Search found 68 matches

by Batensan
Sat Aug 08, 2015 12:12 pm
Forum: Completed Games
Topic: Magical Otoge Ciel [GxB] [Fantasy] [Free]
Replies: 92
Views: 38210

Re: Magical Otoge Ciel [Complete][Free][Comedy/Romance]

I just finished Anton's route and I must say I REALLY REALLY loved it!!! I'll for sure be playing Florien and Yvin's routes as well! (also what was that stuff about another route? I am very interested) Thank you! I elaborate on the other route a little more in the Author's Note! I mention all the n...
by Batensan
Sat Aug 08, 2015 11:27 am
Forum: Completed Games
Topic: Magical Otoge Ciel [GxB] [Fantasy] [Free]
Replies: 92
Views: 38210

Re: Magical Otoge Ciel [Complete][Free]

downloading now! the art looks so cute <3 <3 update: I'M CRYING!! okay, that was dramatic, but oh man, I really fell in love with this game <3 <3 your art is beautiful! I was laughing, then I was crying, then I was... eating (ok, forget that) yeah, good job!! and good luck with your future projects...
by Batensan
Fri Aug 07, 2015 11:21 pm
Forum: Completed Games
Topic: Magical Otoge Ciel [GxB] [Fantasy] [Free]
Replies: 92
Views: 38210

Re: Magical Otoge Ciel [Complete][Free]

It turns out that there was an error that evaded me because I was testing the undistributed version!

If you downloaded the game before this message, please download it again!
by Batensan
Fri Aug 07, 2015 9:18 pm
Forum: Completed Games
Topic: Magical Otoge Ciel [GxB] [Fantasy] [Free]
Replies: 92
Views: 38210

Magical Otoge Ciel [GxB] [Fantasy] [Free]

http://41.media.tumblr.com/32b0b0b9f2d597e42b99cd0da22beff3/tumblr_nsqnj3V3BS1sufel9o1_r1_500.png https://img.itch.io/aW1hZ2UvNDI3MTcvMTk0MDgwLnBuZw==/347x500/GhFf9v.png https://img.itch.io/aW1hZ2UvNDI3MTcvMTk0MDgyLnBuZw==/347x500/WyjY1Z.png https://img.itch.io/aW1hZ2UvNDI3MTcvMTk0MDgxLnBuZw==/347x...
by Batensan
Tue Aug 04, 2015 12:25 pm
Forum: Ren'Py Cookbook
Topic: Instant CG and BG gallery
Replies: 151
Views: 44080

Re: Instant CG and BG gallery

Hello! My code is working completely fine, but I was wonder if there's a way to add a white or custom border onto the unlocked CG's in the gallery just to fancy it up a bit?

Edit: Nevermind, I figured it out.
by Batensan
Sun Aug 02, 2015 9:03 pm
Forum: Ren'Py Questions and Announcements
Topic: (solved) Creating a border for gallery images
Replies: 0
Views: 277

(solved) Creating a border for gallery images

Edit: I figured it out...! I created a gallery using Leon's quick gallery code, but I want the unlocked CG's to have a border so that they look good on the background. It can just be a simple white border of equal pixel size in which you can choose how thick you want the border to be. Here's the co...
by Batensan
Sat Aug 01, 2015 3:57 pm
Forum: Ren'Py Questions and Announcements
Topic: Solved-How to make an Author's Note button on the main menu?
Replies: 5
Views: 524

Re: How to make an Author's Note button on the main menu?

Thank you! It was more simple than I thought...
by Batensan
Sat Aug 01, 2015 2:40 pm
Forum: Ren'Py Questions and Announcements
Topic: Solved-How to make an Author's Note button on the main menu?
Replies: 5
Views: 524

Solved-How to make an Author's Note button on the main menu?

I'd like to make a button at the start screen of the game where it has Start Game, Load Game, etc., and have the play be able to select an Author's Note to read the things there. How do I go about making a button that will, perhaps, jump to the label authornote for the player to read?
by Batensan
Thu Jun 25, 2015 10:40 am
Forum: Demos & Beta Testing
Topic: Magical Otoge Ciel Demo
Replies: 4
Views: 3387

Re: Magical Otoge Ciel Demo

I feel like the background used in the city they visited could have been done differently, though. The cobblestones looked off, and the perspective was weird to me. I also think the buildings in the back were a bit plain. Yes, unfortunately I made that one a quite a while ago when I didn't have a g...
by Batensan
Mon Jun 22, 2015 1:39 am
Forum: Demos & Beta Testing
Topic: Magical Otoge Ciel Demo
Replies: 4
Views: 3387

Magical Otoge Ciel Demo

The full version is out!! Here's the link! http://lemmasoft.renai.us/forums/viewtopic.php?f=11&t=33513&p=382210#p382210 Ciel, the protagonist, is a princess who has never been allowed to leave her kingdom. Along with her loyal knight and bodyguard, she decides to follow her dreams of seeing the wor...
by Batensan
Mon Jun 22, 2015 12:05 am
Forum: Ren'Py Questions and Announcements
Topic: (Solved) Make pictures in "game" folder unaccessible in dist
Replies: 2
Views: 332

(Solved) Make pictures in "game" folder unaccessible in dist

Hello, I'd like to make it so that a downloader of the finished product can't access any of the picture files (such as character portraits or CGs) in the "game" folder in the distributions.

Is this possible? The game folder of other renpy distributions don't show the pictures, if I'm correct.
by Batensan
Sun Nov 03, 2013 11:27 am
Forum: Ren'Py Questions and Announcements
Topic: (SOLVED) Extra scene in after the completion of all routes
Replies: 4
Views: 565

Re: (SOLVED) Extra scene in after the completion of all rout

trooper6 wrote:Could you do:

Code: Select all

label extra:
    if persistent.one and persistent.two:
        blah blah blah
Thank you, that works!
by Batensan
Sat Nov 02, 2013 8:53 pm
Forum: Ren'Py Questions and Announcements
Topic: (SOLVED) Extra scene in after the completion of all routes
Replies: 4
Views: 565

Re: Putting an extra scene in after the completion of all ro

Thanks, I think I've got it. Quick question, though. I was able to make the persistent statements work by doing something like this: label extra: if persistent.one: if persistent.two: scene extra is there a better way to stack multiple persistents? It doesn't really matter, though.
by Batensan
Sat Nov 02, 2013 7:11 pm
Forum: Ren'Py Questions and Announcements
Topic: (SOLVED) Extra scene in after the completion of all routes
Replies: 4
Views: 565

(SOLVED) Extra scene in after the completion of all routes

For example, you complete Person A's route. This leads you to the normal credits and return to title screen. You then complete Person B's route. This leads you to the normal credits and then an extra scene at the end. The completion of both Person A and B's routes had to be seen to access the extra ...