Search found 154 matches

by Kuiper
Thu Feb 09, 2017 1:20 am
Forum: Creator Discussion
Topic: Being evident or as silent as a ninja
Replies: 10
Views: 1528

Re: Being evident or as silent as a ninja

"Show, don't tell" is a good guiding principle. However, showing usually requires more space than telling. He was impatient. He glanced around the room as he waited, his eyes darting from the clock to the door as he restlessly tapped his foot. The first example is telling, the second example is show...
by Kuiper
Wed Feb 01, 2017 10:23 am
Forum: Asset Creation: Writing
Topic: How visual novel writing is different
Replies: 8
Views: 3037

Re: How visual novel writing is different

The 'wrong' example you gave doesn't seem wrong to me, even though speaker one didn't expect an answer there's no confusion from speaker 2 answering to confirm it. So, I might be responding to your word choice here rather than the actual sentiment behind it, but the example I provided wasn't intend...
by Kuiper
Wed Feb 01, 2017 6:03 am
Forum: Asset Creation: Writing
Topic: How visual novel writing is different
Replies: 8
Views: 3037

How visual novel writing is different

I just wrote a blog post about how visual novel writing differs from other forms of fiction writing: http://www.route59games.com/how-visual-novel-writing-is-different/ I wrote this post mainly to address questions that I often see from writers outside of VN development who want to understand the wri...
by Kuiper
Thu Jan 26, 2017 6:44 am
Forum: Creator Discussion
Topic: VN developer's web-conference Jan 14, 2017
Replies: 8
Views: 1520

Re: VN developer's web-conference Jan 14, 2017

All of the talks have now been posted to Youtube! For those who didn't want to spend $10 on a ticket (or just happened to be busy that day), now is your chance to watch an entire day of talks from a really impressive lineup of speakers, featuring folks like Christine Love and Tom Rothamel (aka PyTo...
by Kuiper
Sat Jan 14, 2017 10:35 pm
Forum: Works in Progress
Topic: Necrobarista [urban fantasy, suspense]
Replies: 9
Views: 3678

Necrobarista [urban fantasy, suspense]

http://i.imgur.com/tr1mPdr.jpg VIDEO TRAILER | WEBSITE (Watch the video trailer . Seriously.) Necrobarista is a visual novel made in Unity3D. Coming October 2017. The premise: You've reached the end of the line. Welcome to the terminal, a hidden pocket of Melbourne full of decommissioned railway ca...
by Kuiper
Thu Dec 29, 2016 11:06 am
Forum: Creator Discussion
Topic: Games with 100+ characters
Replies: 17
Views: 1965

Re: Games with 100+ characters

The only games I can think of that have close to that many characters are the Fire Emblem games. I believe that Fire Emblem 10 (Radiant Dawn) is the biggest of them, as it's a sequel that basically expanded the cast of the game preceding it; Fire Emblem 10 sports 72 playable characters, 42 of which ...
by Kuiper
Tue Dec 06, 2016 6:50 am
Forum: Creator Discussion
Topic: What tool to use for fulfillment/sending review copies?
Replies: 2
Views: 459

Re: What tool to use for fulfillment/sending review copies?

I've never had to deal with this issue myself, but this thread got me curious, so I decided to do a bit of searching around, and I stumbled upon Humble's self-service tools , specifically the ones that deal with DIY Order Fulfillment . This page's instructions seems to be fairly straightforward; fro...
by Kuiper
Wed Nov 30, 2016 10:53 pm
Forum: Asset Creation: Writing
Topic: Secrets behind the one-dimensional MC?
Replies: 12
Views: 2798

Re: Secrets behind the one-dimensional MC?

This may not be answering the question you asked, but I think there's virtue to having an MC who isn't completely "faceless" and presenting them with a bit of a personality. For example, out of all of the Key VN/KyoAni anime harem protagonists, Yuuichi from Kanon seems to be a favorite among fans be...
by Kuiper
Tue Nov 29, 2016 9:19 am
Forum: Asset Creation: Writing
Topic: Keep it real, or make it out-of-this-world weird?
Replies: 7
Views: 1030

Re: Keep it real, or make it out-of-this-world weird?

Mammon's post about camp gets at a larger point which I think is pretty important, which is that tone is part of being internally consistent. Part of what makes hard magic or hard science fiction is an internal consistency in the way that the fiction's universe behaves: the story establishes that th...
by Kuiper
Tue Nov 29, 2016 6:43 am
Forum: Asset Creation: Writing
Topic: Keep it real, or make it out-of-this-world weird?
Replies: 7
Views: 1030

Re: Keep it real, or make it out-of-this-world weird?

The classic essay "The Strange Attractor" by Terry Rossio has kind of been the starting point for a lot of discussion on this topic starting around two decades ago, so maybe give that a read. Speaking more broadly, people want a blend of the strange and the familiar. Make a story too familiar, and p...
by Kuiper
Wed Nov 23, 2016 1:35 am
Forum: Asset Creation: Writing
Topic: Symbolism
Replies: 16
Views: 1985

Re: Symbolism

I don't think your examples are symbolism, Kuiper. Fair point, especially on the Wall-E example; my post was less about symbolism and more about the fact that people can often be influenced by things that they're not consciously aware of, but I think it applies to symbolism as well. For example, in...
by Kuiper
Mon Nov 21, 2016 8:24 am
Forum: Asset Creation: Writing
Topic: Symbolism
Replies: 16
Views: 1985

Re: Symbolism

For some great concrete examples of how films are often embedded with meaning that audiences pick up on subconciously (even if they don't consciously recognize it), check out some of Tony Zhou's videos on cinematic technique. For example, this analysis of a famous scene from Silence of the Lambs . I...
by Kuiper
Sat Nov 19, 2016 8:01 am
Forum: Asset Creation: Writing
Topic: Point of View Switching
Replies: 16
Views: 3995

Re: Point of View Switching

Saya no Uta starts off as a first-person narrative from Fuminori's perspective, but at a certain point there's a shift to third-person viewpoint from a different character's perspective. The shift between first and third person is always really obvious (so there's never any doubt in the reader's min...
by Kuiper
Thu Nov 17, 2016 7:58 am
Forum: Asset Creation: Writing
Topic: Symbolism
Replies: 16
Views: 1985

Re: Symbolism

For an example, I'd like to compare two films that are similar in concept, but different in execution: District 9 and Avatar (the James Cameron film about the blue aliens, not the M. Night Syamalan film about the airbender). They're both similar in terms of premise (they're both sci-fi movies about ...
by Kuiper
Sat Nov 12, 2016 4:09 am
Forum: Creator Discussion
Topic: Marketing + Design: What makes great promotional imagery?
Replies: 21
Views: 3492

Re: Marketing + Design: What makes great promotional imagery

The mention of the Hunger Games cover art reminded me of something that exists in publishing, particularly in the epic fantasy market, which is that hardcover editions and paperback editions tend to have different cover art. For example, here's an image comparing the cover art for the Mistborn trilo...