Search found 214 matches

by blakjak
Wed Sep 29, 2010 10:38 pm
Forum: Ideas
Topic: Battle Engine - Alpha 6 release, downloads in first post
Replies: 316
Views: 28659

Re: Battle Engine - Alpha 4 release, downloads in first post

The basic mechanics haven't, but then the basic mechanics of the FPS haven't changed much since Wolfenstein 3D back in 1992 (most of the improvement has been technological). Various titles - including several of Nippon Ichi's - have put new rules into the mix that result in quite a different game, ...
by blakjak
Wed Sep 29, 2010 1:41 pm
Forum: Ideas
Topic: Battle Engine - Alpha 6 release, downloads in first post
Replies: 316
Views: 28659

Re: Battle Engine - Alpha 4 release, downloads in first post

By any chance have you come across easy tools to generate isometric walk-cycles similar to the plenty on offer for RPG Maker type games? Then again, it's one thing to have low-resolution generic chibi pixelart in 4 frames and another matter entirely to have HD sprites like in Disgaea 4 where the mi...
by blakjak
Tue Sep 28, 2010 1:50 pm
Forum: Ideas
Topic: Battle Engine - Alpha 6 release, downloads in first post
Replies: 316
Views: 28659

Re: Battle Engine - Alpha 3 release, downloads in first post

Wow, this is fantastic. That feature is so specific to the T-RPG genre. Game engines that can help you build this type of game with so many built in features are almost non existant, the only one I can think of is the japanese-only Sim rpg maker by Hit points, and even this one has many limitations ...
by blakjak
Wed Sep 01, 2010 1:44 pm
Forum: Ideas
Topic: RockRobin - Band Manager (Demo)
Replies: 618
Views: 84173

Re: RockRobin - Band Manager (w/Demo)

I've updated Natasha's colors, since I thought just a red/black was a bit boring, what do you think? (Thanks to the guys from the RR forum for input.) I think they're more complex and they kind of give more reality to the figure. I love the patterns too. One thing though is I think she's less punch...
by blakjak
Tue Aug 31, 2010 5:47 pm
Forum: Ideas
Topic: RockRobin - Band Manager (Demo)
Replies: 618
Views: 84173

Re: RockRobin - Band Manager (w/Demo)

I'm working on a Natasha fan art ^__^

Here's a temp line art, I still need to draw keyboards + colors, in a hopefully near future .

Keep up the good work !

Image
by blakjak
Mon Aug 30, 2010 6:47 pm
Forum: Ideas
Topic: RockRobin - Band Manager (Demo)
Replies: 618
Views: 84173

Re: RockRobin - Band Manager (w/Demo)

It does, the game is definitely the priority =)
by blakjak
Mon Aug 30, 2010 6:38 pm
Forum: Ideas
Topic: RockRobin - Band Manager (Demo)
Replies: 618
Views: 84173

Re: RockRobin - Band Manager (w/Demo)

Lol !

I just found out while browsing the website :mrgreen:

btw, your story category returns an under construct link.
by blakjak
Mon Aug 30, 2010 6:31 pm
Forum: Ideas
Topic: RockRobin - Band Manager (Demo)
Replies: 618
Views: 84173

Re: RockRobin - Band Manager (w/Demo)

Funny enough when I tried to picture her role I thought that she would be a singer or keyboard :shock:

Well, she could do back up vocals. I think her design is really cool. What about Liz ? What's her game ?
by blakjak
Mon Aug 30, 2010 6:18 pm
Forum: Ideas
Topic: RockRobin - Band Manager (Demo)
Replies: 618
Views: 84173

Re: RockRobin - Band Manager (w/Demo)

These new character sprites are nice, what instrument is Natasha gonna play ?
by blakjak
Mon Aug 30, 2010 5:47 pm
Forum: Creator Discussion
Topic: [UPDATED AGAIN! 8/30/10!!] Color style timeline!
Replies: 18
Views: 1620

Re: [UPDATED AGAIN! 8/30/10!!] Color style timeline!

That shinto shrine is just gorgeous.
by blakjak
Mon Aug 30, 2010 11:24 am
Forum: Creator Discussion
Topic: [UPDATED AGAIN! 8/30/10!!] Color style timeline!
Replies: 18
Views: 1620

Re: [UPDATED 8/20/10!!] Color style timeline!

The sprites are top notch, I like the organic coloring your team has done. The line art also is wonderful. Obviously the direction you chose to follow is much nicer than the the first ones. This increase in quality must also stretch production time ?
by blakjak
Mon Aug 30, 2010 11:14 am
Forum: Ideas
Topic: Battle Engine - Alpha 6 release, downloads in first post
Replies: 316
Views: 28659

Re: Battle Engine - Alpha 3 release, downloads in first post

usul wrote:I started putting in a background and character sprite and thought I'd share it with you.
Nice wizard sprite =)
by blakjak
Thu Aug 26, 2010 7:44 am
Forum: Ideas
Topic: [WIP] The Isle of St Marcus (DEMO added)
Replies: 62
Views: 7836

Re: [WIP] The Isle of St Marcus

Very personal opinion on the question follows : The Heavy Metal Girl Madonna like one is pretty cool. I think it's one of the best approach when it comes down to reading the character's comments, and seeing his emotions and attitudes at the same time. Unfortunately, it leaves a lot of "empty space" ...
by blakjak
Tue Aug 24, 2010 6:15 pm
Forum: Ideas
Topic: Battle Engine - Alpha 6 release, downloads in first post
Replies: 316
Views: 28659

Re: Battle Engine - Alpha 3 release, downloads in first post

Great ! I come back from vacation and there's a new update already ! Thank you for your continued efforts, the list of this version's features is so exciting ( raising the dead, so awesome, equipement ! ).
by blakjak
Tue Jul 13, 2010 6:13 pm
Forum: Skill Development
Topic: [Jul 17-23]Deji's weekly themed practice thread
Replies: 60
Views: 4173

Re: [Jul 10-17]Deji's weekly themed practice thread

I have to go to bed so I'll comment tomorrow, here's my big guy, haven't drawn one of those muscular types since teenagehood =D Something is off I think around his waist, maybe too large to give his figure dynamism, but after reducing it it looks even more off. I'm all for being redlined if anybody ...