Search found 569 matches

by Alessio
Thu Sep 23, 2004 11:12 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 4.2 New/Suggested Features
Replies: 15
Views: 4959

Since this is a serious threat of yours, I'll take the call. :-) Please don't curse me for always coming up with new things.. Fade in/fade out for music (when closing a scene, it's maybe nicer to have a smooth fade-out of the music currently running instead of just cutting it off)? (There's one soun...
by Alessio
Wed Sep 22, 2004 1:08 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 4.2 New/Suggested Features
Replies: 15
Views: 4959

Sounds as different from music, we will support sounds that can be used as sound effects and things like that. Very good! So basically sounds could be played even while wave-based (mp3, ogg) music is running, yes? I've implemented all of the features mentioned above, and then some. Heavens, you're ...
by Alessio
Tue Sep 21, 2004 11:56 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 4.2 New/Suggested Features
Replies: 15
Views: 4959

Agree with all points! Last comment (promise!) about the the time-based element/music synchro: The check should probably be for "if current music position equal or later time parameter". This to make sure that the script can catch up in case it missed the correct timespot (it could happen that some ...
by Alessio
Tue Sep 21, 2004 4:44 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 4.2 New/Suggested Features
Replies: 15
Views: 4959

Hi Tom, Just off the top of my head, these are things I could think of. I want to emphasize Ren'Py is already excellent as is - I'm now trying to be creative. It might be nobody else needs anything like this, so it's rather meant to start a discussion. Time-based elements : In some cases, we might w...
by Alessio
Fri Sep 17, 2004 9:02 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 4.1 Released
Replies: 17
Views: 5211

PyTom wrote:Of course, I still won't implement the text that's slowly typed on the screen, even though it would only be a few lines of code. :-P
Good! Be blessed! That's what I hate most! :)
by Alessio
Fri Sep 17, 2004 7:45 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 4.1 Released
Replies: 17
Views: 5211

Congratulations, PyTom! I'm amazed at the demo. Especially the transition effects (although I'm more of a purist and would probably use them sparingly) and the rollback. Also very good to think of mouse and keyboard support. Thanks a lot for the great work! Now if only my company would stop having m...
by Alessio
Mon Aug 23, 2004 11:00 am
Forum: Creator Discussion
Topic: Getting Started
Replies: 5
Views: 1750

Hi Tom,

I agree, it's of course a matter of taste (and of the author) whether or not user input is needed. In any case, it's the least urgent thing, so don't worry - I'm not trying to push you here. Just curious! :)

Cheers,
Alessio
by Alessio
Mon Aug 23, 2004 9:05 am
Forum: Creator Discussion
Topic: Getting Started
Replies: 5
Views: 1750

Hi Tom, Absolutely brilliant IMHO, thanks for taking the time to write that one. With that set of instructions, it should be a breeze to get started. I'm impressed about the things you thought of, since I'd been thinking those same issues over and over (menus with conditions; handling of returns fro...
by Alessio
Tue Aug 17, 2004 7:45 am
Forum: Completed Games
Topic: RIVER TRAP [released]
Replies: 113
Views: 39561

Hi Mikey, Played RT for the first time yesterday (ending #4). Congratulations, it's a really good one. The story is gripping and full of unexpected twists, and the style is gorgeous IMHO. Colours and shapes just work wonderfully. I'm starting to think you're the Jim Jarmusch of Ren'ai. :-) The only ...
by Alessio
Tue Aug 17, 2004 6:26 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py Engine
Replies: 43
Views: 14959

My current plan is that each Ren'Py game will ship with its own copy of the engine. This means that the game doesn't need to worry about being future-proof, and the engine doesn't have to care as much about backwards compatibility. I agree it's the easiest way, I was just a bit worried about the pa...
by Alessio
Mon Aug 16, 2004 10:59 am
Forum: Creator Discussion
Topic: 800x600?
Replies: 87
Views: 13130

This is only IMHO: 800x600 is not necessarily a bad idea; I feel however that there might be situations when even 640x480 is acceptable (say, to reduce the file size) if it is zoomable to fullscreen. What about making the size user-definable? That way, everything is possible, and older RenPy games w...
by Alessio
Mon Aug 16, 2004 10:29 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py Engine
Replies: 43
Views: 14959

That sounds really excellent. Yes, I agree this way is much better than just having fixed default locations. Much more flexible. When you say "transformations that are applied to the image", do you actually also mean animations and such (e.g. blinking eyes, hair moving in the wind etc.)? Another thi...
by Alessio
Mon Aug 16, 2004 5:25 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py Engine
Replies: 43
Views: 14959

[quote="PyTom"]Better support for images, including transitions and the ability to easily place a character to one side of the screen.[/quote] Hi again, Don't know how you've planned it - it might make sense to think about an easy way to manage more than one character on the screen; e.g. the first c...
by Alessio
Fri May 07, 2004 10:19 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py Engine
Replies: 43
Views: 14959

Hi Tom, First of all thanks for planning to really keep this project going! An own forum might make things easier since there's going to be quite a lot of different categories needed (support questions, development wishes, new game announcements...). But since the topic is so closely related to this...