Search found 145 matches

by Kuiper
Tue Nov 29, 2016 6:43 am
Forum: Asset Creation: Writing
Topic: Keep it real, or make it out-of-this-world weird?
Replies: 7
Views: 789

Re: Keep it real, or make it out-of-this-world weird?

The classic essay "The Strange Attractor" by Terry Rossio has kind of been the starting point for a lot of discussion on this topic starting around two decades ago, so maybe give that a read. Speaking more broadly, people want a blend of the strange and the familiar. Make a story too familiar, and p...
by Kuiper
Wed Nov 23, 2016 1:35 am
Forum: Asset Creation: Writing
Topic: Symbolism
Replies: 16
Views: 1387

Re: Symbolism

I don't think your examples are symbolism, Kuiper. Fair point, especially on the Wall-E example; my post was less about symbolism and more about the fact that people can often be influenced by things that they're not consciously aware of, but I think it applies to symbolism as well. For example, in...
by Kuiper
Mon Nov 21, 2016 8:24 am
Forum: Asset Creation: Writing
Topic: Symbolism
Replies: 16
Views: 1387

Re: Symbolism

For some great concrete examples of how films are often embedded with meaning that audiences pick up on subconciously (even if they don't consciously recognize it), check out some of Tony Zhou's videos on cinematic technique. For example, this analysis of a famous scene from Silence of the Lambs . I...
by Kuiper
Sat Nov 19, 2016 8:01 am
Forum: Asset Creation: Writing
Topic: Point of View Switching
Replies: 16
Views: 2449

Re: Point of View Switching

Saya no Uta starts off as a first-person narrative from Fuminori's perspective, but at a certain point there's a shift to third-person viewpoint from a different character's perspective. The shift between first and third person is always really obvious (so there's never any doubt in the reader's min...
by Kuiper
Thu Nov 17, 2016 7:58 am
Forum: Asset Creation: Writing
Topic: Symbolism
Replies: 16
Views: 1387

Re: Symbolism

For an example, I'd like to compare two films that are similar in concept, but different in execution: District 9 and Avatar (the James Cameron film about the blue aliens, not the M. Night Syamalan film about the airbender). They're both similar in terms of premise (they're both sci-fi movies about ...
by Kuiper
Sat Nov 12, 2016 4:09 am
Forum: Creator Discussion
Topic: Marketing + Design: What makes great promotional imagery?
Replies: 21
Views: 2468

Re: Marketing + Design: What makes great promotional imagery

The mention of the Hunger Games cover art reminded me of something that exists in publishing, particularly in the epic fantasy market, which is that hardcover editions and paperback editions tend to have different cover art. For example, here's an image comparing the cover art for the Mistborn trilo...
by Kuiper
Mon Nov 07, 2016 6:52 am
Forum: Creator Discussion
Topic: How does rev share work?
Replies: 4
Views: 590

Re: How does rev share work?

Is payment always made via PayPal by direct person-to-person transactions? Paypal is a pretty fast and convenient solution; it supports international payments, and the money will be usable in your account within a day in most cases. However, Paypal charges a percentage-based fee, which means that w...
by Kuiper
Fri Nov 04, 2016 1:56 am
Forum: General Discussion
Topic: What music to listen to while drawing?
Replies: 31
Views: 2621

Re: What music to listen to while drawing?

It's interesting to hear that others have issues with listening to music while drawing... for me, listening to music is pretty much the only way I can fully focus on making art. Maybe I just have concentration issues, but if I'm not listening to music, I might be able to draw for an hour or two bef...
by Kuiper
Tue Nov 01, 2016 1:42 am
Forum: Works in Progress
Topic: Idol Manager [business sim, dark comedy]
Replies: 48
Views: 7879

Re: Idol Manager [business sim, dark comedy]

Our next developer walkthrough video should be up soon, this time showing off some of the visual novel elements which are going to feature prominently in the completed game. In the meantime, here's a preview of the new animations that we're working on. These visual novel-style "story segments" will ...
by Kuiper
Tue Oct 25, 2016 4:52 pm
Forum: General Discussion
Topic: "I would totally play your game if I had the time and money"
Replies: 75
Views: 5297

Re: "I would totally play your game if I had the time and mo

@Kuiper: Your point is basically that there are people who actually cannot even afford buying games that are cheap by western standards. Point taken. Do you honestly believe that what I described above is caused by that? I don't know. When someone says that what I'm selling is too expensive for the...
by Kuiper
Tue Oct 25, 2016 3:25 am
Forum: General Discussion
Topic: "I would totally play your game if I had the time and money"
Replies: 75
Views: 5297

Re: "I would totally play your game if I had the time and mo

I understand that it may be difficult to spend 60+ dollars and at least 20 hours on a game if you need to pay the rent, buy food, maintain a crappy car and pay for your books, mobile flatrate and other everyday expenses. And yeah, even 20 dollars and 10 hours of playtime may be too much for you, de...
by Kuiper
Mon Oct 24, 2016 6:17 pm
Forum: General Discussion
Topic: which are the most popular (complete) VNs on LSF?
Replies: 10
Views: 1161

Re: which are the most popular (complete) VNs on LSF?

Long Live the Queen and the works by Winter Wolves like Loren Amazon Princess seem to be very financially successful and successful in the broader world. I think it's also worth pointing out that both of these developers (which are two of the largest developers that have their "roots" on LSF) have ...
by Kuiper
Sun Oct 23, 2016 10:14 pm
Forum: Creator Discussion
Topic: Marketing + Design: What makes great promotional imagery?
Replies: 21
Views: 2468

Re: Marketing + Design: What makes great promotional imagery

terra0nova and I watched all the trailers you linked, and we were actually somewhat unimpressed with the first trailers, even though they were cinematic, complex, etc. - mainly because we just don't care much about those types of games. We weren't "converted." I think that this gets at an important...
by Kuiper
Sat Oct 22, 2016 6:39 pm
Forum: Creator Discussion
Topic: Marketing + Design: What makes great promotional imagery?
Replies: 21
Views: 2468

Re: Marketing + Design: What makes great promotional imagery

(Content warning: some of these video links contain violence and gore and stuff.) If we're talking video game trailers, Dead Island's trailer is pretty famous both for generating massive amounts of hype when it dropped, and also being incredibly misrepresentative of the actual game. The poignant tra...
by Kuiper
Sat Oct 22, 2016 4:24 pm
Forum: Creator Discussion
Topic: Contracts
Replies: 13
Views: 1088

Re: Contracts

@Kuiper Thanks for adding an artist’s POV. I can see how an NDA upfront could be perceived as rather aggressive and/or a bad indicator. I definitely want to use a short(ish) plain-language contract and it seems from the responses here that such a contract would be received fine? Sure. Apart from ma...