Search found 401 matches

by usul
Thu Mar 10, 2011 1:43 pm
Forum: Creator Discussion
Topic: NaNoRenO for 2011!!!!
Replies: 154
Views: 11382

Re: NaNoRenO for 2011!!!!

I've been pondering the screen size too and the question I'm asking myself right now is whether it's better to scale up or scale down the screen sizes. Seeing as how Ren'Py can now resize the game screen to the actual screen size, I'm wondering if it's better to make a bigger game screen size like 1...
by usul
Thu Mar 10, 2011 12:44 am
Forum: Ideas
Topic: [NaNoReNo 2011] The Scarlet Macaw
Replies: 5
Views: 1057

[NaNoReNo 2011] The Scarlet Macaw

This project was initially going to be a 2010 NaNoReNo game, but as soon as I anounced it, I was contracted to work for one whole year. It seemed appropriate to me to resume where I had left off last year now that the contract is over. The Case of the Scarlet Macaw (as it was originaly titled) is a ...
by usul
Wed Mar 02, 2011 12:31 pm
Forum: General Discussion
Topic: Translatede Ren'Py tutorial in french
Replies: 3
Views: 490

Translatede Ren'Py tutorial in french

First, the link: http://www.jnavigue.org/index.php/telechargement I'd like to take some time to tell you about the project I've been working on since the month of March this year. I've been approached by 'La cour d'école', a non-profit organisation who initially wanted to meet me to teach courses on...
by usul
Wed Feb 09, 2011 2:52 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.12.0 Released
Replies: 31
Views: 3780

Re: Ren'Py 6.12.0 Released

Can Android users input text? i.e. is there a touch-screen keyboard they can access while playing Ren'Py games?
by usul
Wed Feb 09, 2011 2:24 pm
Forum: Ren'Py Questions and Announcements
Topic: renpy.curried_call_in_new_context not working?
Replies: 2
Views: 381

renpy.curried_call_in_new_context not working?

I used this in some of my old games:

ccinc = renpy.curried_call_in_new_context

but now I get the following error:

AttributeError: 'module' object has no attribute 'curried_call_in_new_contex'
by usul
Wed Feb 09, 2011 2:20 pm
Forum: Ren'Py Questions and Announcements
Topic: making use of the ui.returns
Replies: 1
Views: 269

making use of the ui.returns

after an ui.interact() how do you make use of the ui.returns=(0). I have a yes\no menu I've created using ui.interact() and I have the yes set to 1 and the no set to 0, but I don't know how to get the info from the ui.returns after the ui.interact.
by usul
Wed Feb 09, 2011 2:08 pm
Forum: Ren'Py Questions and Announcements
Topic: ui.textbuttons can they be transparent?
Replies: 0
Views: 295

ui.textbuttons can they be transparent?

How do you modify the buttons to be transparent (just see the text, not the rectangle with rounded corners) and also how do you change the color of the text for buttons?

Thanks in advance.
by usul
Fri Feb 04, 2011 3:34 pm
Forum: Ren'Py Questions and Announcements
Topic: Jedit not working under Ubuntu [SOLVED]
Replies: 1
Views: 296

Jedit not working under Ubuntu [SOLVED]

I tried uninstalling and installing again, I googled the problem but didn't find a solution to this. I started programming in Scite, which has a lot less problems (Scite like opening multiple windows for example) but I'm stuck when there's a bug in the game because Ren'Py tries to open the error rep...
by usul
Wed Feb 02, 2011 5:38 pm
Forum: Ren'Py Questions and Announcements
Topic: Problem showing font [SOLVED]
Replies: 2
Views: 359

Re: Problem showing font

OK I just changed the default size to 26 in the options file and it works.
by usul
Wed Feb 02, 2011 5:36 pm
Forum: Ren'Py Questions and Announcements
Topic: Problem showing font [SOLVED]
Replies: 2
Views: 359

Re: Problem showing font

BTW here's the font I'm trying to use:

http://www.dafont.com/font-comment.php? ... queen_font
by usul
Wed Feb 02, 2011 5:07 pm
Forum: Ren'Py Questions and Announcements
Topic: Problem showing font [SOLVED]
Replies: 2
Views: 359

Problem showing font [SOLVED]

I'm using a beautiful hand-written font I found on the web, but while I can get it to work in my project, the top and bottom of the font gets cut off. Is there something I can do to get the whole top to bottom of the font to display? Is the answer in styles? or is it something else entirely? Thanks ...
by usul
Tue Jan 11, 2011 11:55 am
Forum: Skill Development
Topic: "Skewed" drawings = eye problem?
Replies: 9
Views: 4341

Re: "Skewed" drawings = eye problem?

The angle of your drawing surface might be a factor in this. I'm willing to bet you draw on a flat table and lean in on the side of the hand you draw with. This is why artists use drawing tables which can be tilted towards the artist. While using structure is always a good thing, and even having a s...
by usul
Sun Jan 09, 2011 5:12 pm
Forum: Ren'Py Questions and Announcements
Topic: How do you make a 'loading' window appear before the game
Replies: 2
Views: 467

How do you make a 'loading' window appear before the game

I've seen this in the past, but can't seem to find it b searching or even going through my old code! so I'm guessing it must be obscure. I have a game that loads an image (a box showing the game company prior to the game loading) but I can't even find the image in the directory, or where it's called...