Search found 150 matches

by Kuiper
Sat Jan 14, 2017 10:35 pm
Forum: Works in Progress
Topic: Necrobarista [urban fantasy, suspense]
Replies: 9
Views: 1767

Necrobarista [urban fantasy, suspense]

http://i.imgur.com/tr1mPdr.jpg VIDEO TRAILER | WEBSITE (Watch the video trailer . Seriously.) Necrobarista is a visual novel made in Unity3D. Coming October 2017. The premise: You've reached the end of the line. Welcome to the terminal, a hidden pocket of Melbourne full of decommissioned railway ca...
by Kuiper
Thu Dec 29, 2016 11:06 am
Forum: Creator Discussion
Topic: Games with 100+ characters
Replies: 17
Views: 1622

Re: Games with 100+ characters

The only games I can think of that have close to that many characters are the Fire Emblem games. I believe that Fire Emblem 10 (Radiant Dawn) is the biggest of them, as it's a sequel that basically expanded the cast of the game preceding it; Fire Emblem 10 sports 72 playable characters, 42 of which ...
by Kuiper
Tue Dec 06, 2016 6:50 am
Forum: Creator Discussion
Topic: What tool to use for fulfillment/sending review copies?
Replies: 2
Views: 396

Re: What tool to use for fulfillment/sending review copies?

I've never had to deal with this issue myself, but this thread got me curious, so I decided to do a bit of searching around, and I stumbled upon Humble's self-service tools , specifically the ones that deal with DIY Order Fulfillment . This page's instructions seems to be fairly straightforward; fro...
by Kuiper
Wed Nov 30, 2016 10:53 pm
Forum: Asset Creation: Writing
Topic: Secrets behind the one-dimensional MC?
Replies: 12
Views: 1541

Re: Secrets behind the one-dimensional MC?

This may not be answering the question you asked, but I think there's virtue to having an MC who isn't completely "faceless" and presenting them with a bit of a personality. For example, out of all of the Key VN/KyoAni anime harem protagonists, Yuuichi from Kanon seems to be a favorite among fans be...
by Kuiper
Tue Nov 29, 2016 9:19 am
Forum: Asset Creation: Writing
Topic: Keep it real, or make it out-of-this-world weird?
Replies: 7
Views: 853

Re: Keep it real, or make it out-of-this-world weird?

Mammon's post about camp gets at a larger point which I think is pretty important, which is that tone is part of being internally consistent. Part of what makes hard magic or hard science fiction is an internal consistency in the way that the fiction's universe behaves: the story establishes that th...
by Kuiper
Tue Nov 29, 2016 6:43 am
Forum: Asset Creation: Writing
Topic: Keep it real, or make it out-of-this-world weird?
Replies: 7
Views: 853

Re: Keep it real, or make it out-of-this-world weird?

The classic essay "The Strange Attractor" by Terry Rossio has kind of been the starting point for a lot of discussion on this topic starting around two decades ago, so maybe give that a read. Speaking more broadly, people want a blend of the strange and the familiar. Make a story too familiar, and p...
by Kuiper
Wed Nov 23, 2016 1:35 am
Forum: Asset Creation: Writing
Topic: Symbolism
Replies: 16
Views: 1507

Re: Symbolism

I don't think your examples are symbolism, Kuiper. Fair point, especially on the Wall-E example; my post was less about symbolism and more about the fact that people can often be influenced by things that they're not consciously aware of, but I think it applies to symbolism as well. For example, in...
by Kuiper
Mon Nov 21, 2016 8:24 am
Forum: Asset Creation: Writing
Topic: Symbolism
Replies: 16
Views: 1507

Re: Symbolism

For some great concrete examples of how films are often embedded with meaning that audiences pick up on subconciously (even if they don't consciously recognize it), check out some of Tony Zhou's videos on cinematic technique. For example, this analysis of a famous scene from Silence of the Lambs . I...
by Kuiper
Sat Nov 19, 2016 8:01 am
Forum: Asset Creation: Writing
Topic: Point of View Switching
Replies: 16
Views: 2642

Re: Point of View Switching

Saya no Uta starts off as a first-person narrative from Fuminori's perspective, but at a certain point there's a shift to third-person viewpoint from a different character's perspective. The shift between first and third person is always really obvious (so there's never any doubt in the reader's min...
by Kuiper
Thu Nov 17, 2016 7:58 am
Forum: Asset Creation: Writing
Topic: Symbolism
Replies: 16
Views: 1507

Re: Symbolism

For an example, I'd like to compare two films that are similar in concept, but different in execution: District 9 and Avatar (the James Cameron film about the blue aliens, not the M. Night Syamalan film about the airbender). They're both similar in terms of premise (they're both sci-fi movies about ...
by Kuiper
Sat Nov 12, 2016 4:09 am
Forum: Creator Discussion
Topic: Marketing + Design: What makes great promotional imagery?
Replies: 21
Views: 2647

Re: Marketing + Design: What makes great promotional imagery

The mention of the Hunger Games cover art reminded me of something that exists in publishing, particularly in the epic fantasy market, which is that hardcover editions and paperback editions tend to have different cover art. For example, here's an image comparing the cover art for the Mistborn trilo...
by Kuiper
Mon Nov 07, 2016 6:52 am
Forum: Creator Discussion
Topic: How does rev share work?
Replies: 4
Views: 632

Re: How does rev share work?

Is payment always made via PayPal by direct person-to-person transactions? Paypal is a pretty fast and convenient solution; it supports international payments, and the money will be usable in your account within a day in most cases. However, Paypal charges a percentage-based fee, which means that w...
by Kuiper
Fri Nov 04, 2016 1:56 am
Forum: General Discussion
Topic: What music to listen to while drawing?
Replies: 31
Views: 2951

Re: What music to listen to while drawing?

It's interesting to hear that others have issues with listening to music while drawing... for me, listening to music is pretty much the only way I can fully focus on making art. Maybe I just have concentration issues, but if I'm not listening to music, I might be able to draw for an hour or two bef...
by Kuiper
Tue Nov 01, 2016 1:42 am
Forum: Works in Progress
Topic: Idol Manager [business sim, dark comedy]
Replies: 48
Views: 8465

Re: Idol Manager [business sim, dark comedy]

Our next developer walkthrough video should be up soon, this time showing off some of the visual novel elements which are going to feature prominently in the completed game. In the meantime, here's a preview of the new animations that we're working on. These visual novel-style "story segments" will ...
by Kuiper
Tue Oct 25, 2016 4:52 pm
Forum: General Discussion
Topic: "I would totally play your game if I had the time and money"
Replies: 75
Views: 5694

Re: "I would totally play your game if I had the time and mo

@Kuiper: Your point is basically that there are people who actually cannot even afford buying games that are cheap by western standards. Point taken. Do you honestly believe that what I described above is caused by that? I don't know. When someone says that what I'm selling is too expensive for the...