Search found 3655 matches

by trooper6
Thu Mar 26, 2020 1:18 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Persistent Image For a Character Beyond Just (Label) Scenes
Replies: 11
Views: 397

Re: Persistent Image For a Character Beyond Just (Label) Scenes

Hello! To answer 3 and 4! 3: So, back in the day labels couldn't take parameters, so you wouldn't put parentheses. But labels have been changed so that they can take parameters, which would go in the parentheses. So you can pass information into parameters.This could be useful if you wanted to have ...
by trooper6
Wed Mar 25, 2020 4:29 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Persistent Image For a Character Beyond Just (Label) Scenes
Replies: 11
Views: 397

Re: Persistent Image For a Character Beyond Just (Label) Scenes

Thank you trooper6 ; it is an honor to hear from you. I have referenced some of your posts over the past years to get me through some tricky coding questions! 1. My real problem is the image tags do not persist across jumps- I have many, many jumps usually occurring after just a couple lines of tex...
by trooper6
Tue Mar 24, 2020 5:25 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Persistent Image For a Character Beyond Just (Label) Scenes
Replies: 11
Views: 397

Re: Persistent Image For a Character Beyond Just (Label) Scenes

I suppose I'd have to ask...do you actually need thousands of scenes? Or might your code be able to be optimized? I've seen a lot of Renpy games...and I've not seen one with thousands of scenes. Do those six scene_1, really need to be different scenes? Might there be ways to do what you want in an e...
by trooper6
Sun Mar 22, 2020 2:07 pm
Forum: Ren'Py Questions and Announcements
Topic: InputValue and Editing Values on a Screen
Replies: 6
Views: 540

Re: InputValue and Editing Values on a Screen

Thank you for this! Studying your code, I can tell I'm already going to learn a lot from this! And my little strange side project will be much improved.
by trooper6
Sat Mar 21, 2020 11:46 pm
Forum: Ren'Py Questions and Announcements
Topic: InputValue and Editing Values on a Screen
Replies: 6
Views: 540

InputValue and Editing Values on a Screen

So, here is my vision. There is dict. The dict has a key that is a title and a value that is a list of words. I want a screen that uses the key as the label and then has the words in the value list in a vbox. This I can do no problem. But now i want to turn those words into input values so the user ...
by trooper6
Sat Mar 21, 2020 4:18 pm
Forum: Ren'Py Questions and Announcements
Topic: From Unicode to String for Dicts in Screens
Replies: 3
Views: 180

Re: From Unicode to String for Dicts in Screens

Gas, I saw that stakeoverflow page before I posted and never got to to work on a renpy screen. Have you been able to make it work? If so, I'd love to see your code.
Remix, using join worked. It feels like a workaround and not "official"--but it works so I'm happy. Thanks!
by trooper6
Sat Mar 21, 2020 6:35 am
Forum: Ren'Py Questions and Announcements
Topic: From Unicode to String for Dicts in Screens
Replies: 3
Views: 180

From Unicode to String for Dicts in Screens

Hi All, This is such a basic simple thing...but I just can't crack it. I have a dict. Both the Key and the Value are strings. I want to show the keys in a box on a screen. No matter what I do I get unicode representations: [u'sonnet'] rather than just the string "sonnet" Here is my current tester co...
by trooper6
Thu Mar 19, 2020 1:39 am
Forum: Ren'Py Questions and Announcements
Topic: How to add a timer to a called screen?
Replies: 2
Views: 284

Re: How to add a timer to a called screen?

If you go into your project, and go to the screens.rpy file and do a search for "notify," you'll see the notify screen, which hides itself after a certain amount of time. If you study that code, you'll se how renpy does it.
by trooper6
Wed Mar 18, 2020 4:30 am
Forum: Ren'Py Questions and Announcements
Topic: Is there a way to create macros with renpy? [SOLVED]
Replies: 10
Views: 342

Re: Is there a way to create macros with renpy? [SOLVED]

Do you need both door images? What is the difference between them? Anyhow, I'd just create a custom multiple transition. I tested this and this works for two different images: define doortrans = MultipleTransition([ False, Dissolve (0.5), "Door1.jpg", Pause(0.5), "Door1.jpg", dissolve, "Door2.jpg", ...
by trooper6
Sun Mar 15, 2020 4:29 pm
Forum: Ren'Py Questions and Announcements
Topic: What is the better Editor?
Replies: 5
Views: 382

Re: What is the better Editor?

Editra is no longer supported or in development...and I had to leave it because it was glitching on the Mac. So...Atom is what I went with because it works.
by trooper6
Sat Mar 14, 2020 11:20 am
Forum: Ren'Py Questions and Announcements
Topic: Time/day system
Replies: 21
Views: 856

Re: Time/day system

You’re Italian? Oh! I hope you and your friends and family are okay! I’m sending you good thoughts!
by trooper6
Fri Mar 13, 2020 11:03 pm
Forum: Ren'Py Questions and Announcements
Topic: Time/day system
Replies: 21
Views: 856

Re: Time/day system

Corona Virus has made everything a bit...full of madness. But Spring Break is happening now, which will let finish that last little thing I want to add--a countdown clock!
I'm excited!
by trooper6
Tue Mar 10, 2020 4:51 am
Forum: Ren'Py Questions and Announcements
Topic: Imagebuttons
Replies: 9
Views: 285

Re: Imagebuttons

If you make a screen modal, then the user cannot interact with anything other than that screen...and therefore cannot advance the game until that screen is gone (unless the screen itself advances the game). So if you have a HUD screen that you want present hanging out while the game continues onward...
by trooper6
Tue Mar 10, 2020 1:42 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Efficiently coding a sprite change during dialogues
Replies: 12
Views: 655

Re: Efficiently coding a sprite change during dialogues

The image tags, whether you say @happy or happy, targets the image name as defined. But here is the thing, renpy automatically defines the images for you. See here: https://www.renpy.org/doc/html/quickstart.html#images So if you have a file named "josephS1 happy.png" You can either not define it and...