum: Ren'Py Questions and Announcements
Topic: All dialogue text shows in white? [Solved]
Replies: 3
Views: 325

All dialogue text shows in white? [Solved]

I'm using a bright dialogue box, so it's hard on the eyes when it displays in white. So, I'm using this structure to define the characters' names as I'm actually quite comfortable with it: define x = Character('X', color="#66cc00") However, this only colors the character's name . I get the feeling I...
by squark
Tue Mar 10, 2015 4:57 am
Forum: Ren'Py Questions and Announcements
Topic: More imagebutton woes [SOLVED]
Replies: 2
Views: 387

Re: More imagebutton woes

Okay, thanks ^^ *makes a note*
by squark
Mon Mar 09, 2015 5:09 am
Forum: Ren'Py Questions and Announcements
Topic: More imagebutton woes [SOLVED]
Replies: 2
Views: 387

More imagebutton woes [SOLVED]

So I'd like to set up the title menu to have imagebuttons instead of textbuttons. The code has probably changed in the last while, but I've tried these: imagebutton auto "Images/gui/start.png" imagebutton idle "Images/gui/start.png" I keep getting some sort of error about "Not a displayable: None" a...
by squark
Tue Feb 03, 2015 7:15 am
Forum: Ren'Py Cookbook
Topic: RPG Battle Engine (similar to RPG Maker)
Replies: 22
Views: 11929

Re: RPG Battle Engine (similar to RPG Maker)

Okay, so I load this into the launcher and hit launch.
Brings up the main menu, I hit Start and it crashes.
Do I need to update Ren'Py or something?
by squark
Thu Jan 29, 2015 5:05 am
Forum: Ren'Py Cookbook
Topic: RPG Battle Engine (similar to RPG Maker)
Replies: 22
Views: 11929

Re: RPG Battle Engine (similar to RPG Maker)

This is lovely, thank you ^^
by squark
Wed Jan 28, 2015 9:41 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Overly long logical line and others
Replies: 2
Views: 491

Re: Overly long logical line and others

Thanks, I looked it over and found nothing that would cause an error. But once I double-checked it in NotePad++, I found a huge block of "NUL" and deleted all of it. That bit checks out fine now, and the menu item problem was because I forgot to use a menu command. I still need a hand on the correct...
by squark
Mon Jan 26, 2015 5:27 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Overly long logical line and others
Replies: 2
Views: 491

[SOLVED]Overly long logical line and others

So, I got back to work on something today after taking some time off, and while it worked perfectly before, I have no idea why it's spewing this at me. I'm getting an error I never had before: Overly long logical line or something along those lines. The offending item is this (exactly as shown) labe...
by squark
Sat Sep 27, 2014 1:34 pm
Forum: Works in Progress
Topic: The Universal Hope(otome, fantasy,Mythology)[GxB]
Replies: 148
Views: 32921

Re: The Universal Hope(otome, fantasy,Mythology)[GxB]

What was it again? Dead ends? There's nothing specific to him that will lead nowhere... Not like *coughoscarcough* ;) But seriously, there's only a small amount of text left to insert. Nothing else besides small language corrections. @ destiny: Would you mind reading over your work to date (when you...
by squark
Wed Sep 03, 2014 8:54 am
Forum: Works in Progress
Topic: The Universal Hope(otome, fantasy,Mythology)[GxB]
Replies: 148
Views: 32921

Re: The Universal Hope(otome, fantasy,Mythology)[GxB]

Sorry I've been out of touch for this long. Been pretty sick with a Summer Cold for a while now, but at least I'm on the mend. Also had a little issue with the latest Ren'Py. For some reason Editra stopped letting me edit, and I had to reinstall Java for JEdit to work. (As I don't much fancy using N...
by squark
Thu Jun 05, 2014 8:20 pm
Forum: Old Threads (– September 2014)
Topic: Battle System Coder Wanted!
Replies: 3
Views: 629

Re: Battle System Coder Wanted!

Read the opening post again.
I wrote:I can't pay anyone for either system
I know that's why it's taking so long, but I can hope.