Search found 296 matches
- Sun Feb 12, 2012 5:07 am
- Forum: Creator Discussion
- Topic: On writing routes...
- Replies: 5
- Views: 731
Re: On writing routes...
1.Plot the story first, 2.design the characters characteristics and back stories if they have them, 3. Pick a route you want to start writing, maybe start with the true path or the character you think will be easiest or hardest. 4. Once done or having a writers block, start another route. That's how...
- Tue Jan 31, 2012 2:54 am
- Forum: Ideas
- Topic: Yakuza Blossom [GxB // VN] (First sprites up!!)
- Replies: 42
- Views: 14289
Re: Yakuza Blossom [GxB // VN] ((Looking for a team~))
Sounds interesting I'll keep an eye I think!
- Mon Jan 30, 2012 4:47 pm
- Forum: Completed Games
- Topic: Lucky Rabbit Reflex! (GxB Dating Sim, Commercial)
- Replies: 97
- Views: 38055
Re: Lucky Rabbit Reflex! (GxB Dating Sim, Commercial)
I'm glad the order went through in the end! I'm on a semi-hiatus at the moment because of my day job, but I started work on another dating sim a few months back and I'd like it get it finished at some point this year if I can. Fingers crossed! :D Oh another one! When will you put up info on it I'm ...
- Fri Jan 27, 2012 6:36 pm
- Forum: Works in Progress
- Topic: 月の姫 | Kaguya-hime [GxB] [Fairy Tale] - Updated 11th Aug
- Replies: 120
- Views: 31936
Re: 月の姫 | Kaguya-hime [GxB] [Fairy Tale]
Thanks!Rin wrote:
@Mickychi: Thanks :3 Good luck in your projects too xD
- Thu Jan 26, 2012 5:15 pm
- Forum: Creator Discussion
- Topic: Hours of gameplay
- Replies: 44
- Views: 4229
Re: Hours of gameplay
Wow! So around 20,000 words = 1hr, I was off then. Thanks for the advice everyone it really helps, I can understand if the same old thing is happening that it does get boring. Anyway I have another question, how long would you want to play a route for before you got sick of it? 2 to 5 hrs somewhere ...
- Wed Jan 25, 2012 10:13 pm
- Forum: Creator Discussion
- Topic: Hours of gameplay
- Replies: 44
- Views: 4229
Re: Hours of gameplay
Hmm... I heard that 10 000 words = 1hr but depends on people's speed and if the stop to stare at images I guess. I will write as many words as I want, the only reason I asked was cause I was curious what people expect, to give myself an idea of how many words I should aim for. Another question how l...
- Wed Jan 25, 2012 9:52 pm
- Forum: Creator Discussion
- Topic: Hours of gameplay
- Replies: 44
- Views: 4229
Hours of gameplay
As the title says this is about Hours of game play, I'm curious to fine out what others think of how long a game's play time should be. If it was a obtainable how long would you normally expect for there route? Non-commercial and Commercial? What about a friendship route? A reason I asked these ques...
- Wed Jan 25, 2012 9:42 pm
- Forum: General Discussion
- Topic: Fairytales?
- Replies: 6
- Views: 865
Re: Fairytales?
I agree with the things said above if you're making a spin off at least keep the moral or lesson in it somehow. Another thing is don't create it to follow the story line exactly sure you can keep a few little things (example: What characters are, A bear, human, butterfly and so on) I find if a story...
- Wed Jan 25, 2012 9:28 pm
- Forum: Ideas
- Topic: General Idea (for the first game)
- Replies: 8
- Views: 713
Re: General Idea (for the first game)
I see well that's fine doing that but you will have to do more work, and possibly re-write scene's and how guys respond to which girl.
- Wed Jan 25, 2012 9:20 pm
- Forum: Ideas
- Topic: Lotus [GxB] [Mystery, Romance]
- Replies: 30
- Views: 7656
Re: Project C [GxB] [Mystery, Romance]
The idea of this is cool and the sprites look cute~
All the guys look good but Asher looks best since his head isn't the only thing showing.
All the guys look good but Asher looks best since his head isn't the only thing showing.
- Wed Jan 25, 2012 5:36 pm
- Forum: Ideas
- Topic: Moonlight Spotlight ~A Full Moon~ [mystery Female Protag.]
- Replies: 10
- Views: 4944
Re: Moonlight Spotlight ~A Full Moon~ [GxB]
I like the idea of this seeing ghosts and such interests me, I'll keep a watch on this~
- Wed Jan 25, 2012 5:31 pm
- Forum: Ideas
- Topic: General Idea (for the first game)
- Replies: 8
- Views: 713
Re: General Idea (for the first game)
Hmm... Two playable MC's is possible but it would be easier for you if you make it that depending on which you play as they can only chase a certain obtainable/s that the other can't, otherwise it will become a mess if both of the MC's have different personalities.
- Wed Jan 25, 2012 5:26 pm
- Forum: Works in Progress
- Topic: 月の姫 | Kaguya-hime [GxB] [Fairy Tale] - Updated 11th Aug
- Replies: 120
- Views: 31936
Re: 月の姫 | Kaguya-hime [GxB] [Fairy Tale]
Hot guys yay! I like Leon and Zifal the best! Keep up the good work!
- Wed Jan 25, 2012 8:15 am
- Forum: Ren'Py Questions and Announcements
- Topic: Pretty simple Question :/
- Replies: 7
- Views: 591
Re: Pretty simple Question :/
close, Mickychi, but not quite it's scene black with dissolve if it helps, the scene statement's actual function is to clear away the images on the screen and then display something new with any transitions that may be given, so you don't need to display or dissolve the previous image. Lolz! So clo...
- Wed Jan 25, 2012 8:02 am
- Forum: Creator Discussion
- Topic: game without backgrounds
- Replies: 7
- Views: 3140
Re: game without backgrounds
Hmm... In my opinion a game without some backgrounds that either set the mood or tell where you are, makes the game less appealing and won't attract my attention as much as one with bg. So if you want more people to play I suggest having some sort of bg's for visual appeal, even if there just a quic...