Search found 320 matches
- Mon Jul 10, 2023 2:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: exe files in the Renpy games' "lib" folder keeps being dinged as malware
- Replies: 2
- Views: 193
Re: exe files in the Renpy games' "lib" folder keeps being dinged as malware
Thanks. It appears that it was corrupted by malware. Did a full scan with my antivirus and cleaned out the computer, issue is now resolved.
- Thu Jul 06, 2023 6:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: exe files in the Renpy games' "lib" folder keeps being dinged as malware
- Replies: 2
- Views: 193
exe files in the Renpy games' "lib" folder keeps being dinged as malware
I don't know why but Windows Defender is suddenly targeting various exe files of the "lib" folder in Ren'py games (zsync.exe, pythonw.exe). I'm sure they are 100% safe sand not corrupted/infected, because I literally just downloaded them from this site or from itch.io Any idea why this is ...
- Thu Feb 24, 2022 12:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can you have multiple quick menu designs to match different textboxes?
- Replies: 0
- Views: 944
Can you have multiple quick menu designs to match different textboxes?
I've set up a some characters to have unique textbox designs. Since they look different enough from one another, I designed unique quickmenu GUIs to match each textbox. Can I set up something in the init python to make the appropriate quickmenu come up when the matching text box is being used? Quick...
- Sun Feb 20, 2022 2:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: DLC that is meant to add more content to the "base" game itself (not New Game+)
- Replies: 8
- Views: 904
Re: DLC that is meant to add more content to the "base" game itself (not New Game+)
"Maybe." if getattr(store, "dlc1_installed", False): jump maybe_label[/code] So that needs to say "False" and not "True"? Will I need to declare any additional checks in the "after_load" label to ensure the DLC exist if I continue from a saved game?
- Sat Feb 19, 2022 3:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: DLC that is meant to add more content to the "base" game itself (not New Game+)
- Replies: 8
- Views: 904
Re: DLC that is meant to add more content to the "base" game itself (not New Game+)
Oof, I hope this is not considered necroposting, I didn't see notifs of new replies. Thanks. I will have to try that soon. Do you know if this could work from a saved game, if the DLC is installed midway through an ongoing gameplay? The idea is that the entire game is going to be worked on all at on...
- Tue Nov 02, 2021 12:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: DLC that is meant to add more content to the "base" game itself (not New Game+)
- Replies: 8
- Views: 904
Re: DLC that is meant to add more content to the "base" game itself (not New Game+)
Huh. That complicated? I was thinking I would do something like this:
Choice
Choice
if have_DLC:
Bonus Choice
And then set up some extra inits in the DLC so that once the file is added to the "base" game's folder, the game can detect that it exist.
Choice
Choice
if have_DLC:
Bonus Choice
And then set up some extra inits in the DLC so that once the file is added to the "base" game's folder, the game can detect that it exist.
- Sun Oct 31, 2021 9:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: DLC that is meant to add more content to the "base" game itself (not New Game+)
- Replies: 8
- Views: 904
DLC that is meant to add more content to the "base" game itself (not New Game+)
So... suppose a DLC is meant to add new routes into the existing game. Like, for example if you have the DLC there will be new choices to choose, or new characters will show up, etc. Can the DLC file be just additional content appended, or will I need to provide a new set of game script files altoge...
- Sun Sep 26, 2021 1:54 pm
- Forum: Ren'Py Cookbook
- Topic: Encyclopaedia / Bestiary Framework
- Replies: 118
- Views: 55985
Re: Encyclopaedia / Bestiary Framework
Is it possible to include (or use) a picture that is not the entry image as part of the entry button in the directory screen? Since every entry would've needed a separate icon/image, I'm not sure how/where to code this in. Do I have to modify the original template and add another Parameter to EncEnt...
- Sun Sep 27, 2020 4:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making paginated Glossary? Also usage of image as entry buttons
- Replies: 3
- Views: 577
Re: Making paginated Glossary? Also usage of image as entry buttons
Oh, that's a start. I'll see if it works with the Cookbook encyclopaedia code, though. It has some premade settings that I'm rather afraid to mess with.
- Sat Sep 26, 2020 6:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: Making paginated Glossary? Also usage of image as entry buttons
- Replies: 3
- Views: 577
Re: Making paginated Glossary? Also usage of image as entry buttons
Bump? So what I'm looking for is probably: 1) How to make pages, 2) How to make each entry have a paragraph block instead of just a single entry name. What I'm looking to create is a button that have this structure: https://64.media.tumblr.com/49c7ebb1d1350a9ad2c82eb5c6ec842d/6f316dccb157473c-95/s54...
- Fri Sep 18, 2020 10:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: Making paginated Glossary? Also usage of image as entry buttons
- Replies: 3
- Views: 577
Making paginated Glossary? Also usage of image as entry buttons
I'm currently using this Encyclopaedia code from the cookbook: https://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=25204&start=90 The glossary screen I'm making is in the form of a dictionary or journal book that looks like this: https://64.media.tumblr.com/b3ab635d1eaf3d1bf770ed44cdfa0a5...
- Thu Sep 17, 2020 8:15 am
- Forum: Ren'Py Cookbook
- Topic: Encyclopaedia / Bestiary Framework
- Replies: 118
- Views: 55985
Re: Encyclopaedia / Bestiary Framework
So is there a way to paginate the list of entries instead of having a long list going down? The glossary/encyclopaedia I'm trying to make is in the shape of a journal or dictionary and I kind of figured out how to imagemap the filter tags and the base, but I'm not sure how to input the entry buttons...
- Mon Sep 14, 2020 11:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to center date/time in the save slots?
- Replies: 5
- Views: 512
Re: How to center date/time in the save slots?
OK, I think I sort of get it. I'll try looking more closely at the setup and the doc. The grids, hbox and vbox has always been rather daunting to me.
- Mon Sep 14, 2020 8:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to center date/time in the save slots?
- Replies: 5
- Views: 512
Re: How to center date/time in the save slots?
@hell_oh_world: Yeah, I had used the old code because I wanted an imagemapped screen and I wasn't entirely sure how to do this layout with the new one. If there's a better way to put this together with the new code, I'm all ears! The new GUI format is rather confusing when I want to overhaul most of...
- Sun Sep 13, 2020 4:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to center date/time in the save slots?
- Replies: 5
- Views: 512
How to center date/time in the save slots?
So, I had mad my save load screen with the old code, and I wanted to change the layout a bit. I don't want the numbers in front of the Day and Empty, I also want to have the text centered instead of left-aligned. I've gone through the documentation but I'm still kind of confused. The code I used scr...