Search found 1264 matches

by JQuartz
Tue Feb 09, 2010 3:47 am
Forum: General Discussion
Topic: Improving the Community
Replies: 59
Views: 3796

Re: Improving the Community

If still relevant: OK, firstly, you should be aware that 'censorship' does not only mean 'complete removal from the public eye'. It means (definition of censorship) I see. I apologize for my misunderstanding. You completely missed the point. Regardless of what you call it, the person who wrote the p...
by JQuartz
Sun Feb 07, 2010 8:55 am
Forum: Creator Discussion
Topic: Regular conversations using python?
Replies: 2
Views: 441

Re: Regular conversations using python?

As of right now I'm working on an RPGesque battle system of sorts, but I want to still get the normal effect of: Code: "Sanity check...." in terms that it would show my background and be displayed at the bottom as it normally is done in the game using pure python script. You can use narrator('Sanit...
by JQuartz
Sun Feb 07, 2010 8:42 am
Forum: General Discussion
Topic: Improving the Community
Replies: 59
Views: 3796

Re: Improving the Community

Also, it stands a strong chance - whatever safeguards are put in place - of offending the people having their posts censored, as well. I don't understand. I suggested to have the post be relocated into another forum, which I currently feel, doesn't need to be hidden, just with a lot of warnings. It...
by JQuartz
Fri Feb 05, 2010 3:49 am
Forum: General Discussion
Topic: Improving the Community
Replies: 59
Views: 3796

Re: Improving the Community

If still relevent: While I may have missed them, I've *never* seen a flamy thread started by a new member. I've never seen any flamy thread (in the renpy forum which I usually only visit) either so I assumed it is most likely to be of new members. Well then how about, maybe something of a warning sc...
by JQuartz
Fri Feb 05, 2010 2:48 am
Forum: Ren'Py Questions and Announcements
Topic: questions on skipping mode/fast skipping/auto-forward
Replies: 2
Views: 978

Re: questions on skipping mode/fast skipping/auto-forward

1.Are these three different? I think fast skipping is skipping mode. Auto forward means the dialogue won't wait for your click before it advances. 2.When I press control or tab, does is toggle skipping mode? I think pressing and holding down ctrl will skip the dialogue. Pressing tab toggles the ski...
by JQuartz
Tue Feb 02, 2010 9:46 pm
Forum: General Discussion
Topic: Improving the Community
Replies: 59
Views: 3796

Re: Improving the Community

So, I'm going to ask for suggestions on how to improve the level of discussion and the level of civility here on the forum. Well, I seen some forums don't let new members start a thread. Maybe you could do the same for all forums except the renpy forum. Not only will this stop potential flamers fro...
by JQuartz
Sat Jan 30, 2010 9:19 pm
Forum: Creator Discussion
Topic: Creative ways to get an ending
Replies: 14
Views: 1219

Re: Creative ways to get an ending

I rather have something more creative. Suggestions? Here one: Get Girl A hooked up with the guy of her dreams and get Girl B hooked up with the guy of her dreams. Then the Protangonist goes home and plays some VN, drinks tea, while reciting a deep haiku about love with the setting sun as the bg ima...
by JQuartz
Fri Jan 29, 2010 12:49 am
Forum: Ren'Py Questions and Announcements
Topic: Trouble with Custom Game Menu [SOLVED]
Replies: 2
Views: 1267

Re: Trouble with Custom Game Menu

Currently everything with a jump result causes the game to crash with the attached traceback or the ui.callsinnewcontext() results do absolutely nothing. Problem: -You can't use game_menu as the label. Use some other label -You can't use jump to get to the menu. Use renpy.game_menu -You can't use u...
by JQuartz
Wed Jan 27, 2010 10:05 am
Forum: Ren'Py Questions and Announcements
Topic: How to make text appear for buttons + customizing save/load
Replies: 5
Views: 951

Re: How to make text appear for buttons + customizing save/load

I created the buttons in photoshop to make it so that the buttons and selected variation of the buttons would show up on the bottom yellow line, but when I loaded it all up on the visual novel, for some reason it ended up like the picture above. Not only that, but no matter where my mouse is on the...
by JQuartz
Mon Jan 25, 2010 10:10 pm
Forum: Ren'Py Questions and Announcements
Topic: (Solved) Help adding pagination please
Replies: 2
Views: 450

Re: Help adding pagination please

The idea is to show in the upper right side (or any other place) a counter that show me the times any text have been shown. You can try using overlay like so: init: $ progress = 0 $ show_progress=False python hide: def progress_overlay(): if show_progress: ui.text(str(progress)+"% completed", xalig...
by JQuartz
Mon Jan 25, 2010 9:47 pm
Forum: Ren'Py Questions and Announcements
Topic: Variables and Menus
Replies: 9
Views: 813

Re: Variables and Menus

Don't do it in the init block or it will be reset every time you start the game. Just define all your variables immediately after the start label. Oops, sorry I forgot. I guess you should try this instead: label start: if not persistent.menu_item1_unlocked: $ persistent.menu_item1_unlocked=False "G...
by JQuartz
Sun Jan 24, 2010 3:55 am
Forum: Ren'Py Questions and Announcements
Topic: How to make text appear for buttons + customizing save/load
Replies: 5
Views: 951

Re: How to make text appear for buttons + customizing save/load

3. How can I make it so that right clicking makes it so it doesn't go straight to the navigation menu, but instead loads up a transparent menu like True Remembrance. You can try something like this: label Nothingness: return label set_menu: if show_menu: $ show_menu=False elif not show_menu: $ show...
by JQuartz
Sun Jan 24, 2010 2:25 am
Forum: Ren'Py Questions and Announcements
Topic: Variables and Menus
Replies: 9
Views: 813

Re: Variables and Menus

I did a test run and got this error: You need to set menu_item1_unlocked=False in the init like so: init: $ menu_item1_unlocked=False label start: "Game starts" label end: "Game ends" "Credit rolls" "Presses the button" $ result="button" if result == "button": if menu_item1_unlocked: "This is the s...
by JQuartz
Thu Jan 21, 2010 12:16 am
Forum: Ren'Py Questions and Announcements
Topic: Dynamic Images
Replies: 10
Views: 1216

Re: Dynamic Images

I need code to dynamically load images of a certain prefix and put them in a list so they can be addressed by number. Like head01.png-head32.png can be loaded at once. You can use for like so: label start: python: ui.vbox() for num in range(1, 33): if num>9: ui.image("head"+str(num)+".png") elif nu...
by JQuartz
Sun Jan 17, 2010 6:15 am
Forum: Ren'Py Questions and Announcements
Topic: Image Map in a Viewport
Replies: 2
Views: 457

Re: Image Map in a Viewport

How can you make an image map inside of the viewport code? You could use ui.imagebutton on the ui.image in the viewport like so: python hide: ui.side(('c', 'b', 'r'), xpos=0, ypos=0, spacing=5) vp = ui.viewport(draggable=True, mousewheel=True, xmaximum=1920, ymaximum=1200) ui.hbox() ui.image("gobli...