Search found 359 matches

by Funnyguts
Thu Dec 27, 2012 12:56 am
Forum: Asset Creation: Writing
Topic: How is writing for a visual novel different?
Replies: 10
Views: 4495

Re: How is writing for a visual novel different?

This is just a hunch of mine, but I wonder if learning how to write for puppet shows would help a bit with writing for visual novels. When I first saw a VN where static characters moved from left to right along the screen, I imagined them as little cardboard cutouts with popsicle sticks glued to the...
by Funnyguts
Wed Dec 26, 2012 9:49 pm
Forum: Group Plays
Topic: [Group Play 24] Pandora's Box
Replies: 4
Views: 2290

Re: [Group Play 24] Pandora's Box

Well, that was weird. I rarely respond to any horror/paranormal stories with the intended reaction, usually I'm laughing more than I'm screaming. It was hard to take Stock Photo Nurse and Stock Photo Businessman as particularly disturbing entities, and the music was more annoying than creepy. I don'...
by Funnyguts
Sat Dec 22, 2012 3:22 pm
Forum: General Discussion
Topic: Strangest VN idea you've had the desire to make
Replies: 25
Views: 2279

Re: Strangest VN idea you've had the desire to make

For being such a strange person I haven't had a lot of really weird VN ideas. The strangest idea I've had was to do a VN in reverse: You'd start at the ending, where you get the girl or boy or space alien from Vega, and then go backwards through scenes until you reach the beginning of the game. The ...
by Funnyguts
Sat Dec 22, 2012 3:12 pm
Forum: Creator Discussion
Topic: Ménage à trois games
Replies: 6
Views: 961

Re: Ménage à trois games

In my opinion, the messiness is a necessary part of the game. Most VNs/dating sims that let you have multiple partners tend to just work with harem endings, where how each dateable feels about every other datable is completely ignored in favor of how they feel about you, the player. (Plus the story ...
by Funnyguts
Sun Dec 09, 2012 10:58 pm
Forum: Personal Art Threads
Topic: Some critique please?
Replies: 3
Views: 538

Re: Some critique please?

You know the Adversity Comps over though, right? Or was it just the game you made for it that you're going to turn into a complete VN? It's actually for my submission, which I'm putting in its own separate file so people can download it without getting 28 other games if they don't want to. I asked ...
by Funnyguts
Sun Dec 09, 2012 4:27 pm
Forum: Creator Discussion
Topic: TIGSource Community
Replies: 12
Views: 1178

Re: TIGSource Community

That question took me forever because I got confused and kept inputting raster.
by Funnyguts
Fri Dec 07, 2012 5:47 pm
Forum: Group Plays
Topic: [Group Play 21] In this Dream of Ours
Replies: 1
Views: 1776

Re: [Group Play 21] In this Dream of Ours

Ah, sorry I ended up so behind on this! I'm still playing it, I'm at the point where there's a plan to attack some magistrates. So far I'm enjoying it, but I wish there were actual sprites instead of just seeing a background take up most of the game. Or, having the icons appear in NVL mode would als...
by Funnyguts
Tue Dec 04, 2012 7:50 pm
Forum: Works in Progress
Topic: That's the Way the Cookie Crumbles [GxB, BakeSim] (Hiatus)
Replies: 70
Views: 20195

Re: That's the Way the Cookie Crumbles [GxB, BakeSim, Slife]

Hey guys, question! How much management would you consider too much before the game became unfun? We were considering adding things to the baking sim like buying new ovens, mixers, and other equipment, along with having to deal with stuff breaking down. It seems realistic, but could probably get ted...
by Funnyguts
Tue Dec 04, 2012 6:05 pm
Forum: Creator Discussion
Topic: TIGSource Community
Replies: 12
Views: 1178

Re: TIGSource Community

I should probably use my account there more.
by Funnyguts
Mon Nov 19, 2012 8:29 pm
Forum: Completed Games
Topic: The Spirit Of Disaster (Competition 2012)
Replies: 363
Views: 42318

Re: The Spirit Of Disaster (Competition 2012)

Papillon: Would it be okay if I made a separate game file for Anniversaries, Adversity, and Pepper? I'd just use the same script I gave you along with all the files you gave for the prompt. I'll make sure to credit you and the artist properly for it.
by Funnyguts
Fri Nov 16, 2012 8:11 pm
Forum: Completed Games
Topic: The Spirit Of Disaster (Competition 2012)
Replies: 363
Views: 42318

Re: The Spirit Of Disaster (Competition 2012)

Oh good, I'm glad Living for Disaster got a bit of love. That would definitely have been my fourth pick, I thought it was one of the strongest entries that did a pretty standard take on the prompt. I also wished there was more support for Dhumaketu, if I was forced to pick a favorite (and I kinda wa...
by Funnyguts
Fri Nov 16, 2012 12:46 pm
Forum: Completed Games
Topic: The Spirit Of Disaster (Competition 2012)
Replies: 363
Views: 42318

Re: The Spirit Of Disaster (Competition 2012)

Third place! I'm pretty happy with that. I'm glad so many of you liked Anniversaries, Adversity, and Pepper. I'd still love feedback on the game though, even though the competition is over.
by Funnyguts
Tue Nov 13, 2012 2:50 pm
Forum: Creator Discussion
Topic: What's a fair way to price games?
Replies: 29
Views: 3040

Re: What's a fair way to price games?

Lately I've been considering the 'pay what you want' method for games. What I'm thinking about doing is having a bonus gift of stuff like wallpapers, the soundtrack, side stories, and planning notes for people who choose to pay over a certain amount (different depending on the game and how much stuf...
by Funnyguts
Tue Nov 13, 2012 2:17 pm
Forum: Completed Games
Topic: The Spirit Of Disaster (Competition 2012)
Replies: 363
Views: 42318

Re: The Spirit Of Disaster (Competition 2012)

LieselSolo wrote:Come on people, VOTE! (holds up one of those voting signs left over from the election)
Great, someone is going to vote for Pat Buchannan and we're going to have to have a recount.
by Funnyguts
Sat Oct 27, 2012 2:47 pm
Forum: Creator Discussion
Topic: What's a fair way to price games?
Replies: 29
Views: 3040

What's a fair way to price games?

My friends and I were trying to work out the best way to get people to pay for games while still having an option to keep it free for those who can't. We considered a few options: 1) Having people either pay a dollar or something for a game, or pay for it by donating a tweet or facebook post. 2) Off...