Search found 1532 matches

by Deji
Sat Mar 05, 2016 11:09 am
Forum: WiP: NaNoRenO
Topic: Caramel Mokaccino Demo [Late NaNo2016] ALPHA RELEASE! :D
Replies: 32
Views: 6958

Re: Caramel Mokaccino Demo [NaNoRenO 2016][Commercial]

Thanks everybody, I'm so happy you like our stuff already and are looking forward to this ;v; @Hi.In.Ni : We had old character designs (old sprite attempts, many many sketches, etc), base storyboard, and most of the GUI done before NaNo. And 2 Backgrounds :'D Everything else is new :) Technically th...
by Deji
Wed Mar 02, 2016 9:18 am
Forum: WiP: NaNoRenO
Topic: Caramel Mokaccino Demo [Late NaNo2016] ALPHA RELEASE! :D
Replies: 32
Views: 6958

Re: Caramel Mokaccino Demo [NaNoRenO 2016][Commercial]

Ahh! Thanks for the comments and support so far everybody! We're really excited to start working! :D Day one was spent mostly setting up the WIP threads, gathering the team members contact info and getting together. Also GUI-ing and some sketching! gui1.jpg gui2.jpg gui3.jpg gui4.jpg gui5.jpg Screen...
by Deji
Tue Mar 01, 2016 10:40 pm
Forum: WiP: NaNoRenO
Topic: Where We Lay Our Scene [NaNoRenO 2016] [Commercial]
Replies: 104
Views: 13841

Re: Where We Lay Our Scene [NaNoRenO 2016] [Commercial]

You guys are so fast, you're insane ;c;
AND OMG AURO THAT GUI!!
Best of luck!! <3
by Deji
Tue Mar 01, 2016 11:18 am
Forum: WiP: NaNoRenO
Topic: Caramel Mokaccino Demo [Late NaNo2016] ALPHA RELEASE! :D
Replies: 32
Views: 6958

Caramel Mokaccino Demo [Late NaNo2016] ALPHA RELEASE! :D

http://deji.ishtera.net/caramel/logologo.png THE ALPHA DEMO IS OUT! https://apple-cider.itch.io/caramelmokaccino ~✿~✿~✿~✿~ Caramel Mokaccino is a slice of life/friendship GxB/G story being developed by Apple Cider . During the month of March (and April :'D) we will be putting together our official ...
by Deji
Mon Feb 29, 2016 2:06 pm
Forum: We are offering Paid Work
Topic: Assistant Artist & Programmer for commercial game [closed]
Replies: 6
Views: 1331

Re: Assistant Artist & Programmer for commercial game demo!

UPDATE: The programmer we were talking to just got a new job and won't be able to work with us :'D
So we need one now! :D
Check the requirements and hit me with a PM to discuss rates and stuff if you're interested ^^
by Deji
Mon Feb 29, 2016 12:05 pm
Forum: We are offering Paid Work
Topic: Assistant Artist & Programmer for commercial game [closed]
Replies: 6
Views: 1331

Re: Assistant Artists for commercial game demo (NaNo2016)

I think we already found a flat colorist!
@Ryuushiro: let's talk over PM is you're still interested in the BG assistant position :)
by Deji
Mon Feb 29, 2016 11:40 am
Forum: We are offering Paid Work
Topic: Assistant Artist & Programmer for commercial game [closed]
Replies: 6
Views: 1331

Assistant Artist & Programmer for commercial game [closed]

Hey there! We are currently looking for one or two Assistant Artists for Caramel Mokaccino , to help with the demo we'll be making during he span of NaNoReno 2016 (technically it'd be IntRenAiMo! ). Caramel Mokaccino is (will be) a friendship/GxB/GxG slice of life story with no adult content , and i...
by Deji
Sat Feb 27, 2016 11:05 am
Forum: Works in Progress
Topic: Doki Doki Dollmaker [BL][Romance][Slice of Life]
Replies: 18
Views: 3427

Re: Doki Doki Dollmaker [BL][Romance][Slice of Life]

Just delurking here for a bit to say yay for the LSF thread! I really hope more people get excited for this :D I got the descriptions for the next batch of CGs and I'm going nggggggghhhhhh~~~ <3 <3 And yeah, I have no idea what I'm doing working on a BL either (GxB and GxG ftw), lol. But apparently ...
by Deji
Fri Feb 12, 2016 4:01 pm
Forum: General Discussion
Topic: NanoReno 2016
Replies: 116
Views: 13835

Re: NanoReno 2016

I... made a thing (because Lore and I wanted to own a shirt with the logo, hahhahah xD )
Screenshot 2016-02-12 17.03.12.png
> https://teespring.com/nanoreno-2016-shi ... &sid=front
by Deji
Fri Feb 12, 2016 2:52 pm
Forum: General Discussion
Topic: NanoReno 2016
Replies: 116
Views: 13835

Re: NanoReno 2016

Thanks for resurrecting my recruiting guidelines post for this year <3
Kitty and I will just finish an old demo this year instead of making a new game from scratch, We'll do our best >o< (edit: we'll basically be doing IntRenAiMo instead of NaNo)

Good luck to everybody NaNo-ing! :D
by Deji
Thu Feb 11, 2016 9:25 am
Forum: General Discussion
Topic: Why do we make so many Otome Games?
Replies: 12
Views: 1872

Re: Why do we make so many Otome Games?

I think it's more the fact that Lemma Soft is mainly a community of Otome game lovers. There is also a big market of Bishoujo game lovers, but they just don't make their own games as much - since far more of them come out of Japan. They dont hang around these forums as much either and congregate on...
by Deji
Wed Sep 02, 2015 9:49 am
Forum: Creator Discussion
Topic: Share your sales/downloads stats!
Replies: 65
Views: 10021

Re: Share your sales/downloads stats!

Ooh, interesting, from google huh? :O I haven't gotten a single referral from that. How does one even get referrals from google? Could it perhaps be by not direct linking the game in places where you talk about it, and then folks have no choice but to google the store page? I have no idea o_o; I ha...
by Deji
Wed Sep 02, 2015 8:23 am
Forum: Creator Discussion
Topic: Share your sales/downloads stats!
Replies: 65
Views: 10021

Re: Share your sales/downloads stats!

Ohhh I can do this! :D Screen Shot 2015-09-02 at 9.08.14 AM.PNG This includes the earlier version we released after NaNo as well somewhere in April? So about 5 months. Looking at Lore's stats, I didn't know you could just hide files, I just deleted all the older builds :') Current build stats: Scree...
by Deji
Thu Aug 27, 2015 6:40 pm
Forum: General Discussion
Topic: Should we be encouraging?
Replies: 106
Views: 7318

Re: Should we be encouraging?

@Anne: I see your point! I rewrote that part now :) The creator (you) retain the commercial rights, meaning that if the commissioner wants to make money off your work at any given time, they need to buy those rights from you. You also have the right to distribute and showcase the commissioned piece...