Search found 33 matches
- Wed Oct 27, 2010 6:41 am
- Forum: Ideas
- Topic: [WIP] Dragon Story - Demo released!
- Replies: 9
- Views: 2375
Re: [WIP] Dragon Story - Demo released!
Whenever conversation got serious (Which was extremely often.) all of the dialogue between characters would start to sound almost exactly the same. Characters should have clearly different speaking styles, and ways of reacting to grave situations. Yet I almost never saw that in any of them. Yeah, y...
- Tue Oct 26, 2010 3:15 pm
- Forum: Development of Ren'Py
- Topic: 1000 Commits
- Replies: 7
- Views: 1644
Re: 1000 Commits
OMG CAEK! And commits, too!
What I'm trying to say is, thanks and keep up the good work!
What I'm trying to say is, thanks and keep up the good work!
- Tue Oct 26, 2010 2:45 pm
- Forum: Ideas
- Topic: [WIP] Dragon Story - Demo released!
- Replies: 9
- Views: 2375
Re: [WIP] Dragon Story - Demo released!
Self-bumping for demo release.
- Sun Sep 19, 2010 3:07 pm
- Forum: Creator Discussion
- Topic: Interrupted Dialogue
- Replies: 2
- Views: 1339
Re: Interrupted Dialogue
Code: Select all
bob "I can't seem to find my notebook {nw}"
show mary
with None
mary "Hey, I found it! It's on the table!"
- Wed Sep 15, 2010 4:39 pm
- Forum: Development of Ren'Py
- Topic: Proportional scale function
- Replies: 3
- Views: 3247
Proportional scale function
Here's something that I came up with in my development due to general laziness. ;-) Consider it a mix between im.Scale and im.FactorScale for character images. The purpose is to get something useful on the screen for when you don't yet have the final artwork for your VN and thus don't want to manual...
- Wed Sep 15, 2010 1:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Getting code to mesh?
- Replies: 3
- Views: 969
Re: Getting code to mesh?
For anyone to help you, it would be useful to see how exactly you tried to combine the two code snippets. Did you just paste them after each other (which most definitely wouldn't work, with two "label start" blocks) or did you already try combining the code blocks in some fashion?
- Fri Sep 10, 2010 12:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Silly newbie question: 2 different versions of NVL?
- Replies: 1
- Views: 632
Re: Silly newbie question: 2 different versions of NVL?
That's what the nvl_variant variable is for. See the very bottom of http://www.renpy.org/wiki/renpy/doc/reference/NVL_Mode It's a little buried in the documentation, but it works just fine. You can set it to different values and all nvl styles use the named value, or the default one if a style value...
- Wed Sep 08, 2010 2:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Screen tint
- Replies: 2
- Views: 686
Re: Screen tint
I think you have to recolor each displayable individually (see http://www.renpy.org/wiki/renpy/doc/ref ... s/im.Sepia for one example). It shouldn't be all that much extra work though, since you only have to define the recolored duplicates of your images once.
- Mon May 31, 2010 6:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: Adding +1 to var every one "real-time "minute [SOLVED]
- Replies: 16
- Views: 6659
Re: Adding +1 to var every one "real-time "minute
Something like this should work: python: def clocktick(): global minutes minutes += 1 return ui.timer(60.0, clocktick, repeat=True) I use this method with a far smaller timeout for a credits scroller, and apart from the current lack of vsync support in Renpy it works fine.
- Fri May 28, 2010 11:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: I think I stumbled onto a CTC bug
- Replies: 4
- Views: 753
Re: I think I stumbled onto a CTC bug
Here's another CTC problem for NVL mode: label start: nvl clear scene bg dummy with fade "First line" "Second line - Working end of page CTC" nvl clear "First line" "Second line - Broken end of page CTC" call ctc_2 "New page and done" return label ct...
- Thu May 20, 2010 9:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to make Theora playback less jerky?
- Replies: 3
- Views: 718
Re: How to make Theora playback less jerky?
Scaling is dirt cheap (or it should be, unless the player is buggy as hell). Decoding HD video is expensive. At 800x600 you are already somewhat above SDTV resolutions. I think the most common formats for DVD-Rips are still in the 600x300 range, which is only 37% as many pixels as your current movie...
- Thu May 20, 2010 9:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ui text?
- Replies: 22
- Views: 2705
Re: Ui text?
Code: Select all
ui.text("Hello World", style=style.galleryText)
- Tue May 18, 2010 6:27 am
- Forum: Skill Development
- Topic: Could I use persistet data for...?
- Replies: 3
- Views: 671
Re: Could I use persistet data for...?
Do you mean you get back to the same menu during the same playthrough? Then you shouldn't use the persistency mechanism, but just normal variables. Persistent data is for things that should remain even after you completely restarted the game. From your description, it doesn't sound like this is what...
- Mon May 10, 2010 12:11 pm
- Forum: Creator Discussion
- Topic: Can I change styles in game - after "label start" ?
- Replies: 1
- Views: 655
Re: Can I change styles in game - after "label start" ?
You can do it if you call style.rebuild() after making your changes. But note the problems listed at http://www.renpy.org/wiki/renpy/doc/reference/functions/style.rebuild Due to the limitations, it's better in most cases if you use a variable to switch to a different named style inside your UI code,...
- Sat Apr 17, 2010 3:02 pm
- Forum: Ideas
- Topic: [WIP] Dragon Story - Demo released!
- Replies: 9
- Views: 2375
Re: [WIP] Dragon Story (Recruiting)
if your game actually contains dragons Very likely not in the sense you are thinking about right now. :wink: Ancient incredibly powerful creatures, memories of which echo in the minds of humans: Yes Huge reptiles: N... Ah, well, yes actually. But none that spit fire. That's Jessica's part, instead....