Search found 68 matches

by Batensan
Sun May 12, 2013 1:12 am
Forum: Ren'Py Questions and Announcements
Topic: Is there a way to make the distribution a single .exe file?
Replies: 3
Views: 349

Re: Is there a way to make the distribution a single .exe fi

I know it's not a big deal, but it'd be convenient if the distribution was just one program.
by Batensan
Sat May 11, 2013 10:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Is there a way to make the distribution a single .exe file?
Replies: 3
Views: 349

Is there a way to make the distribution a single .exe file?

I want the distribution to be a single executable program instead of all the folders.
It's just a bit easier to keep track of that way, and I don't have to keep explaining to my friends how to open the game.
by Batensan
Sun Feb 24, 2013 5:20 pm
Forum: Ren'Py Questions and Announcements
Topic: (SOLVED) Moving transition for a background
Replies: 3
Views: 623

Re: Moving transition for a background

Actually, I messed around with it a bit (deleted 'panning') and fixed the problem!
Thank you for the code, though! I wasn't sure how to do the aligning and pausing.
by Batensan
Sun Feb 24, 2013 5:17 pm
Forum: Ren'Py Questions and Announcements
Topic: (SOLVED) Moving transition for a background
Replies: 3
Views: 623

Re: Moving transition for a background

You need to use an ATL transform on it, so it would be like this: show bg panning with fade: yalign 0.0 $ renpy.pause() show bg panning: linear 1.0 yalign 1.0 $ renpy.pause(1) It says "Image 'bg starry' can't take parameters 'panning.' (Perhaps you got the name wrong?)" This is how I wrote it: show...
by Batensan
Sun Feb 24, 2013 3:37 pm
Forum: Ren'Py Questions and Announcements
Topic: (SOLVED) Moving transition for a background
Replies: 3
Views: 623

(SOLVED) Moving transition for a background

Hello, I'm having trouble with transitions. The problem is that I don't know how to do it. I want an effect very similar to this video at 0:49 to 0:52 (just the panning.) http://www.youtube.com/watch?v=E47gEiQtnMQ I want the game to pause when showing the top of the picture, making the player click ...
by Batensan
Sat Jul 23, 2011 11:55 am
Forum: Ren'Py Questions and Announcements
Topic: *solved* Putting character images in the window
Replies: 4
Views: 579

Re: Putting character images in the window when they speak..

Actually, I wanted to do the "side_image" thing like this:
http://www.renpy.org/wiki/File:Renpyfaq_sideimage.jpg
not, the separate box for the character name, but thanks for the help, anyway.

I fixed the problem, instead of putting a "$" I put "define" and it worked.
by Batensan
Sat Jul 23, 2011 12:32 am
Forum: Ren'Py Questions and Announcements
Topic: *solved* Putting character images in the window
Replies: 4
Views: 579

Re: Putting character images in the window when they speak..

babyfish wrote:Maybe try pulling back the indentation on lines 9, 10, and 11 so that there's only one 'tab' worth of indentation after line 8. Alternatively, you could put it a single line and see if it works then.
It isn't working D:
It just keeps saying "Exception: Sayer 'normal' is not defined."
by Batensan
Fri Jul 22, 2011 11:54 pm
Forum: Ren'Py Questions and Announcements
Topic: *solved* Putting character images in the window
Replies: 4
Views: 579

*solved* Putting character images in the window

I was able to get it to work before (I test launched the game and it looked great), but when I returned a few days later, when I test launched it again, it wouldn't work!

I'm pretty sure I didn't mess with the code. I don't know what to do anymore x_x
Here are some pictures of my problem: