Search found 3655 matches

by trooper6
Tue May 12, 2020 5:52 pm
Forum: Ren'Py Questions and Announcements
Topic: Timer using persistent data [HELP]
Replies: 8
Views: 394

Re: Timer using persistent data [HELP]

I think you are taking the wrong approach. You don't actually need a timer going like that. You just need to import python's date time module, Put the starting date time in a persistent variable when the player starts the game and then whenever the game is up, check the real time against that origin...
by trooper6
Tue May 12, 2020 1:25 pm
Forum: Ren'Py Questions and Announcements
Topic: Buttons and Doors
Replies: 15
Views: 511

Re: Buttons and Doors

I was unable to run the "imagebotton" example that was located on this page here: viewtopic.php?t=22565 Can anyone understand why I got this error? Thank you, in advance, for your help... :D ``` I'm sorry, but an uncaught exception occurred. While running game code: File "game/example.rpy", line 11...
by trooper6
Mon May 11, 2020 11:43 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Exec() not running in renpy
Replies: 14
Views: 261

Re: Exec() not running in renpy

Might this better be done in Python rather than Renpy?
by trooper6
Sun May 10, 2020 6:11 pm
Forum: General Discussion
Topic: I’m writing a thesis on visual novels and it's quite a mess right now.
Replies: 2
Views: 1606

Re: I’m writing a thesis on visual novels and it's quite a mess right now.

As a Humanities professor, the first thing I would ask is: what is your argument? The history of VNs isn’t an argument, it is an overview. What field are you writing this thesis in? History? Computer Science? Sociology? Literature? In which country? Each field and each has different country has slig...
by trooper6
Sun May 10, 2020 5:39 pm
Forum: Ren'Py Questions and Announcements
Topic: Having trouble with lines of dialogue changing based on previous choices made by player...
Replies: 4
Views: 195

Re: Having trouble with lines of dialogue changing based on previous choices made by player...

Do not use persistent unless you know exactly what it does and specifically want that functionality. Persistent isn’t just a way to have your choice remembered. What gas posted does that. Persistent is to remember choices between games, not just within a game. Often this is not what you want. For ex...
by trooper6
Fri May 08, 2020 12:24 pm
Forum: Ren'Py Questions and Announcements
Topic: Out of Memory
Replies: 11
Views: 503

Re: Out of Memory

The OP is using the Movie Sprite functionality, documented here: https://www.renpy.org/doc/html/movie.html?highlight=movie%20sprites#movie-displayables-and-movie-sprites So using movie sprites shouldn’t be a problem in and of itself. Do they all have the same frame rate? The documentation says that ...
by trooper6
Fri May 08, 2020 4:03 am
Forum: Ren'Py Questions and Announcements
Topic: Digital Clock Animation
Replies: 2
Views: 227

Re: Digital Clock Animation

You may want to check out the clock in my signature
by trooper6
Wed May 06, 2020 5:39 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Run code every line?
Replies: 6
Views: 228

Re: Run code every line?

What an interesting problem!

From what you described it seems a character callback seems the way to go.
I wonder if it would be easier to address the menu rather than the voice since I imagine you have fewer menus than you do speech? But I think the character callback would probably be easiest.
by trooper6
Wed May 06, 2020 4:28 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Run code every line?
Replies: 6
Views: 228

Re: Run code every line?

There are other callbacks as well that might be interesting:

config.interact_callbacks
config.python_callbacks
config.label_callbacks

But could I ask what the larger thing you want to achieve is? There may be an easier way to achieve what you want.
by trooper6
Wed May 06, 2020 11:22 am
Forum: Ren'Py Questions and Announcements
Topic: Any way to do ATL/Style-changing effects on individual dialogue letters?
Replies: 8
Views: 316

Re: Any way to do ATL/Style-changing effects on individual dialogue letters?

You can use custom text tags. https://www.renpy.org/doc/html/custom_text_tags.html I tend to make little test programs for some feature in the documentation, often times whenever a new feature is announced...but I am trying to slowly work thought all of the documentation so I can get to know renpy b...
by trooper6
Wed Apr 22, 2020 4:01 am
Forum: Ren'Py Questions and Announcements
Topic: How to make a torch (Solved!)
Replies: 2
Views: 205

Re: How to make a torch effect

The trick is not to have a black area that somehow is revealed. The trick is to have a black image with a transparent hole. Then you make that image the cursor. Then as you move the cursor you move the black image with a hole...so it looks like you are moving a flashlight. This was the thread that i...
by trooper6
Tue Apr 21, 2020 4:39 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Have NVL mode fit in a box
Replies: 11
Views: 751

Re: Have NVL mode fit in a box

I would think the thing to adjust is the borders of the screen, but the screen itself. The NVL Screens are defined in the screen.rpy file. There are two nvl screens: screen nvl(dialogue, items=None) screen nvl_dialogue(dialogue) The first seems to be the screen used for menus and the second for dial...
by trooper6
Wed Apr 15, 2020 2:50 pm
Forum: Creator Discussion
Topic: VN Zine - An Online Zine for Visual Novel Developers
Replies: 5
Views: 2004

Re: VN Zine - An Online Zine for Visual Novel Developers

This is very cool! Thanks for making it and I'm looking forward to more!
by trooper6
Tue Apr 14, 2020 9:02 pm
Forum: Ren'Py Questions and Announcements
Topic: InputValue and Editing Values on a Screen
Replies: 6
Views: 541

Re: InputValue and Editing Values on a Screen

Certainly! I’ll message you when I’m done with it!
by trooper6
Tue Apr 14, 2020 8:57 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] How to save values?
Replies: 7
Views: 382

Re: How to save values?

You can certainly put all those initial declarations in its own file. The functions can be in their own file as well. The only thing to be aware of is that Ren’py reads the files alphabetically, just make sure you name the file with the variable declarations something earlier in the alphabet than th...